Player Matchup

Hachiman
Hachiman
Abbathisa
Hachiman
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
DoomsDruid
Terra
Level 29
God Stats
5W - 5L
1,641 SR
Queue Stats
218W - 241L
1,576 Elo+
Solo
Mercury
Mercury
Newъebenniy
Mercury
Level 5
God Stats
2W - 1L
1,308 SR
Queue Stats
13W - 7L
1,642 Elo+
Party 1
Camazotz
Camazotz
SourSchmegma
Camazotz
Level 25
God Stats
4W - 3L
1,472 SR
Queue Stats
82W - 70L
1,504 Elo+
Solo
He Bo
He Bo
XeroTix7
He Bo
Level 26
God Stats
5W - 12L
1,494 SR
Queue Stats
477W - 513L
1,500 Elo+
Solo
Team Averages
Level 35
1,483 SR
1,545 Elo+

VS

Team Averages
Level 14
1,602 SR
1,511 Elo+
Izanami
Izanami
DOKAIBI666
Izanami
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 46L
1,317 Elo+
Solo
Ymir
Ymir
Guismo94
Ymir
Level 18
God Stats
5W - 5L
1,889 SR
Queue Stats
46W - 45L
1,500 Elo+
Solo
Nox
Nox
IIMarziaII
Nox
Level 7
God Stats
2W - 2L
1,801 SR
Queue Stats
29W - 20L
1,516 Elo+
Solo
Zeus
Zeus
Siarkz
Zeus
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 19L
1,742 Elo+
Solo
Serqet
Serqet
drcogollo18
Serqet
Level 26
God Stats
1W - 2L
1,320 SR
Queue Stats
65W - 81L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Abbathisa
Hachiman
12
1 / 1 / 6
6,845
489
5,296
6,167
1,798
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
13
2 / 2 / 3
6,901
493
2,170
9,223
6,234
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
Newъebenniy
Mercury
13
6 / 2 / 5
7,318
523
8,465
9,247
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
SourSchmegma
Camazotz
13
8 / 3 / 2
8,107
579
6,916
11,292
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
XeroTix7
He Bo
12
5 / 3 / 3
7,818
558
8,334
8,174
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DOKAIBI666
Izanami
11
3 / 5 / 0
7,040
503
7,764
11,310
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
2 / 6 / 0
6,756
483
2,772
9,497
4,383
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 3
7,409
529
8,881
6,658
2,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Siarkz
Zeus
11
1 / 7 / 3
7,010
501
4,529
7,912
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
14
4 / 1 / 0
7,956
568
4,806
8,323
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
22
Kills
11
11
Deaths
22
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Abbathisa
Hachiman
1
1
6
4
L
Izanami
DOKAIBI666
Izanami
3
5
0
0.6
W
Terra
2
2
3
1.75
L
Ymir
2
6
0
0.33
L
1
3
3
0.83
W
Mercury
Newъebenniy
Mercury
6
2
5
4.25
L
Zeus
Siarkz
Zeus
1
7
3
0.36
W
Camazotz
SourSchmegma
Camazotz
8
3
2
3
W
He Bo
XeroTix7
He Bo
5
3
3
2.17
L
Serqet
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,181
Damage
28,752
44,103
Taken
43,700
17,338
Mitigated
15,266
16,092
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Abbathisa
Hachiman
5,296
2,814
0
3,238
6,167
1,798
885
1,620
4,547
0
38,536
L
Izanami
DOKAIBI666
Izanami
7,764
4,810
0
3,011
11,310
3,030
0
2,245
8,958
0
40,371
W
Terra
2,170
127
126
3,687
9,223
6,234
0
5,464
3,681
22,817
0
L
Ymir
2,772
377
32
734
9,497
4,383
0
923
8,532
21,031
0
L
8,881
1,350
0
1,889
6,658
2,804
416
1,271
5,117
43,478
0
W
Mercury
Newъebenniy
Mercury
8,465
2,969
0
3,048
9,247
2,786
0
1,731
7,480
0
30,798
L
Zeus
Siarkz
Zeus
4,529
953
0
731
7,912
2,229
368
2,858
4,891
27,038
0
W
Camazotz
SourSchmegma
Camazotz
6,916
3,596
0
3,545
11,292
4,133
0
4,527
6,605
0
44,877
W
He Bo
XeroTix7
He Bo
8,334
424
0
2,448
8,174
2,387
0
2,378
5,286
42,379
0
L
Serqet
4,806
1,236
0
1,090
8,323
2,820
0
2,439
5,698
0
49,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,989
Gold Earned
36,171
357
Minions Killed
349
0
Camps Cleared
0
1,321,543
Distance Traveled
1,204,274
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,845
489
80
6
0
254,162
2
L
Izanami
7,040
503
72
5
0
229,356
7
W
Terra
6,901
493
62
4
0
247,950
0
L
Ymir
6,756
483
39
3
0
228,985
4
L
Nox
7,409
529
83
6
0
254,890
4
W
Mercury
7,318
523
54
4
0
300,924
5
L
Zeus
7,010
501
62
4
0
196,677
0
W
Camazotz
8,107
579
80
6
0
263,374
4
W
He Bo
7,818
558
81
6
0
255,133
2
L
Serqet
7,956
568
93
7
0
294,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role