Player Matchup

The Morrigan
The Morrigan
KaiSuki
The Morrigan
Level 101
God Stats
14W - 0L
2,082 SR
Queue Stats
30W - 7L
1,796 Elo+
Party 2
Neith
Neith
Parshpop
Neith
Level 12
God Stats
22W - 3L
1,824 SR
Queue Stats
22W - 3L
1,775 Elo+
Party 2
Fenrir
Fenrir
TheVinpai
Fenrir
Level 67
God Stats
1W - 0L
1,730 SR
Queue Stats
26W - 6L
1,776 Elo+
Party 2
Team Averages
Level 60
1,878 SR
1,782 Elo+

VS

Team Averages
Level 52
1,631 SR
1,616 Elo+
Horus
Horus
ErektPeachez
Horus
Level 67
God Stats
26W - 12L
1,684 SR
Queue Stats
165W - 108L
1,629 Elo+
Party 1
Danzaburou
Danzaburou
WetterThan7Lakes
Danzaburou
Level 29
God Stats
35W - 22L
1,660 SR
Queue Stats
48W - 34L
1,609 Elo+
Party 1
He Bo
He Bo
carpit
He Bo
Level 59
God Stats
5W - 5L
1,549 SR
Queue Stats
155W - 93L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KaiSuki
The Morrigan
15
6 / 3 / 12
10,905
727
11,775
7,257
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Parshpop
Neith
16
5 / 1 / 12
11,003
734
12,126
8,019
2,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
TheVinpai
Fenrir
15
9 / 5 / 10
11,418
761
10,543
14,618
7,592
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 4
10,438
696
5,279
14,833
13,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
WetterThan7Lakes
Danzaburou
12
1 / 8 / 6
9,501
633
5,206
14,246
5,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
carpit
He Bo
11
3 / 7 / 4
9,767
651
9,995
13,743
4,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
20
Kills
8
9
Deaths
20
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
W
The Morrigan
KaiSuki
The Morrigan
6
3
12
4
W
Neith
Parshpop
Neith
5
1
12
11
W
Fenrir
TheVinpai
Fenrir
9
5
10
2.8
L
Danzaburou
WetterThan7Lakes
Danzaburou
1
8
6
0.5
L
He Bo
carpit
He Bo
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,444
Damage
20,480
29,894
Taken
42,822
13,288
Mitigated
23,671
3,858
Healing
6,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,279
2,151
608
2,700
14,833
13,455
34
4,124
10,709
0
21,178
W
The Morrigan
KaiSuki
The Morrigan
11,775
2,255
0
1,066
7,257
2,829
919
1,313
5,870
51,540
2,058
W
Neith
Parshpop
Neith
12,126
5,572
0
1,177
8,019
2,867
1,864
2,540
5,479
0
54,586
W
Fenrir
TheVinpai
Fenrir
10,543
2,700
0
1,615
14,618
7,592
312
6,806
7,812
0
31,573
L
Danzaburou
WetterThan7Lakes
Danzaburou
5,206
1,220
0
2,063
14,246
5,708
621
3,560
10,686
0
41,906
L
He Bo
carpit
He Bo
9,995
191
0
798
13,743
4,508
232
3,886
9,857
29,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,326
Gold Earned
29,706
192
Minions Killed
146
0
Camps Cleared
0
811,443
Distance Traveled
732,538
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,438
696
15
1
0
277,363
3
W
The Morrigan
10,905
727
65
4
0
268,413
6
W
Neith
11,003
734
99
7
0
247,988
2
W
Fenrir
11,418
761
28
2
0
295,042
3
L
Danzaburou
9,501
633
89
6
0
228,059
1
L
He Bo
9,767
651
42
3
0
227,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role