Player Matchup

Thanatos
Thanatos
ASBERG1
Thanatos
Level 58
God Stats
0W - 2L
1,337 SR
Queue Stats
82W - 90L
1,432 Elo+
Party 4
Hades
Hades
Boniek1021
Hades
Level 65
God Stats
1W - 1L
1,699 SR
Queue Stats
57W - 57L
1,441 Elo+
Solo
Nox
Nox
Kalvin76576
Nox
Level 143
God Stats
0W - 1L
1,467 SR
Queue Stats
16W - 18L
1,522 Elo+
Party 2
Ra
Ra
justOGGY
Ra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,431 Elo+
Party 2
Nu Wa
Nu Wa
wrone_is_panda
Nu Wa
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 93L
1,384 Elo+
Party 4
Team Averages
Level 91
1,501 SR
1,442 Elo+

VS

Team Averages
Level 84
1,441 SR
1,441 Elo+
Osiris
Osiris
 
Osiris
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
AzBlaster69
Nu Wa
Level 42
God Stats
10W - 3L
1,295 SR
Queue Stats
676W - 674L
1,309 Elo+
Party 1
Hercules
Hercules
Foowbie
Hercules
Level 124
God Stats
3W - 2L
1,515 SR
Queue Stats
137W - 95L
1,583 Elo+
Party 1
Pele
Pele
X xStorMix X
Pele
Level 128
God Stats
7W - 9L
1,366 SR
Queue Stats
219W - 252L
1,444 Elo+
Party 3
Terra
Terra
xX-sam95Xx
Terra
Level 48
God Stats
2W - 1L
1,528 SR
Queue Stats
10W - 22L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ASBERG1
Thanatos
16
3 / 10 / 11
10,434
652
11,591
16,301
6,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Hades
17
3 / 8 / 12
10,856
679
16,306
21,707
14,629
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 3 / 11
10,926
683
14,598
13,423
5,704
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 5 / 13
10,839
677
14,282
14,867
6,256
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 3 / 14
11,179
699
20,434
10,688
5,086
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
3 / 3 / 15
10,731
671
7,784
21,099
24,090
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 1 / 16
13,562
848
16,003
6,207
3,002
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Foowbie
Hercules
18
3 / 5 / 24
11,235
702
17,991
23,870
29,903
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
14 / 2 / 11
13,534
846
25,204
20,977
9,738
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
16
0 / 8 / 23
11,026
689
5,257
23,065
30,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
118
19
Kills
29
29
Deaths
19
61
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
3
15
3.5
L
Thanatos
ASBERG1
Thanatos
3
10
11
0.85
W
9
1
16
17
L
Hades
3
8
12
1.13
W
Hercules
Foowbie
Hercules
3
5
24
3
L
6
3
11
3.83
W
14
2
11
9.75
L
2
5
13
1.7
L
5
3
14
4
W
Terra
0
8
23
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,211
Damage
72,239
76,986
Taken
95,218
37,790
Mitigated
96,944
32,160
Healing
47,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,784
1,761
2,700
4,625
21,099
24,090
252
15,767
5,332
0
24,624
L
Thanatos
ASBERG1
Thanatos
11,591
1,787
847
6,294
16,301
6,115
123
3,821
12,480
0
24,248
W
16,003
3,858
1,065
543
6,207
3,002
1,825
5,002
1,205
56,364
0
L
Hades
16,306
1,345
2,499
5,587
21,707
14,629
166
5,417
16,290
32,906
0
W
Hercules
Foowbie
Hercules
17,991
5,458
1,379
8,231
23,870
29,903
252
14,124
9,746
0
23,170
L
14,598
1,316
521
1,819
13,423
5,704
126
3,382
10,041
28,641
0
W
25,204
5,190
5,584
11,658
20,977
9,738
1,650
15,598
5,379
0
64,398
L
14,282
1,701
4,367
3,979
14,867
6,256
0
4,921
9,946
48,380
0
L
20,434
4,976
3,599
2,648
10,688
5,086
1,205
3,719
6,969
49,963
0
W
Terra
5,257
960
7,275
4,927
23,065
30,211
980
15,129
7,936
11,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,234
Gold Earned
60,088
218
Minions Killed
205
0
Camps Cleared
0
1,338,597
Distance Traveled
1,501,256
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,731
671
29
2
0
300,905
3
L
Thanatos
10,434
652
33
2
0
261,051
1
W
Nu Wa
13,562
848
85
5
0
292,229
0
L
Hades
10,856
679
34
2
0
250,484
0
W
Hercules
11,235
702
14
1
0
292,953
0
L
Nox
10,926
683
27
2
0
267,402
0
W
Pele
13,534
846
63
4
0
335,654
3
L
Ra
10,839
677
70
4
0
269,449
1
L
Nu Wa
11,179
699
54
3
0
290,211
1
W
Terra
11,026
689
14
1
0
279,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role