Player Matchup

Discordia
Discordia
KateFlynn182
Discordia
Level 48
God Stats
38W - 28L
1,606 SR
Queue Stats
277W - 256L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
King 7roy
Cthulhu
Level 109
God Stats
2W - 3L
1,680 SR
Queue Stats
122W - 109L
1,609 Elo+
Party 1
Fenrir
Fenrir
MuteBlackmore
Fenrir
Level 108
God Stats
32W - 20L
1,656 SR
Queue Stats
152W - 132L
1,552 Elo+
Party 1
Danzaburou
Danzaburou
Royal Gucc
Danzaburou
Level 99
God Stats
2W - 0L
1,787 SR
Queue Stats
72W - 54L
1,504 Elo+
Party 3
Scylla
Scylla
Ryan Woodman
Scylla
Level 109
God Stats
1W - 0L
1,507 SR
Queue Stats
24W - 14L
1,623 Elo+
Party 3
Team Averages
Level 95
1,647 SR
1,561 Elo+

VS

Team Averages
Level 70
1,536 SR
1,316 Elo+
Hercules
Hercules
Ghetto_HipHop420
Hercules
Level 156
God Stats
0W - 1L
1,588 SR
Queue Stats
8W - 17L
1,055 Elo+
Party 2
Ares
Ares
ShadowSlash96
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,353 Elo+
Party 2
Sun Wukong
Sun Wukong
Viruler
Sun Wukong
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
blackmonster108
Cthulhu
Level 127
God Stats
0W - 1L
1,591 SR
Queue Stats
7W - 12L
1,347 Elo+
Party 2
Sol
Sol
mandykinzor
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
KateFlynn182
Discordia
17
5 / 0 / 21
10,669
1,067
15,090
3,191
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
King 7roy
Cthulhu
18
5 / 0 / 24
11,834
1,183
24,523
8,860
11,772
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 0 / 17
11,264
1,126
9,078
11,004
11,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Royal Gucc
Danzaburou
17
9 / 1 / 14
11,067
1,107
17,307
10,071
4,414
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
17
5 / 2 / 16
10,215
1,022
19,733
8,134
3,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

280

VS

Team 2 Tickets

101

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
9,164
916
7,790
19,059
14,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
0 / 10 / 3
8,755
876
7,576
24,262
16,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Viruler
Sun Wukong
14
2 / 3 / 1
9,317
932
8,474
15,899
14,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 5 / 2
9,200
920
7,825
21,615
22,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 9 / 0
8,854
885
5,898
15,761
5,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
11
30
Kills
3
3
Deaths
30
92
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Discordia
KateFlynn182
Discordia
5
0
21
15.5
W
Cthulhu
King 7roy
Cthulhu
5
0
24
17
W
6
0
17
14.5
W
Danzaburou
Royal Gucc
Danzaburou
9
1
14
16
W
Scylla
5
2
16
6.5
L
0
10
3
0.15
L
Sun Wukong
Viruler
Sun Wukong
2
3
1
0.83
L
0
5
2
0.2
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,731
Damage
37,563
41,260
Taken
96,596
32,722
Mitigated
75,077
4,986
Healing
11,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,790
1,258
326
4,356
19,059
14,594
0
10,123
8,538
0
24,577
W
Discordia
KateFlynn182
Discordia
15,090
771
0
0
3,191
1,293
0
1,288
1,813
34,891
0
W
Cthulhu
King 7roy
Cthulhu
24,523
1,236
1,215
0
8,860
11,772
0
4,412
4,339
52,304
0
W
9,078
1,110
0
853
11,004
11,893
0
5,609
5,245
602
14,125
W
Danzaburou
Royal Gucc
Danzaburou
17,307
10,280
0
2,918
10,071
4,414
0
5,830
4,151
0
24,461
W
Scylla
19,733
1,863
0
0
8,134
3,350
0
4,383
3,661
35,644
0
L
7,576
701
0
0
24,262
16,865
0
16,326
7,468
14,646
0
L
Sun Wukong
Viruler
Sun Wukong
8,474
1,791
0
593
15,899
14,810
0
10,325
5,270
223
21,661
L
7,825
644
1,885
1,389
21,615
22,859
0
11,998
9,273
27,091
0
L
5,898
1,715
1,065
2,111
15,761
5,949
0
9,458
6,099
26,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,049
Gold Earned
45,290
192
Minions Killed
175
8
Camps Cleared
3
1,032,992
Distance Traveled
924,439
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,164
916
34
3
1
198,662
0
W
Discordia
10,669
1,067
65
7
1
215,087
0
W
Cthulhu
11,834
1,183
54
5
3
216,310
0
W
Fenrir
11,264
1,126
8
1
2
224,710
1
W
Danzaburou
11,067
1,107
20
2
1
186,007
0
W
Scylla
10,215
1,022
45
5
1
190,878
1
L
Ares
8,755
876
12
1
0
173,551
0
L
Sun Wukong
9,317
932
40
4
1
200,692
0
L
Cthulhu
9,200
920
37
4
0
189,183
0
L
Sol
8,854
885
52
5
1
162,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role