Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
COPSHOOTBLACKMAN
Izanami
Level 13
God Stats
23W - 16L
1,458 SR
Queue Stats
99W - 100L
1,519 Elo+
Solo
Tiamat
Tiamat
GowonTV
Tiamat
Level 28
God Stats
33W - 24L
1,564 SR
Queue Stats
89W - 95L
1,369 Elo+
Solo
Ymir
Ymir
Noahtbrules
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
OmegaTy1473
Vulcan
Level 19
God Stats
8W - 3L
1,672 SR
Queue Stats
29W - 23L
1,528 Elo+
Solo
Team Averages
Level 18
1,539 SR
1,483 Elo+

VS

Team Averages
Level 6
1,482 SR
1,323 Elo+
Danzaburou
Danzaburou
Jet97185830
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,087 Elo+
Solo
Cupid
Cupid
KowBoii559
Cupid
Level 2
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 2L
1,210 Elo+
Solo
Sun Wukong
Sun Wukong
RSondors222
Sun Wukong
Level 17
God Stats
17W - 19L
1,372 SR
Queue Stats
132W - 172L
1,299 Elo+
Solo
Ares
Ares
VTapGetClapped
Ares
Level 7
God Stats
1W - 1L
1,744 SR
Queue Stats
41W - 45L
1,517 Elo+
Solo
Neith
Neith
sneakerdoodle1
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 1 / 3
7,956
530
3,628
9,719
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 1 / 3
9,428
629
4,592
8,054
2,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
GowonTV
Tiamat
14
3 / 1 / 2
8,672
578
7,340
7,127
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
0 / 6 / 0
5,212
347
554
4,790
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
14
2 / 1 / 2
8,555
570
6,155
4,375
1,617
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jet97185830
Danzaburou
9
2 / 4 / 3
6,380
425
3,575
8,167
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
10
1 / 2 / 3
6,437
429
2,845
5,515
1,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
RSondors222
Sun Wukong
12
3 / 2 / 1
7,622
508
4,614
9,792
4,212
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 2 / 0
7,488
499
4,401
9,072
8,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

2
0 / 2 / 1
4,577
305
44
1,219
194
Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
12
Kills
10
10
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
3
3.5
W
5
1
3
6.5
W
Tiamat
GowonTV
Tiamat
3
1
2
4
L
Danzaburou
Jet97185830
Danzaburou
2
4
3
0.88
L
Cupid
1
2
3
1.25
W
0
6
0
0
W
Vulcan
2
1
2
3
L
Sun Wukong
RSondors222
Sun Wukong
3
2
1
1.75
L
4
2
0
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,269
Damage
15,479
34,065
Taken
33,765
17,935
Mitigated
16,900
9,323
Healing
5,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,628
1,434
0
2,659
9,719
8,884
376
625
9,094
27,066
0
W
4,592
3,298
0
2,123
8,054
2,747
5,060
1,773
6,281
0
76,330
W
Tiamat
GowonTV
Tiamat
7,340
171
0
2,848
7,127
3,129
725
152
6,975
52,010
0
L
Danzaburou
Jet97185830
Danzaburou
3,575
1,054
0
766
8,167
2,581
0
5,532
2,185
0
23,028
L
Cupid
2,845
1,223
355
1,455
5,515
1,684
0
3,060
2,147
0
27,408
W
554
238
0
21
4,790
1,558
0
564
4,226
2,641
0
W
Vulcan
6,155
2,100
0
1,672
4,375
1,617
1,734
1,287
3,088
46,267
0
L
Sun Wukong
RSondors222
Sun Wukong
4,614
883
0
1,925
9,792
4,212
0
3,412
6,312
0
40,548
L
4,401
465
0
675
9,072
8,229
181
4,536
4,482
32,260
0
L
44
44
0
115
1,219
194
0
219
962
0
1,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,823
Gold Earned
32,504
407
Minions Killed
248
0
Camps Cleared
0
1,244,618
Distance Traveled
1,119,485
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,956
530
42
3
0
286,362
0
W
Izanami
9,428
629
169
11
0
288,312
3
W
Tiamat
8,672
578
102
7
0
277,595
1
L
Danzaburou
6,380
425
47
3
0
222,199
0
L
Cupid
6,437
429
58
4
0
246,288
0
W
Ymir
5,212
347
3
0
0
121,499
1
W
Vulcan
8,555
570
91
6
0
270,850
3
L
Sun Wukong
7,622
508
74
5
0
327,671
1
L
Ares
7,488
499
66
4
0
281,557
4
L
Neith
4,577
305
3
0
0
41,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role