Player Matchup

Olorun
Olorun
MinedMarrow2992
Olorun
Level 23
God Stats
2W - 0L
1,701 SR
Queue Stats
104W - 92L
1,310 Elo+
Solo
Izanami
Izanami
Rille_361
Izanami
Level 22
God Stats
28W - 14L
1,687 SR
Queue Stats
43W - 20L
1,606 Elo+
Solo
Chernobog
Chernobog
balding-factory5
Chernobog
Level 27
God Stats
1W - 0L
1,743 SR
Queue Stats
37W - 47L
1,243 Elo+
Solo
Zeus
Zeus
ds-brosC4
Zeus
Level 16
God Stats
2W - 0L
1,712 SR
Queue Stats
11W - 11L
1,336 Elo+
Solo
Tyr
Tyr
enatus
Tyr
Level 29
God Stats
14W - 12L
1,446 SR
Queue Stats
75W - 82L
1,381 Elo+
Solo
Team Averages
Level 23
1,658 SR
1,375 Elo+

VS

Team Averages
Level 14
1,437 SR
1,370 Elo+
Serqet
Serqet
Baran Samidi
Serqet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,357 Elo+
Solo
Artemis
Artemis
ChicamaroRafa
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
SeventhHarbinger
Neith
Level 17
God Stats
26W - 30L
1,344 SR
Queue Stats
28W - 32L
1,240 Elo+
Solo
Yemoja
Yemoja
W7_SAMURAI
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
papasnaps
Gilgamesh
Level 21
God Stats
3W - 7L
1,339 SR
Queue Stats
23W - 33L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 12 / 10
12,999
464
11,573
22,685
11,989
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Rille_361
Izanami
20
17 / 5 / 5
15,102
539
20,577
18,492
9,580
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chernobog
10
4 / 3 / 5
10,316
368
2,770
7,153
2,386
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
17
3 / 8 / 6
12,246
437
5,347
17,220
5,679
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
enatus
Tyr
20
7 / 3 / 3
14,833
530
14,383
21,314
23,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
14 / 12 / 4
14,259
509
19,615
23,094
9,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
3
1 / 2 / 0
7,313
261
499
1,182
392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

19
6 / 5 / 8
12,967
463
17,821
21,653
8,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
W7_SAMURAI
Yemoja
8
1 / 12 / 4
8,680
310
1,925
12,686
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
papasnaps
Gilgamesh
20
7 / 5 / 4
13,915
497
17,302
24,227
24,263
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
49
35
Kills
29
31
Deaths
36
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Serqet
14
12
4
1.33
L
Artemis
1
2
0
0.5
W
4
12
10
0.75
W
Izanami
Rille_361
Izanami
17
5
5
3.9
L
6
5
8
2
L
Yemoja
W7_SAMURAI
Yemoja
1
12
4
0.25
W
Chernobog
4
3
5
2.17
W
Zeus
3
8
6
0.75
W
Tyr
enatus
Tyr
7
3
3
2.83
L
Gilgamesh
papasnaps
Gilgamesh
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,650
Damage
57,162
86,864
Taken
82,842
53,449
Mitigated
50,897
11,925
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
19,615
4,980
0
706
23,094
9,226
0
6,600
16,348
0
56,855
L
Artemis
499
313
0
0
1,182
392
0
309
873
0
1,814
W
11,573
5,904
80
1,317
22,685
11,989
2,168
721
21,223
53,331
0
W
Izanami
Rille_361
Izanami
20,577
11,281
0
2,297
18,492
9,580
5,553
427
17,651
0
106,126
L
17,821
8,677
0
2,507
21,653
8,456
2,176
5,251
16,262
0
85,389
L
Yemoja
W7_SAMURAI
Yemoja
1,925
725
411
299
12,686
8,560
14
2,200
10,446
6,845
0
W
Chernobog
2,770
2,073
0
0
7,153
2,386
0
229
6,924
0
23,180
W
Zeus
5,347
953
0
4,007
17,220
5,679
2,894
458
15,880
44,794
0
W
Tyr
enatus
Tyr
14,383
1,905
0
4,224
21,314
23,815
2,296
90
20,418
0
84,000
L
Gilgamesh
papasnaps
Gilgamesh
17,302
5,823
0
6,140
24,227
24,263
2,411
2,106
21,993
0
102,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,496
Gold Earned
57,134
487
Minions Killed
354
0
Camps Cleared
0
2,169,142
Distance Traveled
1,703,479
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
14,259
509
69
2
0
498,609
0
L
Artemis
7,313
261
2
0
0
57,661
0
W
Olorun
12,999
464
63
2
0
448,785
0
W
Izanami
15,102
539
167
6
0
499,003
0
L
Neith
12,967
463
123
4
0
390,850
0
L
Yemoja
8,680
310
5
0
0
206,670
2
W
Chernobog
10,316
368
48
2
0
270,533
0
W
Zeus
12,246
437
79
3
0
436,259
1
W
Tyr
14,833
530
130
5
0
514,562
0
L
Gilgamesh
13,915
497
155
6
0
549,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role