Player Matchup

Cerberus
Cerberus
FUNBAAG
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Lightto
Freya
Level 160
God Stats
1W - 4L
1,601 SR
Queue Stats
148W - 106L
1,602 Elo+
Solo
Kuzenbo
Kuzenbo
NaciCHEF
Kuzenbo
Level 160
God Stats
15W - 22L
1,475 SR
Queue Stats
1,029W - 1,067L
1,549 Elo+
Solo
Chiron
Chiron
Refinement
Chiron
Level 118
God Stats
0W - 3L
1,213 SR
Queue Stats
170W - 182L
1,562 Elo+
Solo
Cernunnos
Cernunnos
天气很好你也好么
Cernunnos
Level 151
God Stats
3W - 2L
1,465 SR
Queue Stats
301W - 297L
1,566 Elo+
Solo
Team Averages
Level 143
1,451 SR
1,556 Elo+

VS

Team Averages
Level 148
1,529 SR
1,563 Elo+
Tiamat
Tiamat
Akachiba
Tiamat
Level 160
God Stats
3W - 0L
1,668 SR
Queue Stats
8W - 4L
1,660 Elo+
Party 1
Ares
Ares
FaulesStück
Ares
Level 107
God Stats
1W - 0L
1,539 SR
Queue Stats
10W - 11L
1,492 Elo+
Party 1
Nu Wa
Nu Wa
Flashheart88
Nu Wa
Level 160
God Stats
9W - 4L
1,504 SR
Queue Stats
1,869W - 1,557L
1,584 Elo+
Solo
Susano
Susano
SuppLivesMatter
Susano
Level 155
God Stats
2W - 1L
1,434 SR
Queue Stats
26W - 16L
1,581 Elo+
Party 1
Fenrir
Fenrir
acegus
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FUNBAAG
Cerberus
18
7 / 6 / 9
10,702
764
8,479
26,498
27,334
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
Lightto
Freya
17
5 / 6 / 8
10,940
781
12,261
14,248
5,731
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
NaciCHEF
Kuzenbo
14
2 / 6 / 13
9,814
701
9,458
17,226
21,115
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
Refinement
Chiron
19
4 / 6 / 13
11,433
817
15,103
15,575
8,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 7 / 12
9,244
660
11,720
16,875
7,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akachiba
Tiamat
19
6 / 3 / 16
11,467
819
21,219
15,024
11,920
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 7 / 11
9,753
697
5,225
15,166
10,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
7 / 2 / 22
12,187
871
22,843
8,477
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

20
16 / 4 / 12
12,542
896
19,721
16,763
9,795
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
acegus
Fenrir
16
1 / 5 / 16
9,880
706
7,157
15,800
12,252
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
107
19
Kills
30
31
Deaths
21
55
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Akachiba
Tiamat
6
3
16
4.67
L
Cerberus
FUNBAAG
Cerberus
7
6
9
1.92
W
0
7
11
0.79
W
7
2
22
9
L
Freya
Lightto
Freya
5
6
8
1.5
L
Kuzenbo
NaciCHEF
Kuzenbo
2
6
13
1.42
L
Chiron
Refinement
Chiron
4
6
13
1.75
W
16
4
12
5.5
W
Fenrir
acegus
Fenrir
1
5
16
1.8
L
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,021
Damage
76,165
90,422
Taken
71,230
70,004
Mitigated
47,802
25,912
Healing
28,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Akachiba
Tiamat
21,219
2,666
1,636
5,356
15,024
11,920
797
6,840
8,184
52,746
0
L
Cerberus
FUNBAAG
Cerberus
8,479
371
1,598
8,758
26,498
27,334
0
11,449
14,643
26,133
0
W
5,225
71
0
214
15,166
10,022
262
7,293
7,873
6,087
0
W
22,843
6,803
895
2,782
8,477
3,813
1,522
2,855
5,622
51,886
0
L
Freya
Lightto
Freya
12,261
3,442
1,937
3,557
14,248
5,731
1,253
9,613
4,470
23,993
0
L
Kuzenbo
NaciCHEF
Kuzenbo
9,458
3,144
627
977
17,226
21,115
509
10,346
6,734
17,164
0
L
Chiron
Refinement
Chiron
15,103
5,012
3,651
2,805
15,575
8,185
1,166
8,296
7,061
0
43,230
W
19,721
6,206
1,986
6,100
16,763
9,795
2,008
6,300
10,463
0
31,953
W
Fenrir
acegus
Fenrir
7,157
1,697
4,840
4,343
15,800
12,252
484
6,910
8,890
1,298
11,641
L
11,720
4,076
0
2,002
16,875
7,639
2,781
9,131
7,536
0
29,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,133
Gold Earned
55,829
207
Minions Killed
157
0
Camps Cleared
0
1,045,892
Distance Traveled
1,303,845
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,467
819
50
4
0
256,518
0
L
Cerberus
10,702
764
46
3
0
223,766
3
W
Ares
9,753
697
5
0
0
256,673
0
W
Nu Wa
12,187
871
55
4
0
256,341
0
L
Freya
10,940
781
28
2
0
194,423
0
L
Kuzenbo
9,814
701
14
1
0
218,470
2
L
Chiron
11,433
817
71
5
0
212,128
1
W
Susano
12,542
896
32
2
0
278,887
0
W
Fenrir
9,880
706
15
1
0
255,426
3
L
Cernunnos
9,244
660
48
3
0
197,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role