Player Matchup

Vamana
Vamana
MommaGotCakes
Vamana
Level 18
God Stats
7W - 20L
1,368 SR
Queue Stats
185W - 236L
1,452 Elo+
Solo
Medusa
Medusa
grimSagely
Medusa
Level 57
God Stats
1W - 2L
1,554 SR
Queue Stats
10W - 22L
1,241 Elo+
Solo
Aphrodite
Aphrodite
temp-300977
Aphrodite
Level 155
God Stats
4W - 0L
1,500 SR
Queue Stats
107W - 106L
1,496 Elo+
Solo
Team Averages
Level 77
1,474 SR
1,396 Elo+

VS

Team Averages
Level 91
1,447 SR
1,446 Elo+
He Bo
He Bo
DAPPERDAN2354
He Bo
Level 27
God Stats
0W - 1L
1,381 SR
Queue Stats
15W - 11L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
ThatEndyPerson
Kuzenbo
Level 127
God Stats
0W - 4L
1,351 SR
Queue Stats
204W - 227L
1,376 Elo+
Solo
Heimdallr
Heimdallr
angelgc22
Heimdallr
Level 120
God Stats
3W - 4L
1,610 SR
Queue Stats
48W - 43L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 10
13,078
727
20,614
24,982
17,186
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
grimSagely
Medusa
17
9 / 4 / 6
13,315
740
12,966
18,775
8,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
temp-300977
Aphrodite
16
2 / 1 / 17
11,935
663
13,216
15,047
11,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 0
12,883
716
16,045
17,727
6,342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 6 / 5
10,220
568
8,635
19,699
23,468
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
angelgc22
Heimdallr
14
1 / 7 / 6
10,757
598
17,915
19,611
9,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
20
Kills
8
9
Deaths
20
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
7
7
0
1
W
9
4
10
3.5
L
0
6
5
0.42
L
Heimdallr
angelgc22
Heimdallr
1
7
6
0.57
W
Medusa
grimSagely
Medusa
9
4
6
3
W
Aphrodite
temp-300977
Aphrodite
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,796
Damage
42,595
58,804
Taken
57,037
36,324
Mitigated
39,114
33,748
Healing
7,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,045
1,162
476
3,311
17,727
6,342
500
2,731
14,996
33,564
0
W
20,614
11,307
1,165
5,690
24,982
17,186
1,009
11,065
13,917
0
53,741
L
8,635
2,847
0
1,130
19,699
23,468
0
4,400
15,299
31,728
0
L
Heimdallr
angelgc22
Heimdallr
17,915
10,333
0
2,324
19,611
9,304
719
6,263
13,348
0
60,818
W
Medusa
grimSagely
Medusa
12,966
4,617
0
5,987
18,775
8,046
1,799
8,534
10,241
0
64,957
W
Aphrodite
temp-300977
Aphrodite
13,216
1,455
9,965
10,941
15,047
11,092
744
5,699
9,348
57,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,328
Gold Earned
33,860
224
Minions Killed
154
0
Camps Cleared
0
1,104,985
Distance Traveled
834,158
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,883
716
35
2
0
268,781
2
W
Vamana
13,078
727
68
4
0
407,356
0
L
Kuzenbo
10,220
568
32
2
0
288,753
4
L
Heimdallr
10,757
598
87
5
0
276,624
2
W
Medusa
13,315
740
76
4
0
340,557
3
W
Aphrodite
11,935
663
80
4
0
357,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role