Player Matchup

Ares
Ares
Silver IV
 
Ares
Silver IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
SILVER-boy654
Discordia
Gold IV
Level 98
God Stats
12W - 17L
1,501 SR
Queue Stats
38W - 53L
1,371 MMR
Solo
Danzaburou
Danzaburou
Silver IV
sasar72
Danzaburou
Silver IV
Level 121
God Stats
4W - 8L
1,393 SR
Queue Stats
33W - 60L
1,015 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,465 SR
1,295 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,577 SR
1,188 MMR
Vulcan
Vulcan
Silver III
 
Vulcan
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
SkyXenQu_047
Gilgamesh
Gold III
Level 105
God Stats
13W - 4L
1,771 SR
Queue Stats
101W - 110L
1,441 MMR
Solo
Cupid
Cupid
Bronze III
nicolasrc93
Cupid
Bronze III
Level 147
God Stats
2W - 1L
1,461 SR
Queue Stats
84W - 152L
623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 3 / 4
9,415
628
4,145
16,581
16,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
SILVER-boy654
Discordia
12
3 / 6 / 4
9,344
623
8,824
11,138
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
sasar72
Danzaburou
13
4 / 2 / 4
10,025
668
13,119
13,302
6,154
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatAthenaCerberusScyllaCu Chulainn

VS

Bans
CabrakanTsukuyomiChaacHeimdallrKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
2 / 2 / 6
9,803
654
17,369
8,462
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
SkyXenQu_047
Gilgamesh
15
7 / 2 / 4
12,151
810
11,674
14,409
10,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 3
9,218
615
5,977
10,849
3,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
8
Kills
11
11
Deaths
8
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
3
4
1
W
Vulcan
 
Vulcan
2
2
6
2.5
L
Discordia
SILVER-boy654
Discordia
3
6
4
0.83
W
Gilgamesh
SkyXenQu_047
Gilgamesh
7
2
4
4.5
W
2
4
3
0.88
L
Danzaburou
sasar72
Danzaburou
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,088
Damage
35,020
41,021
Taken
33,720
27,402
Mitigated
17,590
7,838
Healing
6,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,145
421
0
2,746
16,581
16,849
128
8,419
8,162
13,495
0
W
Vulcan
 
Vulcan
17,369
6,772
705
3,005
8,462
2,954
1,029
2,876
5,320
79,170
0
L
Discordia
SILVER-boy654
Discordia
8,824
197
0
1,112
11,138
4,399
238
2,706
8,432
38,804
0
W
Gilgamesh
SkyXenQu_047
Gilgamesh
11,674
3,062
0
1,254
14,409
10,884
708
4,667
9,398
0
28,747
W
5,977
3,747
288
1,480
10,849
3,752
907
5,174
5,421
0
22,062
L
Danzaburou
sasar72
Danzaburou
13,119
4,511
470
3,510
13,302
6,154
919
6,256
7,046
0
49,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,784
Gold Earned
31,172
157
Minions Killed
168
0
Camps Cleared
0
719,041
Distance Traveled
823,138
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,415
628
21
1
0
236,870
2
W
Vulcan
9,803
654
101
7
0
262,123
2
L
Discordia
9,344
623
58
4
0
219,428
3
W
Gilgamesh
12,151
810
34
2
0
309,332
6
W
Cupid
9,218
615
33
2
0
251,683
1
L
Danzaburou
10,025
668
78
5
0
262,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role