Player Matchup

Tiamat
Tiamat
KingKahnFGC
Tiamat
Level 25
God Stats
22W - 21L
1,515 SR
Queue Stats
68W - 76L
1,505 Elo+
Solo
Geb
Geb
KronicToker406
Geb
Level 15
God Stats
1W - 1L
1,701 SR
Queue Stats
11W - 11L
1,607 Elo+
Solo
Terra
Terra
Pankuuuuuuun
Terra
Level 29
God Stats
8W - 19L
1,420 SR
Queue Stats
23W - 41L
1,355 Elo+
Solo
Izanami
Izanami
danni907
Izanami
Level 23
God Stats
41W - 56L
1,474 SR
Queue Stats
142W - 184L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
shapely-lathe2
Gilgamesh
Level 16
God Stats
15W - 26L
1,411 SR
Queue Stats
241W - 214L
1,523 Elo+
Solo
Team Averages
Level 22
1,504 SR
1,507 Elo+

VS

Team Averages
Level 35
1,690 SR
1,541 Elo+
Eset
Eset
Dapipipi
Eset
Level 28
God Stats
2W - 1L
1,397 SR
Queue Stats
120W - 106L
1,427 Elo+
Solo
Loki
Loki
Rhýmës
Loki
Level 26
God Stats
2W - 0L
1,846 SR
Queue Stats
17W - 15L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
Tomarer
Danzaburou
Level 23
God Stats
1W - 3L
1,402 SR
Queue Stats
35W - 27L
1,575 Elo+
Party 1
Artio
Artio
angela6969
Artio
Level 16
God Stats
4W - 3L
1,938 SR
Queue Stats
26W - 20L
1,567 Elo+
Party 1
Bellona
Bellona
sovve
Bellona
Level 81
God Stats
5W - 1L
1,867 SR
Queue Stats
34W - 26L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
4 / 4 / 3
11,450
545
11,433
12,973
7,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 6
9,215
439
6,784
13,929
13,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 5 / 2
9,352
445
8,988
19,963
20,299
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
danni907
Izanami
16
1 / 4 / 6
9,598
457
10,809
11,786
6,087
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
shapely-lathe2
Gilgamesh
15
4 / 9 / 1
9,579
456
10,559
19,985
8,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
5 / 5 / 6
11,108
529
13,028
12,748
4,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
18
9 / 1 / 3
11,492
547
11,350
15,575
6,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Tomarer
Danzaburou
17
7 / 5 / 5
11,614
553
16,821
19,239
6,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
14
0 / 1 / 6
8,868
422
1,056
10,012
5,793
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
sovve
Bellona
19
5 / 0 / 9
11,946
569
17,920
18,060
14,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
12
Kills
26
26
Deaths
12
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Eset
5
5
6
1.6
L
Tiamat
4
4
3
1.38
L
1
4
6
1
L
2
5
2
0.6
W
Loki
9
1
3
10.5
W
Danzaburou
Tomarer
Danzaburou
7
5
5
1.9
W
Artio
0
1
6
3
L
Izanami
danni907
Izanami
1
4
6
1
L
Gilgamesh
shapely-lathe2
Gilgamesh
4
9
1
0.5
W
Bellona
sovve
Bellona
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,573
Damage
60,175
78,636
Taken
75,634
55,717
Mitigated
38,112
15,468
Healing
24,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
13,028
879
1,044
2,420
12,748
4,803
692
5,764
6,683
65,987
0
L
Tiamat
11,433
1,560
0
2,148
12,973
7,636
119
3,416
9,290
74,475
0
L
6,784
1,060
0
1,053
13,929
13,161
415
3,619
10,210
28,711
0
L
8,988
1,190
1,476
8,240
19,963
20,299
0
1,429
18,464
52,663
0
W
Loki
11,350
5,400
0
5,120
15,575
6,318
55
3,097
12,416
0
73,815
W
Danzaburou
Tomarer
Danzaburou
16,821
9,270
0
8,148
19,239
6,794
1,604
5,999
13,146
0
96,866
W
Artio
1,056
109
223
1,639
10,012
5,793
340
3,184
6,815
11,505
0
L
Izanami
danni907
Izanami
10,809
6,117
0
1,465
11,786
6,087
697
1,682
10,072
0
71,591
L
Gilgamesh
shapely-lathe2
Gilgamesh
10,559
2,873
0
1,086
19,985
8,534
0
3,373
16,484
0
70,285
W
Bellona
sovve
Bellona
17,920
9,552
0
6,161
18,060
14,404
391
8,549
9,369
60
81,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,194
Gold Earned
55,028
543
Minions Killed
627
0
Camps Cleared
0
1,856,174
Distance Traveled
2,011,565
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,108
529
159
8
0
382,241
1
L
Tiamat
11,450
545
157
7
0
371,028
6
L
Geb
9,215
439
37
2
0
355,506
0
L
Terra
9,352
445
90
4
0
387,048
0
W
Loki
11,492
547
126
6
0
448,372
0
W
Danzaburou
11,614
553
152
7
0
346,693
2
W
Artio
8,868
422
23
1
0
342,160
0
L
Izanami
9,598
457
136
6
0
360,264
9
L
Gilgamesh
9,579
456
123
6
0
382,328
1
W
Bellona
11,946
569
167
8
0
492,099
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role