Player Matchup

Ganesha
Ganesha
MAURIPICCO
Ganesha
Level 18
God Stats
2W - 0L
1,529 SR
Queue Stats
21W - 20L
1,457 Elo+
Party 1
Guan Yu
Guan Yu
Maguelokun
Guan Yu
Level 18
God Stats
2W - 0L
1,754 SR
Queue Stats
35W - 56L
1,370 Elo+
Solo
Mercury
Mercury
f4el
Mercury
Level 19
God Stats
2W - 2L
1,362 SR
Queue Stats
19W - 17L
1,437 Elo+
Party 1
Ne Zha
Ne Zha
meninomlk
Ne Zha
Level 18
God Stats
2W - 0L
1,480 SR
Queue Stats
7W - 8L
1,554 Elo+
Solo
Ra
Ra
valentinopelotu
Ra
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
95W - 102L
1,314 Elo+
Solo
Team Averages
Level 16
1,525 SR
1,426 Elo+

VS

Team Averages
Level 11
1,372 SR
1,328 Elo+
Osiris
Osiris
EmanuelMaia9015
Osiris
Level 11
God Stats
3W - 4L
1,235 SR
Queue Stats
12W - 16L
1,312 Elo+
Solo
Ymir
Ymir
Facuu873
Ymir
Level 4
God Stats
1W - 5L
1,291 SR
Queue Stats
10W - 21L
1,322 Elo+
Party 2
Thor
Thor
Fede__037
Thor
Level 8
God Stats
0W - 2L
1,247 SR
Queue Stats
17W - 27L
1,454 Elo+
Party 2
Neith
Neith
Matsguer
Neith
Level 25
God Stats
14W - 14L
1,850 SR
Queue Stats
112W - 147L
1,271 Elo+
Solo
Kukulkan
Kukulkan
lokiado
Kukulkan
Level 5
God Stats
1W - 2L
1,236 SR
Queue Stats
9W - 7L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MAURIPICCO
Ganesha
16
1 / 3 / 17
11,071
503
9,734
12,424
8,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Maguelokun
Guan Yu
19
4 / 5 / 7
11,618
528
8,281
15,588
18,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
f4el
Mercury
19
17 / 3 / 3
12,573
572
19,011
15,322
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
meninomlk
Ne Zha
15
1 / 4 / 9
9,805
446
4,636
16,552
6,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
5 / 3 / 3
12,372
562
8,158
10,356
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 5
10,070
458
9,246
15,270
13,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
14
3 / 7 / 5
9,121
415
4,571
13,972
8,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thor
14
1 / 6 / 6
9,541
434
5,335
14,511
4,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
Matsguer
Neith
14
5 / 7 / 4
9,323
424
9,906
13,980
4,181
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
lokiado
Kukulkan
16
4 / 4 / 1
10,572
481
9,396
9,828
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
39
28
Kills
18
18
Deaths
28
39
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
4
5
1.88
L
Ymir
3
7
5
0.79
L
Thor
1
6
6
0.67
W
Ganesha
MAURIPICCO
Ganesha
1
3
17
3.17
W
Guan Yu
Maguelokun
Guan Yu
4
5
7
1.5
L
Neith
Matsguer
Neith
5
7
4
1
W
Mercury
f4el
Mercury
17
3
3
6.17
L
Kukulkan
lokiado
Kukulkan
4
4
1
1.13
W
Ne Zha
meninomlk
Ne Zha
1
4
9
1.38
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,820
Damage
38,454
70,242
Taken
67,561
44,606
Mitigated
34,274
20,500
Healing
6,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,246
1,740
0
1,705
15,270
13,186
424
4,500
10,377
7,644
42,477
L
Ymir
4,571
1,555
0
593
13,972
8,196
305
5,654
8,141
14,166
0
L
Thor
5,335
1,278
0
800
14,511
4,839
161
908
13,371
0
55,648
W
Ganesha
MAURIPICCO
Ganesha
9,734
574
0
1,320
12,424
8,911
678
3,845
8,477
40,107
0
W
Guan Yu
Maguelokun
Guan Yu
8,281
1,665
2,992
5,499
15,588
18,985
654
1,818
13,730
0
63,940
L
Neith
Matsguer
Neith
9,906
5,318
282
3,491
13,980
4,181
574
2,454
11,439
0
41,270
W
Mercury
f4el
Mercury
19,011
11,468
0
691
15,322
6,864
1,215
3,273
12,017
0
84,148
L
Kukulkan
lokiado
Kukulkan
9,396
1,442
0
0
9,828
3,872
496
3,941
5,513
65,100
0
W
Ne Zha
meninomlk
Ne Zha
4,636
1,293
0
7,382
16,552
6,125
730
1,012
15,514
0
54,774
W
8,158
776
523
2,093
10,356
3,721
3,169
5,995
4,087
78,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,439
Gold Earned
48,627
531
Minions Killed
428
0
Camps Cleared
0
2,043,158
Distance Traveled
1,819,437
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,070
458
90
4
0
400,496
2
L
Ymir
9,121
415
23
1
0
376,780
0
L
Thor
9,541
434
102
5
0
389,255
0
W
Ganesha
11,071
503
17
1
0
472,145
0
W
Guan Yu
11,618
528
136
6
0
332,653
0
L
Neith
9,323
424
61
3
0
313,315
3
W
Mercury
12,573
572
126
6
0
413,382
0
L
Kukulkan
10,572
481
152
7
0
339,591
1
W
Ne Zha
9,805
446
88
4
0
403,971
13
W
Ra
12,372
562
164
7
0
421,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role