Player Matchup

Agni
Agni
Gold III
Animallity
Agni
Gold III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,403 MMR
Party 2
Bacchus
Bacchus
Platinum V
Sab3a
Bacchus
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum III
xHeartShot
Ullr
Platinum III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,808 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 97
1,500 SR
1,570 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,703 SR
2,101 MMR
Gilgamesh
Gilgamesh
Masters
DragonicAce
Gilgamesh
Masters
Level 160
God Stats
4W - 1L
1,831 SR
Queue Stats
205W - 36L
2,360 MMR
Party 1
Scylla
Scylla
Masters
MecZ
Scylla
Masters
Level 160
God Stats
30W - 5L
1,929 SR
Queue Stats
152W - 25L
2,350 MMR
Party 1
Danzaburou
Danzaburou
Silver I
chummchumm
Danzaburou
Silver I
Level 125
God Stats
2W - 0L
1,349 SR
Queue Stats
6W - 1L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 5
7,726
702
5,335
8,221
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Sab3a
Bacchus
11
4 / 3 / 3
8,717
792
4,634
13,604
12,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
0 / 6 / 4
6,772
616
2,746
10,199
3,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
AresTiamatThothAphroditeAthena

VS

Bans
SolCupidNoxAnhurChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DragonicAce
Gilgamesh
12
4 / 2 / 10
9,026
821
7,218
11,809
8,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
MecZ
Scylla
13
8 / 0 / 7
10,013
910
11,854
4,644
1,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
chummchumm
Danzaburou
11
3 / 5 / 10
8,340
758
8,405
8,389
3,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
6
Kills
15
15
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Gilgamesh
DragonicAce
Gilgamesh
4
2
10
4.5
W
Scylla
MecZ
Scylla
8
0
7
11.5
L
Bacchus
Sab3a
Bacchus
4
3
3
1.83
W
Danzaburou
chummchumm
Danzaburou
3
5
10
1.6
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,715
Damage
27,477
32,024
Taken
24,842
18,411
Mitigated
13,001
2,990
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,335
592
0
785
8,221
2,305
0
2,703
5,518
24,062
0
W
Gilgamesh
DragonicAce
Gilgamesh
7,218
1,648
0
1,614
11,809
8,166
116
4,146
7,663
0
18,369
W
Scylla
MecZ
Scylla
11,854
1,794
0
1,496
4,644
1,513
1,401
1,339
3,305
44,212
0
L
Bacchus
Sab3a
Bacchus
4,634
352
0
2,142
13,604
12,997
0
5,239
8,365
10,224
0
W
Danzaburou
chummchumm
Danzaburou
8,405
3,591
0
1,608
8,389
3,322
1,281
4,524
3,865
0
38,227
L
2,746
851
0
63
10,199
3,109
0
3,966
6,233
0
33,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,215
Gold Earned
27,379
112
Minions Killed
146
0
Camps Cleared
0
504,147
Distance Traveled
574,752
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,726
702
43
4
0
169,177
0
W
Gilgamesh
9,026
821
22
2
0
196,580
4
W
Scylla
10,013
910
71
6
0
206,438
3
L
Bacchus
8,717
792
6
1
0
159,738
1
W
Danzaburou
8,340
758
53
5
0
171,734
1
L
Ullr
6,772
616
63
6
0
175,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role