Player Matchup

Nemesis
Nemesis
AcuteDrip717
Nemesis
Level 57
God Stats
4W - 4L
1,277 SR
Queue Stats
259W - 264L
1,383 Elo+
Solo
Neith
Neith
HtagMango
Neith
Level 83
God Stats
22W - 14L
1,560 SR
Queue Stats
266W - 235L
1,409 Elo+
Solo
Cthulhu
Cthulhu
Penguin hal0
Cthulhu
Level 95
God Stats
33W - 32L
1,343 SR
Queue Stats
809W - 888L
1,356 Elo+
Solo
Chaac
Chaac
TitanGuanche95
Chaac
Level 86
God Stats
29W - 19L
1,699 SR
Queue Stats
458W - 472L
1,450 Elo+
Solo
Tiamat
Tiamat
xXxCxruptxXx
Tiamat
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 307L
1,378 Elo+
Solo
Team Averages
Level 78
1,476 SR
1,395 Elo+

VS

Team Averages
Level 80
1,542 SR
1,411 Elo+
Scylla
Scylla
EcureuilNRV
Scylla
Level 84
God Stats
1W - 3L
1,388 SR
Queue Stats
271W - 288L
1,514 Elo+
Solo
Amaterasu
Amaterasu
Gossen7325
Amaterasu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,178 Elo+
Solo
Nemesis
Nemesis
I FL3X PL
Nemesis
Level 49
God Stats
1W - 2L
1,692 SR
Queue Stats
120W - 114L
1,441 Elo+
Solo
Artemis
Artemis
SummonedKnight
Artemis
Level 123
God Stats
24W - 20L
1,631 SR
Queue Stats
263W - 260L
1,512 Elo+
Solo
Jormungandr
Jormungandr
Txrky24
Jormungandr
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 98L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AcuteDrip717
Nemesis
17
2 / 5 / 3
9,978
525
9,470
17,079
6,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
HtagMango
Neith
16
9 / 3 / 4
10,703
563
16,013
18,477
7,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Penguin hal0
Cthulhu
15
5 / 0 / 9
10,104
532
6,350
11,302
8,024
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 0 / 6
9,601
505
12,295
16,448
15,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
15
3 / 7 / 4
9,516
501
10,373
13,193
7,973
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
6 / 4 / 5
10,651
561
13,898
11,525
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Gossen7325
Amaterasu
13
0 / 5 / 3
7,620
401
6,310
17,415
9,826
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
I FL3X PL
Nemesis
12
6 / 7 / 1
9,045
476
9,870
17,091
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 4
7,760
408
8,336
14,602
4,006
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Txrky24
Jormungandr
12
2 / 6 / 4
7,458
393
8,884
12,674
8,096
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
26
Kills
15
15
Deaths
26
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AcuteDrip717
Nemesis
2
5
3
0.7
L
Scylla
6
4
5
2.13
L
Amaterasu
Gossen7325
Amaterasu
0
5
3
0.3
W
Neith
HtagMango
Neith
9
3
4
3.67
L
Nemesis
I FL3X PL
Nemesis
6
7
1
0.93
W
Cthulhu
Penguin hal0
Cthulhu
5
0
9
9.5
L
1
4
4
0.75
W
7
0
6
10
L
Jormungandr
Txrky24
Jormungandr
2
6
4
0.67
W
Tiamat
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,501
Damage
47,298
76,499
Taken
73,307
45,406
Mitigated
31,673
34,916
Healing
17,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AcuteDrip717
Nemesis
9,470
4,845
0
6,821
17,079
6,740
1,280
2,174
14,765
0
78,610
L
Scylla
13,898
1,147
0
1,410
11,525
3,968
0
4,632
6,863
69,623
0
L
Amaterasu
Gossen7325
Amaterasu
6,310
2,536
0
4,711
17,415
9,826
0
1,220
15,604
0
34,724
W
Neith
HtagMango
Neith
16,013
8,597
0
11,426
18,477
7,091
1,707
4,542
13,841
0
74,333
L
Nemesis
I FL3X PL
Nemesis
9,870
5,723
821
4,907
17,091
5,777
0
3,590
13,261
0
38,929
W
Cthulhu
Penguin hal0
Cthulhu
6,350
269
329
4,955
11,302
8,024
0
2,624
8,612
41,127
0
L
8,336
3,112
0
5,560
14,602
4,006
567
4,442
10,070
0
36,486
W
12,295
516
438
8,451
16,448
15,578
152
4,761
11,597
0
38,218
L
Jormungandr
Txrky24
Jormungandr
8,884
1,635
0
452
12,674
8,096
0
2,839
9,715
33,024
0
W
Tiamat
10,373
1,869
0
2,496
13,193
7,973
0
7,990
4,902
48,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,902
Gold Earned
42,534
459
Minions Killed
355
0
Camps Cleared
0
1,649,225
Distance Traveled
1,761,842
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,978
525
130
7
0
355,347
2
L
Scylla
10,651
561
140
7
0
331,499
2
L
Amaterasu
7,620
401
63
3
0
387,086
1
W
Neith
10,703
563
113
6
0
309,467
0
L
Nemesis
9,045
476
60
3
0
371,890
0
W
Cthulhu
10,104
532
72
4
0
345,955
3
L
Artemis
7,760
408
48
3
0
327,946
3
W
Chaac
9,601
505
70
4
0
315,161
3
L
Jormungandr
7,458
393
44
2
0
343,421
1
W
Tiamat
9,516
501
74
4
0
323,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role