Player Matchup

Apollo
Apollo
Actiiv Ninja
Apollo
Level 25
God Stats
9W - 8L
1,431 SR
Queue Stats
18W - 20L
1,219 Elo+
Solo
Yemoja
Yemoja
BrainSmart21
Yemoja
Level 24
God Stats
10W - 10L
1,386 SR
Queue Stats
161W - 175L
1,292 Elo+
Solo
Tiamat
Tiamat
GowonTV
Tiamat
Level 28
God Stats
33W - 24L
1,549 SR
Queue Stats
89W - 95L
1,357 Elo+
Solo
Pele
Pele
I_C_GHOST
Pele
Level 24
God Stats
9W - 8L
1,566 SR
Queue Stats
33W - 40L
1,227 Elo+
Party 1
Gilgamesh
Gilgamesh
WynterCloud9
Gilgamesh
Level 24
God Stats
1W - 2L
1,200 SR
Queue Stats
18W - 21L
1,383 Elo+
Party 1
Team Averages
Level 25
1,426 SR
1,296 Elo+

VS

Team Averages
Level 13
1,542 SR
1,439 Elo+
Ares
Ares
FaZe_Blazer_OG
Ares
Level 28
God Stats
3W - 2L
1,725 SR
Queue Stats
96W - 111L
1,311 Elo+
Solo
Artemis
Artemis
MONTOYA4612
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,727 Elo+
Solo
Susano
Susano
TacoSnickerz
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 75L
1,314 Elo+
Solo
Ymir
Ymir
kikoninja45
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
l WolfKing l
Cthulhu
Level 6
God Stats
1W - 2L
1,484 SR
Queue Stats
2W - 6L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
1 / 2 / 1
6,342
529
2,256
9,368
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
9
0 / 2 / 2
5,581
465
1,758
6,988
2,297
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
GowonTV
Tiamat
13
2 / 0 / 2
7,648
637
2,888
4,121
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
12
5 / 3 / 4
7,384
615
7,979
6,352
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
WynterCloud9
Gilgamesh
11
5 / 4 / 3
7,040
587
5,565
6,789
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 5 / 3
6,120
510
3,382
9,729
4,868
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
MONTOYA4612
Artemis
12
4 / 1 / 0
7,014
585
8,981
5,686
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
9
0 / 1 / 1
5,537
461
1,198
6,401
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

1
0 / 0 / 0
2,304
192
0
0
0
Cthulhu
l WolfKing l
Cthulhu
7
1 / 6 / 1
5,025
419
4,127
10,121
4,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
9
11
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
1
2
1
0.75
W
Yemoja
0
2
2
0.5
L
4
5
3
1.1
W
Tiamat
GowonTV
Tiamat
2
0
2
3
W
Pele
5
3
4
2.33
L
Artemis
MONTOYA4612
Artemis
4
1
0
4
L
Susano
0
1
1
0.5
W
Gilgamesh
WynterCloud9
Gilgamesh
5
4
3
1.63
L
0
0
0
0
L
Cthulhu
l WolfKing l
Cthulhu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,446
Damage
17,688
33,618
Taken
31,937
12,586
Mitigated
13,897
9,789
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
2,256
1,276
0
3,079
9,368
2,206
642
285
9,083
0
33,742
W
Yemoja
1,758
792
2,114
1,081
6,988
2,297
306
494
6,404
15,832
0
L
3,382
229
70
2,605
9,729
4,868
0
460
9,231
16,032
0
W
Tiamat
GowonTV
Tiamat
2,888
538
0
1,954
4,121
1,899
2,634
1,138
2,814
38,969
0
W
Pele
7,979
2,480
0
1,202
6,352
1,993
380
2,709
3,523
0
30,984
L
Artemis
MONTOYA4612
Artemis
8,981
3,269
0
1,455
5,686
2,300
0
1,499
4,187
0
44,347
L
Susano
1,198
128
0
2,134
6,401
1,760
0
542
5,763
0
27,384
W
Gilgamesh
WynterCloud9
Gilgamesh
5,565
1,791
0
359
6,789
4,191
1,014
2,354
4,285
0
25,776
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
l WolfKing l
Cthulhu
4,127
927
0
934
10,121
4,969
0
1,807
8,110
10,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,995
Gold Earned
26,000
291
Minions Killed
188
0
Camps Cleared
0
1,163,718
Distance Traveled
820,071
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,342
529
59
5
0
215,295
0
W
Yemoja
5,581
465
20
2
0
212,260
0
L
Ares
6,120
510
25
2
0
174,372
0
W
Tiamat
7,648
637
108
9
0
227,845
1
W
Pele
7,384
615
47
4
0
259,814
0
L
Artemis
7,014
585
82
7
0
189,398
1
L
Susano
5,537
461
62
5
0
248,748
2
W
Gilgamesh
7,040
587
57
5
0
248,504
0
L
Ymir
2,304
192
0
0
0
0
0
L
Cthulhu
5,025
419
19
2
0
207,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role