Player Matchup

Ra
Ra
CoreTHR_
Ra
Level 136
God Stats
2W - 5L
1,652 SR
Queue Stats
113W - 157L
1,400 Elo+
Party 2
Tiamat
Tiamat
DavidTHR_314
Tiamat
Level 129
God Stats
0W - 2L
1,216 SR
Queue Stats
48W - 53L
1,749 Elo+
Party 2
Chang'e
Chang'e
Nanis_77
Chang'e
Level 28
God Stats
24W - 33L
1,485 SR
Queue Stats
108W - 147L
1,401 Elo+
Party 2
Team Averages
Level 98
1,451 SR
1,517 Elo+

VS

Team Averages
Level 10
1,500 SR
1,521 Elo+
King Arthur
King Arthur
BigTannerDad
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,695 Elo+
Party 1
Merlin
Merlin
BiggLatinDad
Merlin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,637 Elo+
Party 1
Artemis
Artemis
Despairjay
Artemis
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 5
10,847
723
8,087
16,478
6,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
13
4 / 9 / 6
10,759
717
11,555
15,241
8,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Nanis_77
Chang'e
13
3 / 8 / 6
9,978
665
3,945
14,503
4,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigTannerDad
King Arthur
14
5 / 7 / 14
11,432
762
8,833
16,762
11,925
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
17
16 / 4 / 7
13,161
877
21,789
14,010
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Despairjay
Artemis
14
3 / 3 / 15
10,865
724
10,636
9,844
3,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
13
Kills
24
24
Deaths
14
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigTannerDad
King Arthur
5
7
14
1.71
W
Merlin
16
4
7
4.88
L
6
7
5
1.21
L
Tiamat
4
9
6
0.78
W
Artemis
Despairjay
Artemis
3
3
15
3.5
L
Chang'e
Nanis_77
Chang'e
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,587
Damage
41,258
46,222
Taken
40,616
20,187
Mitigated
20,306
9,786
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigTannerDad
King Arthur
8,833
264
0
899
16,762
11,925
273
7,963
8,243
0
40,587
W
Merlin
21,789
1,919
166
3,492
14,010
4,854
712
8,355
5,189
57,635
0
L
8,087
311
772
2,958
16,478
6,618
0
7,595
8,422
35,734
404
L
Tiamat
11,555
1,112
0
2,110
15,241
8,923
111
6,839
8,041
34,026
0
W
Artemis
Despairjay
Artemis
10,636
2,216
855
2,860
9,844
3,527
2,738
5,966
3,574
0
56,115
L
Chang'e
Nanis_77
Chang'e
3,945
67
1,105
2,841
14,503
4,646
644
6,510
7,689
17,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,584
Gold Earned
35,458
138
Minions Killed
181
0
Camps Cleared
0
748,366
Distance Traveled
833,548
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,432
762
44
3
0
296,515
2
W
Merlin
13,161
877
62
4
0
266,202
4
L
Ra
10,847
723
59
4
0
272,547
1
L
Tiamat
10,759
717
47
3
0
239,564
0
W
Artemis
10,865
724
75
5
0
270,831
3
L
Chang'e
9,978
665
32
2
0
236,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role