Player Matchup

Jing Wei
Jing Wei
A hacker9450
Jing Wei
Level 29
God Stats
0W - 2L
1,272 SR
Queue Stats
54W - 53L
1,341 Elo+
Solo
Ymir
Ymir
KikaKees
Ymir
Level 16
God Stats
31W - 38L
1,544 SR
Queue Stats
143W - 146L
1,338 Elo+
Solo
Ra
Ra
Pieterpel
Ra
Level 11
God Stats
0W - 1L
1,611 SR
Queue Stats
1W - 10L
1,048 Elo+
Solo
Tiamat
Tiamat
madladhours
Tiamat
Level 27
God Stats
0W - 2L
1,696 SR
Queue Stats
6W - 9L
1,565 Elo+
Solo
Nemesis
Nemesis
smexines
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 35L
1,028 Elo+
Solo
Team Averages
Level 17
1,525 SR
1,264 Elo+

VS

Team Averages
Level 16
1,432 SR
1,274 Elo+
Fenrir
Fenrir
AbelGotJuiced
Fenrir
Level 8
God Stats
2W - 0L
1,326 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MSG KiTsunE
Chaac
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,348 Elo+
Solo
Izanami
Izanami
sid_ali93
Izanami
Level 18
God Stats
65W - 86L
1,332 SR
Queue Stats
149W - 185L
1,291 Elo+
Solo
Ao Kuang
Ao Kuang
willyWoNkEr1603
Ao Kuang
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
47W - 46L
1,255 Elo+
Solo
Zeus
Zeus
xl-LeThal-SniPer
Zeus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
974 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
A hacker9450
Jing Wei
12
3 / 3 / 1
9,307
405
4,011
8,485
3,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
14
4 / 6 / 2
10,184
443
11,946
23,927
28,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 11 / 1
10,455
455
8,353
14,779
10,420
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
14
1 / 6 / 4
9,442
411
8,048
14,823
8,543
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Nemesis
smexines
Nemesis
16
3 / 5 / 0
10,745
467
2,650
11,780
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
10,081
438
7,148
12,598
7,016
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 1 / 7
11,278
490
9,642
14,411
9,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
sid_ali93
Izanami
19
7 / 3 / 5
11,566
503
21,021
16,219
6,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
17
12 / 4 / 3
11,498
500
14,885
20,985
7,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 5 / 2
9,029
393
3,025
14,028
5,350
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
12
Kills
29
31
Deaths
16
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
A hacker9450
Jing Wei
3
3
1
1.17
W
4
3
4
2
L
Ymir
4
6
2
0.83
W
5
1
7
8.5
L
1
11
1
0.14
L
Tiamat
1
6
4
0.5
W
Izanami
sid_ali93
Izanami
7
3
5
3.17
L
Nemesis
smexines
Nemesis
3
5
0
0.6
W
Ao Kuang
12
4
3
3.38
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,008
Damage
55,721
73,794
Taken
78,241
55,246
Mitigated
36,641
9,848
Healing
25,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
A hacker9450
Jing Wei
4,011
1,417
0
2,080
8,485
3,237
1,063
3,409
5,076
0
24,193
W
7,148
2,296
0
2,319
12,598
7,016
57
3,903
8,695
0
39,445
L
Ymir
11,946
2,483
0
820
23,927
28,884
610
4,477
19,450
33,417
0
W
9,642
3,549
0
5,571
14,411
9,620
2,713
5,955
8,456
0
61,139
L
8,353
458
334
1,689
14,779
10,420
2,157
5,347
9,432
62,114
0
L
Tiamat
8,048
1,546
0
2,780
14,823
8,543
1,435
4,010
10,813
43,563
0
W
Izanami
sid_ali93
Izanami
21,021
14,980
0
5,611
16,219
6,978
3,166
11,522
4,697
0
90,835
L
Nemesis
smexines
Nemesis
2,650
891
0
2,145
11,780
4,162
5,139
667
11,113
0
47,019
W
Ao Kuang
14,885
5,337
0
7,879
20,985
7,677
698
4,636
16,349
78,034
0
W
3,025
1,531
0
4,336
14,028
5,350
276
2,331
11,697
40,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,133
Gold Earned
53,452
359
Minions Killed
441
0
Camps Cleared
0
1,622,516
Distance Traveled
1,953,716
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,307
405
40
2
0
339,443
1
W
Fenrir
10,081
438
54
2
0
380,222
2
L
Ymir
10,184
443
42
2
0
314,175
0
W
Chaac
11,278
490
115
5
0
409,853
4
L
Ra
10,455
455
98
4
0
348,128
0
L
Tiamat
9,442
411
81
4
0
329,206
1
W
Izanami
11,566
503
135
6
0
351,279
0
L
Nemesis
10,745
467
98
4
0
291,564
0
W
Ao Kuang
11,498
500
78
3
0
464,488
0
W
Zeus
9,029
393
59
3
0
347,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role