Player Matchup

Sol
Sol
Gold IV
Beowwulf
Sol
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Platinum II
Ccalypso
Thor
Platinum II
Level 160
God Stats
7W - 4L
1,746 SR
Queue Stats
300W - 289L
1,684 MMR
Party 1
Khepri
Khepri
Gold III
Ginos
Khepri
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
IAtropaI
Janus
Gold V
Level 63
God Stats
6W - 9L
1,423 SR
Queue Stats
35W - 26L
1,527 MMR
Solo
Tyr
Tyr
Gold III
letralpe
Tyr
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,534 SR
1,542 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,654 SR
1,535 MMR
Sun Wukong
Sun Wukong
Gold III
AndreiR15
Sun Wukong
Gold III
Level 65
God Stats
1W - 11L
1,652 SR
Queue Stats
137W - 134L
1,590 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
Jonathanzl
Kumbhakarna
Gold I
Level 160
God Stats
8W - 5L
1,723 SR
Queue Stats
187W - 200L
1,540 MMR
Solo
Anubis
Anubis
Bronze III
VEEEEEEERSACE
Anubis
Bronze III
Level 105
God Stats
1W - 1L
1,578 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Anhur
Anhur
Gold III
jorgitos1
Anhur
Gold III
Level 100
God Stats
4W - 3L
1,681 SR
Queue Stats
61W - 57L
1,493 MMR
Party 2
Susano
Susano
Gold IV
ødiin
Susano
Gold IV
Level 105
God Stats
2W - 1L
1,637 SR
Queue Stats
113W - 109L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 7
13,576
617
13,537
11,828
5,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thor
20
11 / 2 / 12
13,816
628
18,398
17,877
7,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Ginos
Khepri
16
2 / 0 / 15
12,048
548
5,252
17,702
21,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
IAtropaI
Janus
19
6 / 0 / 7
13,503
614
15,960
14,074
5,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
6 / 0 / 8
13,724
624
13,452
22,838
23,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
TsukuyomiAthenaTiamatApolloGilgamesh

VS

Bans
SetYemojaSobekHeimdallrScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AndreiR15
Sun Wukong
17
0 / 3 / 0
10,411
473
12,245
21,884
15,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Jonathanzl
Kumbhakarna
13
0 / 6 / 0
9,035
411
4,983
17,978
10,902
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 10 / 0
8,365
380
9,634
17,868
7,572
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
jorgitos1
Anhur
18
0 / 5 / 1
11,073
503
5,697
12,847
4,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
ødiin
Susano
16
1 / 6 / 1
9,740
443
7,501
19,452
7,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
4
30
Kills
2
3
Deaths
30
49
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AndreiR15
Sun Wukong
0
3
0
0
W
5
1
7
8.5
W
Thor
11
2
12
8.5
W
Khepri
Ginos
Khepri
2
0
15
9.5
W
Janus
IAtropaI
Janus
6
0
7
9.5
L
Kumbhakarna
Jonathanzl
Kumbhakarna
0
6
0
0
L
1
10
0
0.1
L
Anhur
jorgitos1
Anhur
0
5
1
0.1
W
6
0
8
10
L
Susano
ødiin
Susano
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,599
Damage
40,060
84,319
Taken
90,029
64,097
Mitigated
46,176
41,940
Healing
22,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AndreiR15
Sun Wukong
12,245
1,406
0
8,511
21,884
15,921
0
5,300
16,584
0
87,456
W
13,537
4,435
0
8,241
11,828
5,829
11,235
1,867
9,961
114,123
9,927
W
Thor
18,398
3,612
0
8,325
17,877
7,574
688
1,952
15,925
0
103,075
W
Khepri
Ginos
Khepri
5,252
145
2
5,985
17,702
21,310
1,578
2,624
15,078
32,502
0
W
Janus
IAtropaI
Janus
15,960
1,129
0
4,892
14,074
5,393
1,152
5,213
8,806
100,975
0
L
Kumbhakarna
Jonathanzl
Kumbhakarna
4,983
77
0
747
17,978
10,902
0
5,911
12,067
31,735
0
L
9,634
283
0
5,040
17,868
7,572
168
10,079
7,789
53,980
0
L
Anhur
jorgitos1
Anhur
5,697
4,259
0
3,740
12,847
4,440
0
6,883
5,964
0
85,975
W
13,452
927
0
14,495
22,838
23,991
435
3,983
18,561
0
86,562
L
Susano
ødiin
Susano
7,501
2,570
0
4,206
19,452
7,341
0
6,217
13,235
0
67,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,667
Gold Earned
48,624
695
Minions Killed
633
0
Camps Cleared
0
2,242,446
Distance Traveled
1,987,449
35
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,411
473
188
9
0
442,417
10
W
Sol
13,576
617
185
8
0
403,953
5
W
Thor
13,816
628
147
7
0
420,278
9
W
Khepri
12,048
548
37
2
0
472,168
12
W
Janus
13,503
614
182
8
0
466,855
9
L
Kumbhakarna
9,035
411
53
2
0
418,655
3
L
Anubis
8,365
380
106
5
0
337,582
3
L
Anhur
11,073
503
165
8
0
366,139
2
W
Tyr
13,724
624
144
7
0
479,192
0
L
Susano
9,740
443
121
6
0
422,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role