Player Matchup

Thanatos
Thanatos
Dertilam
Thanatos
Level 25
God Stats
14W - 6L
1,720 SR
Queue Stats
17W - 15L
1,482 Elo+
Solo
Chiron
Chiron
NGHTMRES
Chiron
Level 27
God Stats
4W - 2L
1,976 SR
Queue Stats
206W - 152L
1,719 Elo+
Solo
Fafnir
Fafnir
Shmëat
Fafnir
Level 20
God Stats
11W - 5L
2,079 SR
Queue Stats
124W - 47L
1,774 Elo+
Solo
Janus
Janus
Tedrix
Janus
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
164W - 103L
1,537 Elo+
Solo
Ymir
Ymir
miniReke
Ymir
Level 23
God Stats
5W - 1L
1,710 SR
Queue Stats
64W - 49L
1,548 Elo+
Solo
Team Averages
Level 22
1,797 SR
1,612 Elo+

VS

Team Averages
Level 25
1,619 SR
1,604 Elo+
Cthulhu
Cthulhu
GottaHurtz
Cthulhu
Level 26
God Stats
5W - 3L
1,628 SR
Queue Stats
56W - 50L
1,537 Elo+
Solo
Loki
Loki
ItsMeCosmo
Loki
Level 27
God Stats
43W - 47L
1,517 SR
Queue Stats
130W - 130L
1,529 Elo+
Solo
Janus
Janus
SoloLanersAreBad
Janus
Level 18
God Stats
3W - 2L
1,763 SR
Queue Stats
55W - 12L
2,005 Elo+
Solo
Danzaburou
Danzaburou
ZyborgKcr
Danzaburou
Level 27
God Stats
55W - 38L
1,689 SR
Queue Stats
183W - 167L
1,510 Elo+
Solo
Geb
Geb
alexionpro
Geb
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
129W - 134L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dertilam
Thanatos
9
3 / 3 / 0
6,007
501
1,320
6,345
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
NGHTMRES
Chiron
13
8 / 0 / 2
8,061
672
7,958
5,046
1,540
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Shmëat
Fafnir
13
2 / 0 / 1
7,499
625
4,294
7,018
5,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Tedrix
Janus
10
0 / 5 / 3
5,798
483
1,936
6,730
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
9
2 / 1 / 7
6,476
540
3,342
6,718
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GottaHurtz
Cthulhu
11
2 / 1 / 1
6,202
517
2,708
5,094
2,074
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 3 / 3
6,248
521
2,241
7,609
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 2 / 2
7,763
647
8,138
5,891
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ZyborgKcr
Danzaburou
5
0 / 4 / 0
4,466
372
1,753
4,477
909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 0
5,567
464
1,470
8,767
3,081
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
15
Kills
9
9
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Dertilam
Thanatos
3
3
0
1
L
Cthulhu
GottaHurtz
Cthulhu
2
1
1
2.5
L
2
3
3
1.17
W
Chiron
NGHTMRES
Chiron
8
0
2
9
W
Fafnir
Shmëat
Fafnir
2
0
1
2.5
L
5
2
2
3
W
Janus
Tedrix
Janus
0
5
3
0.3
L
Danzaburou
ZyborgKcr
Danzaburou
0
4
0
0
L
0
5
0
0
W
Ymir
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,850
Damage
16,310
31,857
Taken
31,838
13,899
Mitigated
9,985
15,374
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Dertilam
Thanatos
1,320
96
0
5,387
6,345
2,027
46
2,078
4,267
0
23,094
L
Cthulhu
GottaHurtz
Cthulhu
2,708
249
0
2,036
5,094
2,074
0
2,018
2,822
28,323
0
L
2,241
753
0
2,962
7,609
2,197
0
3,311
4,096
0
28,665
W
Chiron
NGHTMRES
Chiron
7,958
4,784
462
2,196
5,046
1,540
242
1,266
3,780
0
49,698
W
Fafnir
Shmëat
Fafnir
4,294
591
0
4,686
7,018
5,130
28
1,566
5,452
38,715
0
L
8,138
584
0
1,140
5,891
1,724
273
2,368
3,389
52,764
0
W
Janus
Tedrix
Janus
1,936
262
0
500
6,730
2,126
405
3,888
2,842
28,827
0
L
Danzaburou
ZyborgKcr
Danzaburou
1,753
499
0
871
4,477
909
165
1,079
3,398
0
13,197
L
1,470
205
0
1,480
8,767
3,081
0
206
8,561
16,049
0
W
Ymir
3,342
1,228
0
2,143
6,718
3,076
0
3,518
3,200
20,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
30,246
334
Minions Killed
276
0
Camps Cleared
0
1,152,300
Distance Traveled
1,014,889
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,007
501
59
5
0
233,810
4
L
Cthulhu
6,202
517
56
5
0
264,146
4
L
Loki
6,248
521
78
7
0
211,301
1
W
Chiron
8,061
672
101
8
0
235,226
6
W
Fafnir
7,499
625
82
7
0
239,593
2
L
Janus
7,763
647
97
8
0
238,741
5
W
Janus
5,798
483
62
5
0
214,127
3
L
Danzaburou
4,466
372
22
2
0
100,151
1
L
Geb
5,567
464
23
2
0
200,550
2
W
Ymir
6,476
540
30
3
0
229,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role