Player Matchup

Izanami
Izanami
Lampard1220
Izanami
Level 13
God Stats
3W - 4L
1,522 SR
Queue Stats
7W - 6L
1,386 Elo+
Party 1
King Arthur
King Arthur
Madness66000
King Arthur
Level 29
God Stats
5W - 9L
1,376 SR
Queue Stats
121W - 85L
1,490 Elo+
Solo
Pele
Pele
RACO1412
Pele
Level 37
God Stats
2W - 4L
1,199 SR
Queue Stats
11W - 15L
1,405 Elo+
Party 1
Anhur
Anhur
Whisky_DuLumpen
Anhur
Level 26
God Stats
11W - 9L
1,506 SR
Queue Stats
32W - 30L
1,433 Elo+
Solo
Janus
Janus
raulpas4
Janus
Level 29
God Stats
17W - 23L
1,374 SR
Queue Stats
126W - 177L
1,381 Elo+
Solo
Team Averages
Level 27
1,395 SR
1,419 Elo+

VS

Team Averages
Level 10
1,399 SR
1,447 Elo+
Anhur
Anhur
DntCryBbyy
Anhur
Level 16
God Stats
0W - 2L
1,325 SR
Queue Stats
33W - 47L
1,475 Elo+
Solo
Osiris
Osiris
Jelksy93
Osiris
Level 18
God Stats
10W - 11L
1,474 SR
Queue Stats
160W - 164L
1,407 Elo+
Solo
Nemesis
Nemesis
PyroxiiD
Nemesis
Level 6
God Stats
0W - 3L
1,297 SR
Queue Stats
5W - 11L
1,355 Elo+
Solo
Kukulkan
Kukulkan
enkidu911
Kukulkan
Level 4
God Stats
0W - 1L
1,398 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Set
Set
szokelev
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lampard1220
Izanami
14
0 / 3 / 3
9,528
529
888
4,829
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Madness66000
King Arthur
17
11 / 1 / 8
11,466
637
9,059
10,222
9,203
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
17
16 / 2 / 7
11,834
657
9,038
10,779
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 3 / 2
9,961
553
6,344
8,451
2,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
raulpas4
Janus
15
4 / 0 / 7
10,251
570
8,235
8,142
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
5 / 5 / 1
8,450
469
5,927
9,990
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Jelksy93
Osiris
11
2 / 6 / 0
7,072
393
2,586
9,612
5,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
PyroxiiD
Nemesis
7
0 / 5 / 1
6,112
340
1,431
5,255
1,750
Kukulkan
enkidu911
Kukulkan
11
0 / 12 / 1
6,649
369
3,741
10,953
2,581
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 7 / 2
7,188
399
2,786
11,116
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
34
Kills
8
9
Deaths
35
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
5
5
1
1.1
L
Osiris
Jelksy93
Osiris
2
6
0
0.33
W
Izanami
Lampard1220
Izanami
0
3
3
0.5
W
King Arthur
Madness66000
King Arthur
11
1
8
15
L
Nemesis
PyroxiiD
Nemesis
0
5
1
0.1
W
Pele
16
2
7
9.75
W
3
3
2
1.33
L
Kukulkan
enkidu911
Kukulkan
0
12
1
0.04
W
Janus
raulpas4
Janus
4
0
7
7.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,564
Damage
16,471
42,423
Taken
46,926
20,239
Mitigated
15,785
8,684
Healing
2,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
5,927
1,400
0
415
9,990
2,641
0
2,019
7,971
0
36,995
L
Osiris
Jelksy93
Osiris
2,586
1,069
0
1,462
9,612
5,461
90
2,977
6,635
0
24,652
W
Izanami
Lampard1220
Izanami
888
425
0
466
4,829
1,545
7,621
0
4,829
0
40,734
W
King Arthur
Madness66000
King Arthur
9,059
1,836
0
1,375
10,222
9,203
264
581
9,641
7,895
58,602
L
Nemesis
PyroxiiD
Nemesis
1,431
457
0
0
5,255
1,750
216
1,334
3,921
0
17,976
W
Pele
9,038
2,729
0
3,486
10,779
4,240
2,968
54
10,725
0
64,685
W
6,344
4,654
0
1,473
8,451
2,642
2,755
3,106
5,345
0
49,329
L
Kukulkan
enkidu911
Kukulkan
3,741
696
0
303
10,953
2,581
252
718
10,235
25,122
0
W
Janus
raulpas4
Janus
8,235
241
125
1,759
8,142
2,609
2,447
0
8,142
58,243
0
L
2,786
1,196
0
700
11,116
3,352
0
2,372
8,744
0
31,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,040
Gold Earned
35,471
520
Minions Killed
262
0
Camps Cleared
0
1,730,490
Distance Traveled
1,264,437
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,450
469
74
4
0
241,147
0
L
Osiris
7,072
393
56
3
0
280,924
3
W
Izanami
9,528
529
106
6
0
259,423
0
W
King Arthur
11,466
637
119
7
0
331,714
2
L
Nemesis
6,112
340
38
2
0
168,529
0
W
Pele
11,834
657
116
6
0
413,140
0
W
Anhur
9,961
553
74
4
0
319,843
2
L
Kukulkan
6,649
369
47
3
0
241,584
0
W
Janus
10,251
570
105
6
0
406,370
0
L
Set
7,188
399
47
3
0
332,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role