Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Akraziell
Neith
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
BACKDETH
Nemesis
Level 101
God Stats
1W - 4L
1,500 SR
Queue Stats
248W - 276L
1,448 Elo+
Solo
Hercules
Hercules
Julaguien
Hercules
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
818W - 823L
1,501 Elo+
Solo
Scylla
Scylla
ngorovitch
Scylla
Level 111
God Stats
11W - 23L
1,438 SR
Queue Stats
215W - 217L
1,449 Elo+
Solo
Team Averages
Level 91
1,488 SR
1,480 Elo+

VS

Team Averages
Level 100
1,437 SR
1,442 Elo+
Persephone
Persephone
Elunarium
Persephone
Level 108
God Stats
21W - 25L
1,436 SR
Queue Stats
209W - 198L
1,516 Elo+
Solo
Neith
Neith
KyomeLizzy
Neith
Level 87
God Stats
92W - 102L
1,509 SR
Queue Stats
357W - 361L
1,417 Elo+
Party 1
Fenrir
Fenrir
Naqurwiam69
Fenrir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,325 Elo+
Solo
King Arthur
King Arthur
WhiteWolfves
King Arthur
Level 107
God Stats
9W - 14L
1,377 SR
Queue Stats
271W - 287L
1,501 Elo+
Solo
Cthulhu
Cthulhu
YamiOkami
Cthulhu
Level 96
God Stats
6W - 7L
1,363 SR
Queue Stats
181W - 194L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 4 / 4
7,124
396
8,113
17,392
10,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Akraziell
Neith
12
1 / 3 / 3
7,389
411
6,463
9,227
3,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
BACKDETH
Nemesis
14
2 / 3 / 1
8,258
459
3,009
12,261
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Julaguien
Hercules
15
1 / 4 / 0
8,596
478
9,077
13,998
14,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
ngorovitch
Scylla
16
7 / 3 / 2
9,513
529
9,186
10,884
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Elunarium
Persephone
16
1 / 3 / 6
10,157
564
7,313
6,769
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
15
4 / 3 / 7
8,865
493
10,077
9,916
3,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
18
8 / 2 / 4
11,395
633
7,103
12,047
6,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
WhiteWolfves
King Arthur
16
2 / 1 / 5
9,927
552
12,003
17,784
11,802
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
YamiOkami
Cthulhu
14
2 / 2 / 10
9,459
526
11,573
14,461
10,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
11
Kills
17
17
Deaths
11
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
4
0.5
L
Neith
Akraziell
Neith
1
3
3
0.83
L
Nemesis
BACKDETH
Nemesis
2
3
1
0.83
W
Persephone
Elunarium
Persephone
1
3
6
1.33
L
Hercules
Julaguien
Hercules
1
4
0
0.25
W
Neith
4
3
7
2.5
W
Fenrir
8
2
4
5
W
King Arthur
WhiteWolfves
King Arthur
2
1
5
4.5
W
Cthulhu
YamiOkami
Cthulhu
2
2
10
3.5
L
Scylla
ngorovitch
Scylla
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,848
Damage
48,069
63,762
Taken
60,977
37,300
Mitigated
34,376
15,445
Healing
23,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,113
264
635
3,366
17,392
10,880
0
7,071
10,321
32,540
0
L
Neith
Akraziell
Neith
6,463
2,767
0
2,992
9,227
3,187
846
5,328
3,899
0
35,029
L
Nemesis
BACKDETH
Nemesis
3,009
1,130
0
1,327
12,261
4,777
0
1,591
10,670
0
52,975
W
Persephone
Elunarium
Persephone
7,313
96
0
1,459
6,769
2,166
1,004
2,457
4,139
64,778
0
L
Hercules
Julaguien
Hercules
9,077
2,842
0
4,625
13,998
14,055
0
695
13,303
0
56,072
W
Neith
10,077
5,705
1,464
5,031
9,916
3,360
2,743
5,272
4,100
0
50,738
W
Fenrir
7,103
1,447
0
1,767
12,047
6,315
1,575
2,416
9,501
0
71,767
W
King Arthur
WhiteWolfves
King Arthur
12,003
1,307
0
7,220
17,784
11,802
132
2,128
14,824
0
59,997
W
Cthulhu
YamiOkami
Cthulhu
11,573
410
2,025
4,646
14,461
10,733
0
3,645
10,380
39,890
0
L
Scylla
ngorovitch
Scylla
9,186
740
0
2,500
10,884
4,401
0
4,201
6,683
56,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,880
Gold Earned
49,803
434
Minions Killed
492
0
Camps Cleared
0
1,627,346
Distance Traveled
1,645,053
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,124
396
58
3
0
348,378
2
L
Neith
7,389
411
58
3
0
315,296
2
L
Nemesis
8,258
459
97
5
0
348,511
4
W
Persephone
10,157
564
114
6
0
318,812
5
L
Hercules
8,596
478
109
6
0
311,916
0
W
Neith
8,865
493
81
5
0
292,174
1
W
Fenrir
11,395
633
120
7
0
385,975
3
W
King Arthur
9,927
552
113
6
0
354,900
4
W
Cthulhu
9,459
526
64
4
0
293,192
5
L
Scylla
9,513
529
112
6
0
303,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role