Player Matchup

Guan Yu
Guan Yu
Abbathisa
Guan Yu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Kaskad2407
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,627 Elo+
Solo
Thoth
Thoth
Mikaalius
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,793 Elo+
Party 3
Kali
Kali
Newъebenniy
Kali
Level 3
God Stats
2W - 1L
1,802 SR
Queue Stats
13W - 7L
1,728 Elo+
Party 1
Bellona
Bellona
zemoni
Bellona
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 23
1,560 SR
1,630 Elo+

VS

Team Averages
Level 17
1,518 SR
1,515 Elo+
Arachne
Arachne
Ace306
Arachne
Level 29
God Stats
5W - 5L
1,489 SR
Queue Stats
115W - 114L
1,502 Elo+
Solo
Thor
Thor
Showschläger
Thor
Level 18
God Stats
3W - 2L
1,477 SR
Queue Stats
44W - 35L
1,625 Elo+
Party 2
Anhur
Anhur
TappedLand
Anhur
Level 18
God Stats
15W - 8L
1,751 SR
Queue Stats
45W - 34L
1,643 Elo+
Party 2
Chaac
Chaac
nairolfx
Chaac
Level 6
God Stats
1W - 0L
1,312 SR
Queue Stats
8W - 8L
1,465 Elo+
Solo
Anubis
Anubis
venousalism
Anubis
Level 15
God Stats
1W - 1L
1,559 SR
Queue Stats
3W - 2L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Abbathisa
Guan Yu
8
1 / 3 / 2
5,125
513
3,106
7,776
2,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
5
1 / 4 / 3
4,432
443
963
3,973
432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Mikaalius
Thoth
8
1 / 5 / 0
4,928
493
2,581
5,266
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
4 / 0 / 1
5,875
588
5,260
6,722
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
zemoni
Bellona
8
3 / 5 / 3
5,409
541
4,143
6,644
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ace306
Arachne
8
2 / 2 / 1
5,224
522
5,669
6,362
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 3 / 5
5,821
582
2,874
5,878
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
10
4 / 2 / 6
6,343
634
5,033
5,444
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
nairolfx
Chaac
8
0 / 3 / 0
4,797
480
1,058
5,083
2,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
12
7 / 1 / 1
6,779
678
5,097
6,222
2,879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
17
17
Deaths
11
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Abbathisa
Guan Yu
1
3
2
0.67
W
Arachne
Ace306
Arachne
2
2
1
1.25
L
Neith
1
4
3
0.63
L
Thoth
Mikaalius
Thoth
1
5
0
0.2
L
4
0
1
4.5
W
4
3
5
2.17
W
Anhur
4
2
6
3.5
W
Chaac
nairolfx
Chaac
0
3
0
0
W
Anubis
7
1
1
7.5
L
Bellona
zemoni
Bellona
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,053
Damage
19,731
30,381
Taken
28,989
11,691
Mitigated
10,783
6,918
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Abbathisa
Guan Yu
3,106
841
164
2,004
7,776
2,907
0
250
7,526
0
22,180
W
Arachne
Ace306
Arachne
5,669
3,937
0
2,516
6,362
1,972
0
116
6,206
0
27,993
L
Neith
963
633
0
480
3,973
432
0
243
3,730
0
7,704
L
Thoth
Mikaalius
Thoth
2,581
619
0
480
5,266
1,063
0
3,661
1,605
12,560
0
L
5,260
2,187
0
3,295
6,722
3,229
510
0
6,662
0
28,962
W
2,874
1,105
0
501
5,878
2,028
0
0
5,878
0
22,169
W
Anhur
5,033
3,407
0
1,843
5,444
1,506
660
0
5,444
0
31,807
W
Chaac
nairolfx
Chaac
1,058
102
0
1,357
5,083
2,398
0
0
5,083
0
12,523
W
Anubis
5,097
700
0
4,489
6,222
2,879
0
2,095
3,797
36,617
0
L
Bellona
zemoni
Bellona
4,143
1,920
0
495
6,644
4,060
0
943
5,701
0
12,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,769
Gold Earned
28,964
184
Minions Killed
249
0
Camps Cleared
0
798,521
Distance Traveled
896,670
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,125
513
51
5
0
192,734
1
W
Arachne
5,224
522
51
5
0
197,906
1
L
Neith
4,432
443
9
1
0
103,127
1
L
Thoth
4,928
493
28
3
0
148,675
0
L
Kali
5,875
588
72
7
0
180,852
4
W
Thor
5,821
582
35
4
0
200,048
0
W
Anhur
6,343
634
57
6
0
179,841
0
W
Chaac
4,797
480
24
2
0
159,935
0
W
Anubis
6,779
678
82
8
0
158,940
0
L
Bellona
5,409
541
24
2
0
173,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role