Player Matchup

Aphrodite
Aphrodite
OldesTrickInBook
Aphrodite
Level 21
God Stats
10W - 6L
1,484 SR
Queue Stats
130W - 145L
1,398 Elo+
Solo
Hades
Hades
TrickyGeck0
Hades
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,038 Elo+
Solo
Fenrir
Fenrir
iKyZze
Fenrir
Level 42
God Stats
33W - 32L
1,586 SR
Queue Stats
631W - 596L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
meeshaz
Gilgamesh
Level 24
God Stats
23W - 10L
1,241 SR
Queue Stats
89W - 50L
1,862 Elo+
Solo
Izanami
Izanami
missparess
Izanami
Level 13
God Stats
3W - 3L
1,448 SR
Queue Stats
7W - 6L
1,354 Elo+
Party 1
Team Averages
Level 21
1,452 SR
1,420 Elo+

VS

Team Averages
Level 10
1,556 SR
1,428 Elo+
Serqet
Serqet
BEANTOWNXXL
Serqet
Level 7
God Stats
1W - 1L
1,726 SR
Queue Stats
11W - 12L
1,667 Elo+
Solo
Xbalanque
Xbalanque
Black_Governor
Xbalanque
Level 26
God Stats
81W - 88L
1,370 SR
Queue Stats
433W - 462L
1,354 Elo+
Solo
Ra
Ra
Canadian-Ninja9
Ra
Level 6
God Stats
39W - 27L
1,681 SR
Queue Stats
62W - 55L
1,437 Elo+
Solo
Sylvanus
Sylvanus
NuminousTaco
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,327 Elo+
Solo
Susano
Susano
ngokylong
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
16
6 / 2 / 9
10,597
558
12,808
12,492
6,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 7 / 2
9,296
489
4,494
13,260
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
iKyZze
Fenrir
16
2 / 3 / 2
9,557
503
4,766
13,102
6,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
meeshaz
Gilgamesh
18
9 / 2 / 1
12,172
641
9,746
16,955
9,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
missparess
Izanami
18
4 / 3 / 1
11,130
586
4,789
11,344
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
7 / 0 / 3
10,693
563
8,577
10,404
4,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Black_Governor
Xbalanque
12
4 / 8 / 1
7,952
419
8,560
13,647
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 4 / 2
9,517
501
9,658
8,684
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
NuminousTaco
Sylvanus
12
0 / 5 / 2
6,729
354
3,117
8,954
6,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Susano
ngokylong
Susano
11
1 / 6 / 1
7,056
371
2,993
13,607
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
23
Kills
17
17
Deaths
23
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
7
0
3
8.5
L
Xbalanque
Black_Governor
Xbalanque
4
8
1
0.56
L
5
4
2
1.5
L
Sylvanus
NuminousTaco
Sylvanus
0
5
2
0.2
W
Aphrodite
6
2
9
5.25
W
2
7
2
0.43
W
Fenrir
iKyZze
Fenrir
2
3
2
1
W
Gilgamesh
meeshaz
Gilgamesh
9
2
1
4.75
W
Izanami
missparess
Izanami
4
3
1
1.5
L
Susano
ngokylong
Susano
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,603
Damage
32,905
67,153
Taken
55,296
34,989
Mitigated
23,012
22,450
Healing
10,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
8,577
1,229
0
500
10,404
4,493
0
2,517
7,887
0
74,693
L
Xbalanque
Black_Governor
Xbalanque
8,560
4,772
464
2,272
13,647
4,382
540
5,105
8,542
0
40,348
L
9,658
1,426
634
1,467
8,684
3,186
138
4,448
4,236
54,590
0
L
Sylvanus
NuminousTaco
Sylvanus
3,117
925
168
1,102
8,954
6,452
164
3,122
5,832
15,350
2,144
W
Aphrodite
12,808
1,121
3,294
8,969
12,492
6,152
1,278
3,056
9,274
54,154
0
W
4,494
251
0
2,907
13,260
7,400
1,087
3,816
9,215
42,016
0
W
Fenrir
iKyZze
Fenrir
4,766
1,340
0
3,249
13,102
6,074
0
1,010
12,036
0
78,419
W
Gilgamesh
meeshaz
Gilgamesh
9,746
2,335
0
1,406
16,955
9,812
1,728
4,065
11,889
7,749
61,761
W
Izanami
missparess
Izanami
4,789
3,453
0
2,625
11,344
5,551
5,483
56
10,952
0
83,880
L
Susano
ngokylong
Susano
2,993
625
0
4,236
13,607
4,499
0
3,440
10,167
0
20,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,752
Gold Earned
41,947
580
Minions Killed
389
0
Camps Cleared
0
1,793,219
Distance Traveled
1,660,242
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,693
563
154
8
0
412,609
2
L
Xbalanque
7,952
419
68
4
0
299,618
1
L
Ra
9,517
501
100
5
0
353,050
0
L
Sylvanus
6,729
354
28
1
0
302,816
1
W
Aphrodite
10,597
558
91
5
0
367,259
2
W
Hades
9,296
489
83
4
0
292,782
1
W
Fenrir
9,557
503
118
6
0
411,691
0
W
Gilgamesh
12,172
641
137
7
0
364,971
1
W
Izanami
11,130
586
151
8
0
356,516
0
L
Susano
7,056
371
39
2
0
292,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role