Player Matchup

Bellona
Bellona
Khersi24
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,431 Elo+
Solo
Neith
Neith
PunkieMi182
Neith
Level 18
God Stats
44W - 32L
1,589 SR
Queue Stats
99W - 85L
1,582 Elo+
Party 3
Bacchus
Bacchus
Skipper171288
Bacchus
Level 20
God Stats
22W - 19L
1,623 SR
Queue Stats
77W - 62L
1,583 Elo+
Party 3
Ra
Ra
Swedfarmer
Ra
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,697 Elo+
Party 2
Gilgamesh
Gilgamesh
WhaleCastle
Gilgamesh
Level 150
God Stats
3W - 1L
1,879 SR
Queue Stats
75W - 58L
1,638 Elo+
Party 2
Team Averages
Level 42
1,618 SR
1,586 Elo+

VS

Team Averages
Level 11
1,586 SR
1,574 Elo+
Medusa
Medusa
Flobou72
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,666 Elo+
Party 1
Amaterasu
Amaterasu
NOkoAy
Amaterasu
Level 5
God Stats
1W - 2L
1,739 SR
Queue Stats
5W - 15L
1,694 Elo+
Solo
Scylla
Scylla
SEzzrie
Scylla
Level 14
God Stats
1W - 5L
1,500 SR
Queue Stats
220W - 226L
1,511 Elo+
Solo
Thor
Thor
TheOnlyKeubre
Thor
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,419 Elo+
Party 1
Terra
Terra
bibeli28
Terra
Level 25
God Stats
9W - 4L
1,691 SR
Queue Stats
372W - 374L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Khersi24
Bellona
18
14 / 1 / 10
12,873
613
19,351
16,069
15,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
11 / 1 / 11
11,554
550
14,508
9,988
4,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
15
5 / 3 / 14
11,322
539
11,066
19,468
22,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 4 / 4
10,037
478
2,718
7,858
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
WhaleCastle
Gilgamesh
18
12 / 3 / 13
12,434
592
19,717
19,316
17,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Flobou72
Medusa
13
2 / 14 / 2
8,402
400
10,249
18,031
5,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
NOkoAy
Amaterasu
12
2 / 16 / 3
8,190
390
7,442
22,331
9,624
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
SEzzrie
Scylla
9
1 / 3 / 0
7,238
345
4,259
4,007
1,119
15
5 / 11 / 1
10,100
481
7,287
18,996
12,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Terra
bibeli28
Terra
14
1 / 1 / 2
9,740
464
7,895
17,361
10,452
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
19
44
Kills
11
12
Deaths
45
52
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
Flobou72
Medusa
2
14
2
0.21
W
Bellona
Khersi24
Bellona
14
1
10
19
L
Amaterasu
NOkoAy
Amaterasu
2
16
3
0.22
W
11
1
11
16.5
L
Scylla
SEzzrie
Scylla
1
3
0
0.33
W
Bacchus
5
3
14
4
W
2
4
4
1
L
5
11
1
0.5
W
Gilgamesh
WhaleCastle
Gilgamesh
12
3
13
6.17
L
Terra
bibeli28
Terra
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,360
Damage
37,132
72,699
Taken
80,726
63,237
Mitigated
38,772
25,604
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Flobou72
Medusa
10,249
5,050
0
805
18,031
5,413
0
4,531
13,500
0
34,728
W
Bellona
Khersi24
Bellona
19,351
6,217
0
2,539
16,069
15,809
2,842
2,603
13,466
0
78,817
L
Amaterasu
NOkoAy
Amaterasu
7,442
3,576
0
1,078
22,331
9,624
326
2,059
20,204
0
23,112
W
14,508
9,132
0
5,603
9,988
4,850
6,883
1,769
8,219
0
75,323
L
Scylla
SEzzrie
Scylla
4,259
172
0
103
4,007
1,119
0
115
3,876
27,003
0
W
Bacchus
11,066
1,048
858
7,948
19,468
22,302
1,276
2,198
17,270
43,753
0
W
2,718
674
1,957
570
7,858
2,985
1,712
2,428
5,430
39,579
0
L
7,287
2,028
0
1,861
18,996
12,164
0
2,900
16,056
0
39,734
W
Gilgamesh
WhaleCastle
Gilgamesh
19,717
6,931
479
5,650
19,316
17,291
1,507
3,156
15,977
0
90,277
L
Terra
bibeli28
Terra
7,895
521
1,993
6,171
17,361
10,452
0
4,017
13,306
29,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,220
Gold Earned
43,670
551
Minions Killed
232
0
Camps Cleared
0
1,887,191
Distance Traveled
1,555,201
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,402
400
50
2
0
296,550
1
W
Bellona
12,873
613
147
7
0
400,729
3
L
Amaterasu
8,190
390
37
2
0
312,575
0
W
Neith
11,554
550
133
6
0
353,256
3
L
Scylla
7,238
345
47
2
0
205,498
5
W
Bacchus
11,322
539
59
3
0
399,957
4
W
Ra
10,037
478
78
4
0
317,917
2
L
Thor
10,100
481
69
3
0
334,552
2
W
Gilgamesh
12,434
592
134
6
0
415,332
3
L
Terra
9,740
464
29
1
0
406,026
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role