Player Matchup

Fafnir
Fafnir
BiggusYeetus
Fafnir
Level 112
God Stats
3W - 5L
1,475 SR
Queue Stats
46W - 32L
1,576 Elo+
Party 2
Cabrakan
Cabrakan
BupWitAdraKo54
Cabrakan
Level 124
God Stats
1W - 5L
1,579 SR
Queue Stats
68W - 59L
1,559 Elo+
Party 2
Ymir
Ymir
KocaineDawkinz
Ymir
Level 106
God Stats
22W - 15L
1,610 SR
Queue Stats
30W - 27L
1,561 Elo+
Party 2
Terra
Terra
MaximusYoinkus
Terra
Level 109
God Stats
3W - 4L
1,757 SR
Queue Stats
79W - 61L
1,596 Elo+
Party 2
Ganesha
Ganesha
MiKilla711
Ganesha
Level 127
God Stats
27W - 20L
1,641 SR
Queue Stats
54W - 40L
1,591 Elo+
Party 2
Team Averages
Level 116
1,612 SR
1,577 Elo+

VS

Team Averages
Level 101
1,402 SR
1,500 Elo+
Achilles
Achilles
ErrantSeraph
Achilles
Level 117
God Stats
17W - 25L
1,417 SR
Queue Stats
291W - 273L
1,494 Elo+
Party 1
Poseidon
Poseidon
FatLaughingMan
Poseidon
Level 43
God Stats
1W - 3L
1,336 SR
Queue Stats
44W - 60L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
RV571
Gilgamesh
Level 95
God Stats
1W - 3L
1,364 SR
Queue Stats
35W - 32L
1,528 Elo+
Party 1
Izanami
Izanami
TheOldWolfMAster
Izanami
Level 108
God Stats
6W - 6L
1,360 SR
Queue Stats
241W - 248L
1,572 Elo+
Solo
Thoth
Thoth
nandy1382
Thoth
Level 141
God Stats
4W - 4L
1,534 SR
Queue Stats
399W - 429L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
4 / 1 / 16
10,563
1,056
9,059
10,096
11,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
17
13 / 1 / 11
11,081
1,108
16,161
14,881
10,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 17
10,409
1,041
12,395
12,355
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 1 / 13
10,269
1,027
12,855
12,157
6,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
MiKilla711
Ganesha
18
0 / 0 / 25
9,881
988
10,356
14,026
14,813
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Team 1 Tickets

301

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ErrantSeraph
Achilles
14
2 / 2 / 1
8,944
894
9,795
12,526
16,137
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
15
0 / 6 / 3
8,831
883
13,407
9,323
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
RV571
Gilgamesh
14
0 / 6 / 4
8,417
842
13,359
20,765
16,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 10 / 4
8,400
840
11,869
15,114
4,716
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Thoth
nandy1382
Thoth
14
2 / 5 / 1
8,836
884
9,620
9,509
2,152
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
17
29
Kills
4
4
Deaths
29
82
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
1
16
12
W
Cabrakan
13
1
11
18.5
L
Achilles
ErrantSeraph
Achilles
2
2
1
1.25
L
Poseidon
0
6
3
0.25
W
4
1
17
12.5
W
8
1
13
14.5
W
Ganesha
MiKilla711
Ganesha
0
0
25
12.5
L
Gilgamesh
RV571
Gilgamesh
0
6
4
0.33
L
0
10
4
0.2
L
Thoth
nandy1382
Thoth
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,826
Damage
58,050
63,515
Taken
67,237
48,971
Mitigated
42,482
20,250
Healing
5,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
9,059
4,202
477
4,045
10,096
11,098
0
2,909
7,035
24,483
0
W
Cabrakan
16,161
3,141
0
3,284
14,881
10,692
0
4,475
10,202
23,041
0
L
Achilles
ErrantSeraph
Achilles
9,795
3,696
238
1,303
12,526
16,137
0
10,490
1,571
0
15,575
L
Poseidon
13,407
607
0
306
9,323
2,833
0
8,325
798
39,259
0
W
12,395
1,805
1,727
2,467
12,355
6,148
0
5,288
6,761
30,885
0
W
12,855
2,309
2,850
4,103
12,157
6,220
0
4,165
7,853
26,484
0
W
Ganesha
MiKilla711
Ganesha
10,356
735
0
1,297
14,026
14,813
0
5,153
8,637
30,095
0
L
Gilgamesh
RV571
Gilgamesh
13,359
2,989
138
1,481
20,765
16,644
0
17,507
2,836
0
27,272
L
11,869
7,192
123
734
15,114
4,716
0
14,018
680
0
28,825
L
Thoth
nandy1382
Thoth
9,620
764
471
775
9,509
2,152
0
8,875
526
19,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,203
Gold Earned
43,428
192
Minions Killed
168
9
Camps Cleared
3
927,022
Distance Traveled
860,728
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,563
1,056
41
4
0
186,418
0
W
Cabrakan
11,081
1,108
29
3
2
179,330
0
L
Achilles
8,944
894
12
1
0
197,346
0
L
Poseidon
8,831
883
76
8
0
164,810
0
W
Ymir
10,409
1,041
79
8
1
177,739
0
W
Terra
10,269
1,027
39
4
6
187,945
0
W
Ganesha
9,881
988
4
0
0
195,590
0
L
Gilgamesh
8,417
842
13
1
0
175,503
0
L
Izanami
8,400
840
43
4
1
156,148
0
L
Thoth
8,836
884
24
2
2
166,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role