Player Matchup

Kuzenbo
Kuzenbo
Anubis20013
Kuzenbo
Level 101
God Stats
3W - 6L
1,298 SR
Queue Stats
195W - 198L
1,465 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DogsBarkBark
Ah Muzen Cab
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
200W - 201L
1,540 Elo+
Solo
Hun Batz
Hun Batz
DraKeDusthoof
Hun Batz
Level 68
God Stats
2W - 2L
1,754 SR
Queue Stats
904W - 913L
1,464 Elo+
Solo
Janus
Janus
FeddyQuan
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,474 Elo+
Solo
Chronos
Chronos
SacredPotential
Chronos
Level 129
God Stats
99W - 79L
1,594 SR
Queue Stats
127W - 111L
1,533 Elo+
Solo
Team Averages
Level 94
1,529 SR
1,495 Elo+

VS

Team Averages
Level 100
1,435 SR
1,474 Elo+
Izanami
Izanami
CaradeBarroBr
Izanami
Level 58
God Stats
62W - 55L
1,453 SR
Queue Stats
477W - 469L
1,490 Elo+
Solo
Mercury
Mercury
ElvisTeck83
Mercury
Level 153
God Stats
3W - 2L
1,544 SR
Queue Stats
194W - 182L
1,518 Elo+
Solo
Janus
Janus
MidwayWharf2051
Janus
Level 87
God Stats
8W - 8L
1,403 SR
Queue Stats
316W - 419L
1,436 Elo+
Solo
Ganesha
Ganesha
NVW5SV
Ganesha
Level 147
God Stats
2W - 2L
1,289 SR
Queue Stats
291W - 269L
1,569 Elo+
Solo
King Arthur
King Arthur
SolrackZitrev
King Arthur
Level 55
God Stats
1W - 2L
1,483 SR
Queue Stats
433W - 473L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Anubis20013
Kuzenbo
10
1 / 3 / 5
7,136
510
6,256
11,643
8,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
DogsBarkBark
Ah Muzen Cab
14
1 / 1 / 0
7,921
566
5,524
5,826
1,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
DraKeDusthoof
Hun Batz
13
1 / 2 / 1
7,557
540
3,675
11,367
3,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Janus
FeddyQuan
Janus
12
5 / 5 / 1
7,942
567
5,306
7,917
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 0 / 0
9,147
653
7,783
8,730
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
1 / 3 / 1
6,849
489
5,251
8,561
2,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
ElvisTeck83
Mercury
13
2 / 2 / 4
7,629
545
5,986
8,648
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
8 / 4 / 1
7,692
549
8,615
7,559
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
NVW5SV
Ganesha
12
0 / 1 / 11
7,358
526
3,892
9,004
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
SolrackZitrev
King Arthur
11
0 / 4 / 0
6,144
439
2,261
9,412
5,439
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
13
Kills
11
11
Deaths
14
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Anubis20013
Kuzenbo
1
3
5
1.17
L
Izanami
1
3
1
0.5
W
Ah Muzen Cab
DogsBarkBark
Ah Muzen Cab
1
1
0
1
W
Hun Batz
DraKeDusthoof
Hun Batz
1
2
1
0.75
L
Mercury
ElvisTeck83
Mercury
2
2
4
2
W
Janus
FeddyQuan
Janus
5
5
1
1.1
L
8
4
1
2.13
L
Ganesha
NVW5SV
Ganesha
0
1
11
5.5
W
5
0
0
5
L
King Arthur
SolrackZitrev
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,544
Damage
26,005
45,483
Taken
43,184
20,230
Mitigated
18,776
13,088
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Anubis20013
Kuzenbo
6,256
2,032
0
746
11,643
8,690
10
4,326
7,317
15,116
0
L
Izanami
5,251
2,737
0
733
8,561
2,723
1,030
3,175
5,296
0
50,466
W
Ah Muzen Cab
DogsBarkBark
Ah Muzen Cab
5,524
2,487
0
2,168
5,826
1,876
1,029
572
5,254
0
65,245
W
Hun Batz
DraKeDusthoof
Hun Batz
3,675
1,227
0
4,892
11,367
3,806
0
2,795
8,572
0
53,925
L
Mercury
ElvisTeck83
Mercury
5,986
2,411
0
0
8,648
2,999
0
3,092
5,436
0
52,278
W
Janus
FeddyQuan
Janus
5,306
276
0
456
7,917
2,400
322
4,124
3,793
36,110
0
L
8,615
690
0
722
7,559
2,648
0
4,287
3,100
42,402
0
L
Ganesha
NVW5SV
Ganesha
3,892
419
0
2,963
9,004
4,967
0
2,870
6,024
23,260
0
W
7,783
1,001
0
4,826
8,730
3,458
462
690
8,040
53,580
0
L
King Arthur
SolrackZitrev
King Arthur
2,261
113
0
1,218
9,412
5,439
0
5,000
3,983
0
25,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,703
Gold Earned
35,672
454
Minions Killed
398
0
Camps Cleared
0
1,376,826
Distance Traveled
1,376,637
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,136
510
18
1
0
265,953
2
L
Izanami
6,849
489
127
9
0
247,552
1
W
Ah Muzen Cab
7,921
566
128
9
0
265,692
3
W
Hun Batz
7,557
540
105
8
0
309,718
2
L
Mercury
7,629
545
107
8
0
313,777
2
W
Janus
7,942
567
82
6
0
253,976
2
L
Janus
7,692
549
87
6
0
254,292
0
L
Ganesha
7,358
526
28
2
0
275,875
3
W
Chronos
9,147
653
121
9
0
281,487
3
L
King Arthur
6,144
439
49
4
0
285,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role