Player Matchup

Sun Wukong
Sun Wukong
Bannanagio
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Neith
Neith
ChampChad
Neith
Level 26
God Stats
149W - 137L
1,641 SR
Queue Stats
297W - 321L
1,634 Elo+
Solo
Set
Set
MuePG
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,691 Elo+
Solo
Medusa
Medusa
PunkieMi182
Medusa
Level 19
God Stats
1W - 8L
1,373 SR
Queue Stats
99W - 85L
1,659 Elo+
Party 1
Bacchus
Bacchus
Skipper171288
Bacchus
Level 20
God Stats
22W - 19L
1,702 SR
Queue Stats
77W - 62L
1,653 Elo+
Party 1
Team Averages
Level 15
1,543 SR
1,664 Elo+

VS

Team Averages
Level 17
1,516 SR
1,844 Elo+
King Arthur
King Arthur
BillaresTactics
King Arthur
Level 16
God Stats
1W - 1L
1,362 SR
Queue Stats
8W - 1L
1,869 Elo+
Solo
Heimdallr
Heimdallr
CatapultaMortale
Heimdallr
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 12L
1,862 Elo+
Party 2
Arachne
Arachne
Cocacowlah
Arachne
Level 40
God Stats
8W - 4L
1,500 SR
Queue Stats
56W - 31L
1,801 Elo+
Party 2
Ymir
Ymir
LinaRossi
Ymir
Level 22
God Stats
6W - 4L
1,717 SR
Queue Stats
48W - 22L
1,826 Elo+
Party 2
Kukulkan
Kukulkan
TrimoniVolanti
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,862 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bannanagio
Sun Wukong
12
1 / 7 / 1
6,809
426
4,777
10,741
6,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ChampChad
Neith
14
2 / 2 / 1
8,405
525
10,478
9,557
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Set
MuePG
Set
14
1 / 4 / 0
8,015
501
3,651
12,805
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
13
1 / 6 / 0
7,886
493
7,255
10,143
3,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
10
0 / 5 / 2
6,933
433
6,547
15,729
11,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BillaresTactics
King Arthur
17
8 / 1 / 4
10,540
659
11,518
13,174
10,820
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
17
8 / 1 / 1
10,602
663
12,162
11,398
5,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Cocacowlah
Arachne
13
2 / 0 / 4
7,682
480
1,853
11,905
4,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
13
3 / 0 / 7
8,902
556
5,960
11,686
8,046
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
14
2 / 3 / 3
8,237
515
7,528
5,418
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
23
24
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bannanagio
Sun Wukong
1
7
1
0.21
W
King Arthur
BillaresTactics
King Arthur
8
1
4
10
W
Heimdallr
8
1
1
8.5
L
Neith
ChampChad
Neith
2
2
1
1.25
W
Arachne
Cocacowlah
Arachne
2
0
4
4
W
Ymir
3
0
7
6.5
L
Set
MuePG
Set
1
4
0
0.25
L
Medusa
1
6
0
0.17
L
Bacchus
0
5
2
0.2
W
Kukulkan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,708
Damage
39,021
58,975
Taken
53,581
30,250
Mitigated
30,806
16,307
Healing
16,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bannanagio
Sun Wukong
4,777
1,381
0
109
10,741
6,544
116
2,152
8,589
0
27,263
W
King Arthur
BillaresTactics
King Arthur
11,518
931
0
4,765
13,174
10,820
0
636
12,538
0
69,569
W
Heimdallr
12,162
5,946
0
5,636
11,398
5,043
815
1,379
10,019
0
77,095
L
Neith
ChampChad
Neith
10,478
4,417
0
4,039
9,557
3,849
1,149
4,122
5,435
0
63,886
W
Arachne
Cocacowlah
Arachne
1,853
747
0
3,065
11,905
4,980
0
1,102
10,803
0
41,506
W
Ymir
5,960
1,173
0
3,070
11,686
8,046
0
2,627
9,059
30,554
0
L
Set
MuePG
Set
3,651
1,638
0
4,888
12,805
5,325
0
692
12,113
0
52,522
L
Medusa
7,255
3,448
0
1,537
10,143
3,441
0
523
9,620
0
42,725
L
Bacchus
6,547
809
429
5,305
15,729
11,091
114
5,999
9,714
21,073
0
W
Kukulkan
7,528
1,547
0
458
5,418
1,917
0
803
4,615
56,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,048
Gold Earned
45,963
384
Minions Killed
510
0
Camps Cleared
0
1,592,237
Distance Traveled
1,596,748
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,809
426
53
3
0
287,817
3
W
King Arthur
10,540
659
142
9
0
323,368
3
W
Heimdallr
10,602
663
133
8
0
283,434
4
L
Neith
8,405
525
110
7
0
278,683
4
W
Arachne
7,682
480
77
5
0
350,363
1
W
Ymir
8,902
556
32
2
0
338,941
6
L
Set
8,015
501
114
7
0
312,134
4
L
Medusa
7,886
493
78
5
0
321,635
1
L
Bacchus
6,933
433
29
2
0
391,968
4
W
Kukulkan
8,237
515
126
8
0
300,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role