Player Matchup

Ganesha
Ganesha
BernaWho
Ganesha
Level 153
God Stats
4W - 4L
1,781 SR
Queue Stats
50W - 48L
1,608 Elo+
Party 1
Chaac
Chaac
BomB625
Chaac
Level 146
God Stats
5W - 1L
1,690 SR
Queue Stats
77W - 81L
1,571 Elo+
Solo
Jormungandr
Jormungandr
DahakaStrecht
Jormungandr
Level 132
God Stats
5W - 5L
1,867 SR
Queue Stats
31W - 25L
1,645 Elo+
Party 1
Hachiman
Hachiman
Fortes20
Hachiman
Level 145
God Stats
4W - 4L
1,796 SR
Queue Stats
62W - 58L
1,590 Elo+
Party 1
Discordia
Discordia
Ripandwhip
Discordia
Level 122
God Stats
201W - 158L
1,625 SR
Queue Stats
739W - 746L
1,609 Elo+
Solo
Team Averages
Level 140
1,752 SR
1,604 Elo+

VS

Team Averages
Level 129
1,477 SR
1,583 Elo+
Ne Zha
Ne Zha
DeVsT8
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
IraVindicta
Hera
Level 147
God Stats
44W - 30L
1,617 SR
Queue Stats
743W - 667L
1,614 Elo+
Solo
Merlin
Merlin
J0vahkiin
Merlin
Level 124
God Stats
8W - 5L
1,257 SR
Queue Stats
275W - 103L
1,664 Elo+
Solo
Cthulhu
Cthulhu
PonyFiddler
Cthulhu
Level 127
God Stats
45W - 36L
1,534 SR
Queue Stats
111W - 95L
1,551 Elo+
Solo
Ullr
Ullr
oryx58
Ullr
Level 104
God Stats
0W - 1L
1,478 SR
Queue Stats
43W - 35L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BernaWho
Ganesha
16
0 / 2 / 17
10,660
1,066
6,414
12,402
13,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chaac
BomB625
Chaac
16
5 / 5 / 7
10,028
1,003
12,325
20,112
12,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
DahakaStrecht
Jormungandr
16
6 / 2 / 11
10,904
1,090
11,502
13,525
10,564
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Fortes20
Hachiman
16
6 / 0 / 7
10,739
1,074
11,935
5,672
2,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Ripandwhip
Discordia
15
1 / 1 / 8
9,145
915
8,717
6,580
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

242

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DeVsT8
Ne Zha
14
2 / 7 / 4
8,902
890
7,370
11,032
4,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 3 / 7
9,396
940
12,106
7,261
2,811
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
J0vahkiin
Merlin
15
5 / 3 / 4
10,385
1,039
19,253
9,048
3,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
PonyFiddler
Cthulhu
15
2 / 3 / 4
9,439
944
8,080
14,763
14,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
oryx58
Ullr
15
0 / 2 / 5
8,997
900
8,626
12,020
5,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
18
Kills
10
10
Deaths
18
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BernaWho
Ganesha
0
2
17
4.25
W
Chaac
BomB625
Chaac
5
5
7
1.7
W
Jormungandr
DahakaStrecht
Jormungandr
6
2
11
5.75
L
Ne Zha
DeVsT8
Ne Zha
2
7
4
0.57
W
Hachiman
Fortes20
Hachiman
6
0
7
9.5
L
1
3
7
1.5
L
Merlin
J0vahkiin
Merlin
5
3
4
2.33
L
Cthulhu
PonyFiddler
Cthulhu
2
3
4
1.33
W
Discordia
Ripandwhip
Discordia
1
1
8
5
L
Ullr
oryx58
Ullr
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,893
Damage
55,435
58,291
Taken
54,124
41,139
Mitigated
30,387
12,873
Healing
2,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BernaWho
Ganesha
6,414
538
0
1,455
12,402
13,519
0
8,686
3,716
10,833
0
W
Chaac
BomB625
Chaac
12,325
1,686
0
6,819
20,112
12,725
0
13,149
6,963
2,656
18,467
W
Jormungandr
DahakaStrecht
Jormungandr
11,502
2,624
1,028
2,391
13,525
10,564
0
9,375
4,150
28,871
0
L
Ne Zha
DeVsT8
Ne Zha
7,370
2,496
0
854
11,032
4,522
0
6,354
4,678
0
14,634
W
Hachiman
Fortes20
Hachiman
11,935
7,459
0
857
5,672
2,057
0
3,950
1,722
0
50,978
L
12,106
2,159
0
0
7,261
2,811
0
3,887
3,374
26,123
0
L
Merlin
J0vahkiin
Merlin
19,253
973
0
0
9,048
3,741
0
4,586
4,462
39,660
0
L
Cthulhu
PonyFiddler
Cthulhu
8,080
216
0
1,172
14,763
14,192
0
6,959
7,804
22,836
0
W
Discordia
Ripandwhip
Discordia
8,717
404
0
323
6,580
2,274
0
4,279
2,301
32,668
0
L
Ullr
oryx58
Ullr
8,626
3,331
0
0
12,020
5,121
0
6,412
5,608
0
35,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,476
Gold Earned
47,119
198
Minions Killed
199
8
Camps Cleared
4
984,211
Distance Traveled
959,560
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,660
1,066
0
0
0
197,106
0
W
Chaac
10,028
1,003
31
3
1
194,929
0
W
Jormungandr
10,904
1,090
42
4
2
201,798
1
L
Ne Zha
8,902
890
17
2
1
148,862
0
W
Hachiman
10,739
1,074
94
9
3
186,739
4
L
Hera
9,396
940
21
2
0
216,448
1
L
Merlin
10,385
1,039
54
5
1
207,907
0
L
Cthulhu
9,439
944
29
3
0
188,763
0
W
Discordia
9,145
915
31
3
2
203,639
2
L
Ullr
8,997
900
78
8
2
197,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role