Player Matchup

Ah Muzen Cab
Ah Muzen Cab
LibertaliaRed
Ah Muzen Cab
Level 36
God Stats
5W - 5L
1,618 SR
Queue Stats
106W - 80L
1,626 Elo+
Party 2
Raijin
Raijin
LilDiabetus8403
Raijin
Level 26
God Stats
6W - 6L
1,863 SR
Queue Stats
79W - 69L
1,675 Elo+
Solo
Cerberus
Cerberus
ShadowDragon022
Cerberus
Level 29
God Stats
10W - 8L
1,537 SR
Queue Stats
104W - 77L
1,632 Elo+
Party 2
Horus
Horus
homelessbean
Horus
Level 25
God Stats
1W - 2L
1,468 SR
Queue Stats
72W - 53L
1,622 Elo+
Party 2
Loki
Loki
lLockl
Loki
Level 26
God Stats
20W - 10L
1,766 SR
Queue Stats
73W - 63L
1,601 Elo+
Party 2
Team Averages
Level 28
1,650 SR
1,631 Elo+

VS

Team Averages
Level 37
1,714 SR
1,674 Elo+
Neith
Neith
Bobtheskull8991
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,656 Elo+
Solo
Odin
Odin
K-oalaz-
Odin
Level 8
God Stats
3W - 2L
1,770 SR
Queue Stats
23W - 19L
1,653 Elo+
Solo
Ra
Ra
Sxlano_
Ra
Level 24
God Stats
16W - 8L
1,729 SR
Queue Stats
183W - 184L
1,651 Elo+
Solo
Bakasura
Bakasura
ionicmercury398
Bakasura
Level 8
God Stats
3W - 1L
1,719 SR
Queue Stats
73W - 47L
1,834 Elo+
Party 1
Loki
Loki
rubendelao
Loki
Level 140
God Stats
5W - 0L
1,851 SR
Queue Stats
266W - 249L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LibertaliaRed
Ah Muzen Cab
9
2 / 3 / 0
5,899
454
3,688
7,443
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
0 / 2 / 0
7,702
592
1,271
3,394
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
12
0 / 3 / 1
6,615
509
2,940
9,046
4,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 4
5,799
446
3,236
9,102
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Loki
lLockl
Loki
10
3 / 3 / 2
6,632
510
4,189
6,810
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,369
490
7,650
6,109
1,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odin
10
3 / 1 / 3
6,773
521
2,614
5,775
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 0 / 1
8,986
691
1,177
3,795
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
14
4 / 1 / 0
8,139
626
6,809
8,853
4,851
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 0 / 1
7,011
539
5,327
6,304
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
13
13
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
W
Odin
3
1
3
4.5
L
Ah Muzen Cab
LibertaliaRed
Ah Muzen Cab
2
3
0
0.67
L
0
2
0
0
L
Cerberus
0
3
1
0.17
W
1
0
1
1.5
L
0
2
4
1
W
Bakasura
4
1
0
4
L
Loki
lLockl
Loki
3
3
2
1.33
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,324
Damage
23,577
35,795
Taken
30,836
15,178
Mitigated
13,213
10,954
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,650
3,032
0
916
6,109
1,705
0
0
6,109
0
50,877
W
Odin
2,614
1,094
0
1,576
5,775
3,351
0
0
5,775
0
11,370
L
Ah Muzen Cab
LibertaliaRed
Ah Muzen Cab
3,688
1,666
0
2,125
7,443
1,889
42
0
7,443
0
31,543
L
1,271
0
0
924
3,394
1,065
0
1,177
2,217
62,923
0
L
Cerberus
2,940
516
0
2,611
9,046
4,911
0
0
7,765
37,385
0
W
1,177
96
191
1,620
3,795
1,500
0
1,271
2,524
82,572
0
L
3,236
1,479
479
2,174
9,102
5,829
19
0
9,102
0
11,917
W
Bakasura
6,809
4,325
0
5,254
8,853
4,851
856
2,491
5,913
0
37,711
L
Loki
lLockl
Loki
4,189
909
0
2,641
6,810
1,484
0
0
6,522
0
29,072
W
5,327
1,545
0
2,129
6,304
1,806
0
0
6,304
0
32,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,647
Gold Earned
37,278
375
Minions Killed
476
0
Camps Cleared
0
1,269,322
Distance Traveled
1,274,007
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,369
490
98
8
0
207,702
5
W
Odin
6,773
521
26
2
0
241,334
2
L
Ah Muzen Cab
5,899
454
59
5
0
251,553
2
L
Raijin
7,702
592
143
11
0
239,495
3
L
Cerberus
6,615
509
95
7
0
220,781
2
W
Ra
8,986
691
175
13
0
256,690
7
L
Horus
5,799
446
25
2
0
256,316
5
W
Bakasura
8,139
626
112
9
0
265,204
0
L
Loki
6,632
510
53
4
0
301,177
1
W
Loki
7,011
539
65
5
0
303,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role