Player Matchup

Gilgamesh
Gilgamesh
Masters
Barboosh
Gilgamesh
Masters
Level 160
God Stats
2W - 2L
1,577 SR
Queue Stats
526W - 489L
2,743 MMR
Solo
Kukulkan
Kukulkan
Diamond III
Jigglysacks
Kukulkan
Diamond III
Level 160
God Stats
9W - 14L
1,566 SR
Queue Stats
432W - 421L
2,231 MMR
Solo
Osiris
Osiris
Gold III
XMightyMouseX
Osiris
Gold III
Level 105
God Stats
2W - 0L
1,676 SR
Queue Stats
27W - 24L
1,574 MMR
Solo
Olorun
Olorun
Gold IV
number1cern
Olorun
Gold IV
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 13L
1,613 MMR
Party 1
Yemoja
Yemoja
Silver I
xCyfo
Yemoja
Silver I
Level 47
God Stats
6W - 3L
1,477 SR
Queue Stats
26W - 26L
1,248 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 102
1,559 SR
1,882 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,584 SR
1,877 MMR
Sobek
Sobek
Gold I
AsRóck
Sobek
Gold I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 44L
1,758 MMR
Party 2
Sol
Sol
Masters
ChimiMerc
Sol
Masters
Level 98
God Stats
39W - 29L
1,786 SR
Queue Stats
574W - 564L
2,279 MMR
Solo
Neith
Neith
Masters
Sanа
Neith
Masters
Level 79
God Stats
7W - 15L
1,513 SR
Queue Stats
287W - 262L
2,449 MMR
Solo
Cerberus
Cerberus
Bronze IV
Vdhump1105
Cerberus
Bronze IV
Level 135
God Stats
1W - 8L
1,395 SR
Queue Stats
211W - 195L
1,241 MMR
Solo
Hun Batz
Hun Batz
Gold IV
zNahue
Hun Batz
Gold IV
Level 126
God Stats
0W - 1L
1,727 SR
Queue Stats
90W - 72L
1,658 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Barboosh
Gilgamesh
20
6 / 3 / 9
13,163
598
15,994
17,688
8,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
Jigglysacks
Kukulkan
20
6 / 2 / 8
13,500
614
18,494
9,412
3,763
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 4 / 9
11,597
527
18,194
18,304
17,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
19
5 / 7 / 4
12,487
568
16,315
24,275
7,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
xCyfo
Yemoja
17
3 / 4 / 12
11,955
543
6,289
18,101
16,576
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
SetTsukuyomiNemesis

VS

Bans
AthenaAnhurTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AsRóck
Sobek
15
1 / 6 / 8
11,172
508
7,302
21,333
18,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 2 / 4
10,537
479
12,735
15,854
6,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Sanа
Neith
20
11 / 4 / 3
13,808
628
23,721
22,751
8,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Vdhump1105
Cerberus
16
3 / 7 / 1
10,455
475
5,959
24,622
11,118
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
zNahue
Hun Batz
17
4 / 4 / 1
11,060
503
6,962
14,938
5,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
37
23
Kills
20
20
Deaths
23
42
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
AsRóck
Sobek
1
6
8
0.83
W
Gilgamesh
Barboosh
Gilgamesh
6
3
9
3.5
L
1
2
4
1.5
W
Kukulkan
Jigglysacks
Kukulkan
6
2
8
5
L
Neith
Sanа
Neith
11
4
3
3.13
L
Cerberus
Vdhump1105
Cerberus
3
7
1
0.5
W
3
4
9
1.88
W
Olorun
5
7
4
1
W
Yemoja
xCyfo
Yemoja
3
4
12
2.25
L
Hun Batz
zNahue
Hun Batz
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,286
Damage
56,679
87,780
Taken
99,498
54,460
Mitigated
50,349
32,887
Healing
35,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AsRóck
Sobek
7,302
411
0
6,435
21,333
18,381
0
12,179
9,064
24,749
0
W
Gilgamesh
Barboosh
Gilgamesh
15,994
5,212
0
5,937
17,688
8,843
511
4,071
13,149
0
102,941
L
12,735
3,574
0
5,084
15,854
6,087
0
5,928
9,445
91,323
4,243
W
Kukulkan
Jigglysacks
Kukulkan
18,494
971
0
702
9,412
3,763
1,212
3,520
5,892
111,654
0
L
Neith
Sanа
Neith
23,721
13,072
0
9,796
22,751
8,785
832
14,461
8,200
0
119,159
L
Cerberus
Vdhump1105
Cerberus
5,959
437
0
9,808
24,622
11,118
0
4,254
19,498
59,518
0
W
18,194
4,875
0
6,513
18,304
17,310
2,679
6,624
11,680
0
65,784
W
Olorun
16,315
9,723
1,260
12,388
24,275
7,968
4,941
5,540
18,679
99,683
0
W
Yemoja
xCyfo
Yemoja
6,289
1,147
3,887
2,200
18,101
16,576
128
6,049
11,684
26,757
0
L
Hun Batz
zNahue
Hun Batz
6,962
1,389
0
4,644
14,938
5,978
524
3,928
10,843
0
75,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,702
Gold Earned
57,032
643
Minions Killed
659
0
Camps Cleared
0
2,135,674
Distance Traveled
2,090,421
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,172
508
27
1
0
420,098
4
W
Gilgamesh
13,163
598
164
7
0
470,342
3
L
Sol
10,537
479
173
8
0
445,111
11
W
Kukulkan
13,500
614
197
9
0
433,024
11
L
Neith
13,808
628
186
8
0
395,945
2
L
Cerberus
10,455
475
154
7
0
373,309
1
W
Osiris
11,597
527
100
5
0
434,454
4
W
Olorun
12,487
568
148
7
0
375,916
8
W
Yemoja
11,955
543
34
2
0
421,938
6
L
Hun Batz
11,060
503
119
5
0
455,958
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role