Player Matchup

Artemis
Artemis
 
Artemis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Lady Lara Crof7
Sobek
Level 107
God Stats
0W - 1L
1,260 SR
Queue Stats
60W - 72L
1,429 Elo+
Solo
Bastet
Bastet
SpamLaughersSuck
Bastet
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 84L
1,743 Elo+
Solo
Fenrir
Fenrir
TamraSlays
Fenrir
Level 67
God Stats
0W - 1L
1,556 SR
Queue Stats
16W - 21L
1,405 Elo+
Solo
Chaac
Chaac
V2 Hezzy
Chaac
Level 123
God Stats
2W - 2L
1,696 SR
Queue Stats
175W - 172L
1,633 Elo+
Solo
Team Averages
Level 116
1,503 SR
1,542 Elo+

VS

Team Averages
Level 114
1,486 SR
1,448 Elo+
Izanami
Izanami
Augerboy
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Blazepius
Chernobog
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DemonicCrunk
Kuzenbo
Level 144
God Stats
10W - 8L
1,456 SR
Queue Stats
705W - 714L
1,428 Elo+
Solo
Raijin
Raijin
Sir S1ime
Raijin
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 169L
1,517 Elo+
Solo
Nemesis
Nemesis
davferrari
Nemesis
Level 66
God Stats
1W - 0L
1,473 SR
Queue Stats
10W - 22L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 5 / 12
7,517
683
11,428
9,254
3,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 3 / 8
8,765
797
8,280
12,968
12,269
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 4 / 6
8,501
773
9,763
9,266
3,430
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
TamraSlays
Fenrir
11
2 / 8 / 5
7,671
697
6,924
11,038
4,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
V2 Hezzy
Chaac
18
5 / 1 / 9
9,234
839
15,263
22,453
16,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Augerboy
Izanami
15
5 / 4 / 14
9,103
828
16,191
10,096
3,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
Blazepius
Chernobog
17
8 / 2 / 11
9,818
893
13,043
7,943
3,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
DemonicCrunk
Kuzenbo
18
4 / 1 / 13
9,340
849
8,785
19,119
14,221
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
Sir S1ime
Raijin
14
2 / 5 / 11
8,071
734
10,593
10,235
4,085
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
davferrari
Nemesis
13
2 / 6 / 11
7,767
706
5,732
11,027
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
81
18
Kills
21
21
Deaths
18
40
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
5
12
1.2
W
Izanami
Augerboy
Izanami
5
4
14
3
W
Chernobog
Blazepius
Chernobog
8
2
11
6.75
W
Kuzenbo
DemonicCrunk
Kuzenbo
4
1
13
10.5
L
6
3
8
3.33
W
Raijin
Sir S1ime
Raijin
2
5
11
1.5
L
5
4
6
2
L
Fenrir
TamraSlays
Fenrir
2
8
5
0.56
L
Chaac
V2 Hezzy
Chaac
5
1
9
9.5
W
Nemesis
davferrari
Nemesis
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,658
Damage
54,344
64,979
Taken
58,420
40,587
Mitigated
31,235
26,520
Healing
25,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,428
2,775
2,904
1,775
9,254
3,403
300
3,375
5,879
0
25,508
W
Izanami
Augerboy
Izanami
16,191
11,862
2,250
2,171
10,096
3,931
1,198
1,253
8,693
0
30,491
W
Chernobog
Blazepius
Chernobog
13,043
9,172
561
1,823
7,943
3,409
177
1,083
6,740
0
25,694
W
Kuzenbo
DemonicCrunk
Kuzenbo
8,785
3,829
2,393
9,440
19,119
14,221
346
1,394
17,381
14,476
0
L
8,280
268
1,243
1,988
12,968
12,269
0
3,360
9,608
15,367
0
W
Raijin
Sir S1ime
Raijin
10,593
649
1,764
2,049
10,235
4,085
0
1,626
8,429
21,073
0
L
9,763
2,081
318
939
9,266
3,430
78
2,809
6,457
0
16,264
L
Fenrir
TamraSlays
Fenrir
6,924
1,587
0
1,053
11,038
4,675
0
2,967
8,071
0
8,867
L
Chaac
V2 Hezzy
Chaac
15,263
1,693
1,369
14,931
22,453
16,810
0
6,867
15,586
0
29,890
W
Nemesis
davferrari
Nemesis
5,732
1,417
1,512
1,887
11,027
5,589
0
2,924
7,983
0
10,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,688
Gold Earned
44,099
89
Minions Killed
117
0
Camps Cleared
0
1,034,817
Distance Traveled
967,445
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,517
683
33
3
0
182,209
1
W
Izanami
9,103
828
37
3
0
176,652
0
W
Chernobog
9,818
893
40
4
0
187,143
1
W
Kuzenbo
9,340
849
15
1
0
233,241
0
L
Sobek
8,765
797
5
0
0
230,395
1
W
Raijin
8,071
734
14
1
0
171,342
1
L
Bastet
8,501
773
14
1
0
214,758
0
L
Fenrir
7,671
697
2
0
0
185,931
3
L
Chaac
9,234
839
35
3
0
221,524
3
W
Nemesis
7,767
706
11
1
0
199,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role