Player Matchup

Medusa
Medusa
El_Juanqui02
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,430 Elo+
Solo
Horus
Horus
LDenyer95
Horus
Level 15
God Stats
13W - 7L
1,432 SR
Queue Stats
234W - 209L
1,282 Elo+
Solo
Kukulkan
Kukulkan
Makur0
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,215 Elo+
Solo
Fafnir
Fafnir
Mimah30
Fafnir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 73L
1,425 Elo+
Solo
Thor
Thor
Tfarcraw31
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,198 Elo+
Solo
Team Averages
Level 7
1,486 SR
1,310 Elo+

VS

Team Averages
Level 5
1,490 SR
1,318 Elo+
Persephone
Persephone
BeanyLini
Persephone
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Chaac
Chaac
JackoO_7682
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,032 Elo+
Party 1
Pele
Pele
aMaZeinGx
Pele
Level 8
God Stats
1W - 3L
1,451 SR
Queue Stats
10W - 18L
1,273 Elo+
Party 1
Yemoja
Yemoja
xDOUBLE_Hx
Yemoja
Level 2
God Stats
3W - 7L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Skadi
Skadi
xWookieLive
Skadi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
13 / 0 / 7
9,377
625
15,650
10,781
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
LDenyer95
Horus
14
6 / 3 / 9
9,188
613
5,174
9,855
5,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
Makur0
Kukulkan
17
15 / 0 / 2
10,961
731
9,882
6,530
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
Mimah30
Fafnir
14
3 / 0 / 1
8,746
583
4,484
9,386
10,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 3
6,993
466
3,120
6,569
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BeanyLini
Persephone
10
0 / 12 / 0
6,249
417
2,716
9,769
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 1
6,481
432
2,643
7,095
3,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Pele
12
2 / 4 / 1
7,219
481
4,357
9,751
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
xDOUBLE_Hx
Yemoja
8
0 / 9 / 1
6,090
406
3,340
13,371
9,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 10 / 0
5,707
380
6,108
10,898
2,637
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
39
Kills
4
5
Deaths
39
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Persephone
BeanyLini
Persephone
0
12
0
0
W
Medusa
13
0
7
16.5
L
1
4
1
0.38
W
Horus
LDenyer95
Horus
6
3
9
3.5
W
Kukulkan
Makur0
Kukulkan
15
0
2
16
W
Fafnir
Mimah30
Fafnir
3
0
1
3.5
W
2
2
3
1.75
L
Pele
2
4
1
0.63
L
Yemoja
xDOUBLE_Hx
Yemoja
0
9
1
0.06
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,310
Damage
19,164
43,121
Taken
50,884
25,103
Mitigated
22,147
18,532
Healing
2,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
BeanyLini
Persephone
2,716
524
0
0
9,769
2,976
0
6,638
2,713
24,790
0
W
Medusa
15,650
9,515
0
7,718
10,781
4,097
3,315
1,753
9,028
0
67,938
L
2,643
1,020
0
904
7,095
3,273
0
3,062
3,733
10
15,266
W
Horus
LDenyer95
Horus
5,174
3,378
1,654
3,567
9,855
5,739
887
1,331
8,524
0
33,709
W
Kukulkan
Makur0
Kukulkan
9,882
880
0
503
6,530
2,579
2,720
2,266
4,110
73,215
0
W
Fafnir
Mimah30
Fafnir
4,484
2,025
0
3,872
9,386
10,037
321
0
9,086
40,389
0
W
3,120
1,040
0
1,218
6,569
2,651
232
504
5,865
0
20,892
L
Pele
4,357
1,049
0
563
9,751
3,398
0
2,495
7,084
0
48,200
L
Yemoja
xDOUBLE_Hx
Yemoja
3,340
1,865
212
599
13,371
9,863
261
629
12,706
12,852
0
L
6,108
2,956
0
402
10,898
2,637
495
584
10,282
0
25,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,265
Gold Earned
31,746
469
Minions Killed
227
0
Camps Cleared
0
1,376,966
Distance Traveled
1,247,018
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,249
417
47
3
0
256,018
0
W
Medusa
9,377
625
102
7
0
229,106
1
L
Chaac
6,481
432
32
2
0
286,755
2
W
Horus
9,188
613
64
4
0
311,080
1
W
Kukulkan
10,961
731
165
11
0
280,694
3
W
Fafnir
8,746
583
101
7
0
261,559
4
W
Thor
6,993
466
37
2
0
294,527
0
L
Pele
7,219
481
92
6
0
282,713
0
L
Yemoja
6,090
406
14
1
0
233,752
0
L
Skadi
5,707
380
42
3
0
187,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role