Player Matchup

Hercules
Hercules
MRDA Cempa
Hercules
Level 148
God Stats
31W - 26L
1,623 SR
Queue Stats
406W - 435L
1,475 Elo+
Party 2
Artemis
Artemis
MRDA Ounys CZ
Artemis
Level 138
God Stats
5W - 2L
1,752 SR
Queue Stats
69W - 65L
1,558 Elo+
Party 2
Zeus
Zeus
MRDA TRoth
Zeus
Level 116
God Stats
19W - 16L
1,604 SR
Queue Stats
34W - 38L
1,553 Elo+
Party 2
Team Averages
Level 134
1,660 SR
1,529 Elo+

VS

Team Averages
Level 67
1,467 SR
1,480 Elo+
Scylla
Scylla
RoSa_Me_La_CoLa-
Scylla
Level 27
God Stats
0W - 1L
1,748 SR
Queue Stats
16W - 12L
1,527 Elo+
Party 1
Medusa
Medusa
mister-jeffe
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,255 Elo+
Solo
Hercules
Hercules
warxa9mas
Hercules
Level 147
God Stats
0W - 5L
1,153 SR
Queue Stats
153W - 95L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MRDA Cempa
Hercules
13
6 / 3 / 4
10,260
855
4,076
13,228
6,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Artemis
13
4 / 0 / 7
9,141
762
7,119
5,283
1,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

12
2 / 1 / 6
8,402
700
10,371
5,758
1,848
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
8,348
696
6,506
8,666
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
3
0 / 1 / 0
6,026
502
44
775
185
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
warxa9mas
Hercules
12
1 / 5 / 3
8,476
706
4,991
15,639
11,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
4
4
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
MRDA Cempa
Hercules
6
3
4
2.67
W
Artemis
4
0
7
7.5
W
2
1
6
5
L
3
6
1
0.58
L
Medusa
0
1
0
0
L
Hercules
warxa9mas
Hercules
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,566
Damage
11,541
24,269
Taken
25,080
9,876
Mitigated
14,736
7,664
Healing
4,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
MRDA Cempa
Hercules
4,076
1,320
492
3,599
13,228
6,154
374
2,567
10,661
0
29,208
W
Artemis
7,119
3,965
800
1,368
5,283
1,874
2,022
2,352
2,931
0
33,654
W
10,371
1,535
0
1,405
5,758
1,848
349
1,687
4,071
39,506
0
L
6,506
454
0
723
8,666
2,820
0
3,088
5,578
44,396
0
L
Medusa
44
44
0
0
775
185
0
273
502
0
1,277
L
Hercules
warxa9mas
Hercules
4,991
845
0
3,302
15,639
11,731
0
7,106
8,533
0
13,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,803
Gold Earned
22,850
152
Minions Killed
81
0
Camps Cleared
0
632,965
Distance Traveled
441,316
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,260
855
42
4
0
227,324
1
W
Artemis
9,141
762
55
5
0
210,101
1
W
Zeus
8,402
700
55
5
0
195,540
4
L
Scylla
8,348
696
57
5
0
201,618
4
L
Medusa
6,026
502
3
0
0
17,409
0
L
Hercules
8,476
706
21
2
0
222,289
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role