Player Matchup

Apollo
Apollo
Minksters
Apollo
Level 17
God Stats
15W - 23L
1,486 SR
Queue Stats
109W - 123L
1,493 Elo+
Solo
Thor
Thor
hasonfam
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,907 Elo+
Solo
Athena
Athena
itziiCherry
Athena
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
lllbidenlll
Gilgamesh
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,136 Elo+
Party 3
Merlin
Merlin
twitchxfrenzzyy
Merlin
Level 117
God Stats
1W - 1L
1,789 SR
Queue Stats
117W - 102L
1,531 Elo+
Party 3
Team Averages
Level 31
1,555 SR
1,510 Elo+

VS

Team Averages
Level 19
1,526 SR
1,596 Elo+
Jing Wei
Jing Wei
Ballzy0006
Jing Wei
Level 16
God Stats
13W - 13L
1,529 SR
Queue Stats
133W - 139L
1,588 Elo+
Party 1
Yemoja
Yemoja
Cozy Caretaker
Yemoja
Level 13
God Stats
38W - 38L
1,471 SR
Queue Stats
101W - 113L
1,494 Elo+
Party 1
Kali
Kali
RichN0ob117
Kali
Level 22
God Stats
5W - 4L
1,611 SR
Queue Stats
16W - 12L
1,601 Elo+
Party 2
Set
Set
TowerBoy2
Set
Level 14
God Stats
5W - 7L
1,475 SR
Queue Stats
29W - 33L
1,652 Elo+
Solo
Nox
Nox
YankoBD
Nox
Level 30
God Stats
1W - 1L
1,542 SR
Queue Stats
19W - 14L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Minksters
Apollo
12
1 / 4 / 2
7,211
515
2,719
9,168
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
11
4 / 2 / 0
7,086
506
2,653
6,813
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
11
2 / 4 / 5
7,386
528
3,827
13,075
5,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
lllbidenlll
Gilgamesh
12
0 / 2 / 1
6,694
478
2,702
8,996
5,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 4 / 3
6,964
497
6,202
9,096
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ballzy0006
Jing Wei
14
5 / 3 / 3
8,056
575
6,592
8,355
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 1 / 3
6,685
478
3,339
3,334
1,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 3
7,144
510
4,800
9,338
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 0 / 1
8,960
640
7,672
7,596
6,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nox
13
4 / 2 / 3
7,298
521
6,313
6,521
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
7
Kills
16
16
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Ballzy0006
Jing Wei
5
3
3
2.17
W
3
1
3
4.5
L
Apollo
Minksters
Apollo
1
4
2
0.5
W
1
2
3
1.25
W
3
0
1
3.5
W
Nox
4
2
3
2.75
L
Thor
4
2
0
2
L
Athena
2
4
5
1.13
L
Gilgamesh
lllbidenlll
Gilgamesh
0
2
1
0.25
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,103
Damage
28,716
47,148
Taken
35,144
19,058
Mitigated
16,373
14,416
Healing
12,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Ballzy0006
Jing Wei
6,592
4,693
0
3,095
8,355
2,593
962
2,205
6,134
0
49,695
W
3,339
695
938
716
3,334
1,405
478
1,303
1,987
16,413
0
L
Apollo
Minksters
Apollo
2,719
1,467
0
3,283
9,168
2,548
117
503
8,665
0
48,205
W
4,800
2,661
0
2,875
9,338
3,996
0
2,729
6,475
0
46,005
W
7,672
3,596
0
3,237
7,596
6,060
165
397
6,845
0
56,385
W
Nox
6,313
433
0
2,033
6,521
2,319
0
2,905
3,314
32,745
0
L
Thor
2,653
883
0
3,366
6,813
1,925
0
404
6,409
0
30,017
L
Athena
3,827
1,109
282
3,911
13,075
5,820
70
5,638
7,269
16,851
0
L
Gilgamesh
lllbidenlll
Gilgamesh
2,702
693
0
2,809
8,996
5,682
583
0
8,996
0
32,562
L
6,202
492
0
765
9,096
3,083
474
2,690
6,157
46,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,341
Gold Earned
38,143
355
Minions Killed
385
0
Camps Cleared
0
1,282,086
Distance Traveled
1,246,538
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,056
575
87
6
0
242,626
2
W
Yemoja
6,685
478
26
2
0
190,307
5
L
Apollo
7,211
515
94
7
0
239,153
1
W
Kali
7,144
510
87
6
0
265,048
2
W
Set
8,960
640
115
8
0
298,344
2
W
Nox
7,298
521
70
5
0
250,213
4
L
Thor
7,086
506
65
5
0
274,630
0
L
Athena
7,386
528
20
1
0
262,449
7
L
Gilgamesh
6,694
478
77
6
0
264,842
1
L
Merlin
6,964
497
99
7
0
241,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role