Player Matchup

Hercules
Hercules
Platinum III
PsychoPaws
Hercules
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
Ringumasúta
Merlin
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum IV
mrgoreshTTV
Bellona
Platinum IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
shizzythegodlord
Sol
Platinum V
Level 65
God Stats
9W - 12L
1,581 SR
Queue Stats
130W - 136L
1,748 MMR
Solo
Chaac
Chaac
Gold I
xXlKinTharOlXx
Chaac
Gold I
Level 159
God Stats
2W - 4L
1,499 SR
Queue Stats
397W - 392L
1,757 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,516 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 153
1,507 SR
1,709 MMR
King Arthur
King Arthur
Platinum IV
Jhandg
King Arthur
Platinum IV
Level 160
God Stats
4W - 5L
1,533 SR
Queue Stats
406W - 405L
1,743 MMR
Party 1
Raijin
Raijin
Gold IV
QuemÉoGatão
Raijin
Gold IV
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 20L
1,668 MMR
Party 2
Geb
Geb
Gold I
SirEevee
Geb
Gold I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 34L
1,695 MMR
Solo
Fenrir
Fenrir
Platinum V
jheremy856
Fenrir
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Platinum V
zCyan
Hachiman
Platinum V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 6L
1,939 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PsychoPaws
Hercules
9
1 / 1 / 1
6,167
474
4,429
8,053
5,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
11
2 / 4 / 0
6,576
506
4,775
5,967
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
mrgoreshTTV
Bellona
13
2 / 3 / 1
7,183
553
7,296
9,892
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 1
6,668
513
4,608
8,882
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 0
6,010
462
4,908
14,949
6,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
TiamatAthenaTsukuyomiGilgamesh

VS

Bans
ScyllaSetHeimdallrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jhandg
King Arthur
13
6 / 0 / 0
7,729
595
14,176
11,807
6,264
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 3
7,601
585
5,438
7,411
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 4
7,014
540
4,349
9,567
4,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
jheremy856
Fenrir
13
2 / 1 / 2
7,274
560
3,270
8,405
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Hachiman
zCyan
Hachiman
14
2 / 1 / 1
7,343
565
9,317
8,570
2,728
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
13
13
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Jhandg
King Arthur
6
0
0
6
L
Hercules
PsychoPaws
Hercules
1
1
1
1.5
W
2
3
3
1.17
L
Merlin
2
4
0
0.5
W
1
0
4
3
W
Fenrir
jheremy856
Fenrir
2
1
2
3
L
Bellona
mrgoreshTTV
Bellona
2
3
1
0.83
L
0
2
1
0.25
L
0
3
0
0
W
Hachiman
zCyan
Hachiman
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,016
Damage
36,550
47,743
Taken
45,760
22,321
Mitigated
20,238
17,723
Healing
17,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Jhandg
King Arthur
14,176
2,427
0
5,145
11,807
6,264
0
349
11,419
0
52,243
L
Hercules
PsychoPaws
Hercules
4,429
1,422
0
2,812
8,053
5,523
0
2,472
5,469
0
14,059
W
5,438
383
0
1,364
7,411
2,423
0
2,217
4,978
46,986
0
L
Merlin
4,775
51
0
710
5,967
1,961
0
3,290
2,473
36,803
0
W
4,349
523
0
1,500
9,567
4,495
0
2,146
7,311
20,148
0
W
Fenrir
jheremy856
Fenrir
3,270
724
0
2,975
8,405
4,328
0
825
7,508
0
40,788
L
Bellona
mrgoreshTTV
Bellona
7,296
2,847
0
675
9,892
6,151
0
1,486
8,304
0
50,580
L
4,608
2,125
0
5,537
8,882
2,177
0
1,191
7,691
50,095
0
L
4,908
1,474
0
7,989
14,949
6,509
0
886
14,019
0
31,528
W
Hachiman
zCyan
Hachiman
9,317
5,478
0
6,268
8,570
2,728
0
3,409
5,161
0
55,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,604
Gold Earned
36,961
364
Minions Killed
428
0
Camps Cleared
0
1,211,633
Distance Traveled
1,368,513
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,729
595
86
7
0
286,713
5
L
Hercules
6,167
474
30
2
0
249,172
2
W
Raijin
7,601
585
116
9
0
244,201
8
L
Merlin
6,576
506
76
6
0
215,407
2
W
Geb
7,014
540
20
2
0
284,525
3
W
Fenrir
7,274
560
89
7
0
310,503
1
L
Bellona
7,183
553
99
8
0
276,907
2
L
Sol
6,668
513
92
7
0
206,458
4
L
Chaac
6,010
462
67
5
0
263,689
3
W
Hachiman
7,343
565
117
9
0
242,571
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role