Player Matchup

Ravana
Ravana
Mordjan
Ravana
Level 16
God Stats
6W - 9L
1,527 SR
Queue Stats
79W - 75L
1,426 Elo+
Solo
Chaac
Chaac
Striker71001
Chaac
Level 8
God Stats
11W - 15L
1,421 SR
Queue Stats
328W - 327L
1,280 Elo+
Solo
Osiris
Osiris
doting-dignity1
Osiris
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,245 Elo+
Solo
Janus
Janus
i__Q_Q
Janus
Level 29
God Stats
6W - 9L
1,502 SR
Queue Stats
142W - 141L
1,544 Elo+
Solo
Hachiman
Hachiman
psyco4602
Hachiman
Level 10
God Stats
3W - 10L
1,279 SR
Queue Stats
96W - 110L
1,251 Elo+
Solo
Team Averages
Level 14
1,446 SR
1,349 Elo+

VS

Team Averages
Level 14
1,552 SR
1,465 Elo+
Cerberus
Cerberus
DantegUlUpA
Cerberus
Level 16
God Stats
3W - 3L
1,560 SR
Queue Stats
5W - 4L
1,382 Elo+
Party 1
Ra
Ra
KOTILAlNEN
Ra
Level 16
God Stats
6W - 3L
1,524 SR
Queue Stats
111W - 123L
1,410 Elo+
Solo
Hades
Hades
SNGColdslayr
Hades
Level 7
God Stats
3W - 3L
1,583 SR
Queue Stats
4W - 4L
1,419 Elo+
Solo
Loki
Loki
mynameisgabriel6
Loki
Level 17
God Stats
14W - 14L
1,594 SR
Queue Stats
15W - 16L
1,357 Elo+
Party 1
Anhur
Anhur
sx-Neko-xs
Anhur
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
137W - 94L
1,759 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Mordjan
Ravana
17
6 / 5 / 3
10,943
497
12,375
15,594
7,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
5 / 2 / 7
11,206
509
9,383
14,204
6,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 9 / 4
8,409
382
2,391
14,167
11,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
i__Q_Q
Janus
19
16 / 4 / 5
12,616
573
22,121
16,000
5,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
psyco4602
Hachiman
14
1 / 5 / 4
9,563
435
5,543
14,006
4,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DantegUlUpA
Cerberus
15
7 / 4 / 2
10,716
487
11,171
14,433
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 8 / 8
9,513
432
5,235
13,771
8,416
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
3 / 6 / 1
10,532
479
7,050
16,621
6,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
4 / 8 / 1
10,504
477
5,109
12,714
4,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
20
9 / 3 / 2
15,321
696
16,753
20,807
8,442
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
29
Kills
23
25
Deaths
29
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DantegUlUpA
Cerberus
7
4
2
2
W
0
8
8
0.5
L
Ravana
Mordjan
Ravana
6
5
3
1.5
W
3
6
1
0.58
L
5
2
7
4.25
L
1
9
4
0.33
L
Janus
i__Q_Q
Janus
16
4
5
4.63
W
4
8
1
0.56
L
Hachiman
psyco4602
Hachiman
1
5
4
0.6
W
Anhur
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,813
Damage
45,318
73,971
Taken
78,346
34,451
Mitigated
38,953
15,318
Healing
22,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DantegUlUpA
Cerberus
11,171
647
0
2,534
14,433
11,340
116
2,992
11,271
43,812
0
W
5,235
1,476
723
1,950
13,771
8,416
38
4,769
8,776
37,057
0
L
Ravana
Mordjan
Ravana
12,375
2,573
0
4,382
15,594
7,277
586
5,608
9,986
0
58,396
W
7,050
1,515
0
3,419
16,621
6,599
205
5,288
11,051
43,878
0
L
9,383
3,875
0
4,808
14,204
6,202
3,179
2,925
11,279
0
51,611
L
2,391
1,333
0
225
14,167
11,147
491
5,936
8,231
0
27,423
L
Janus
i__Q_Q
Janus
22,121
1,595
74
3,097
16,000
5,277
700
5,577
10,423
85,022
0
W
5,109
917
0
1,516
12,714
4,156
1,799
4,628
7,926
0
46,573
L
Hachiman
psyco4602
Hachiman
5,543
4,116
0
2,732
14,006
4,548
1,504
3,410
10,596
0
52,294
W
Anhur
16,753
10,501
0
12,247
20,807
8,442
5,283
3,442
17,201
0
159,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,737
Gold Earned
56,586
481
Minions Killed
534
0
Camps Cleared
0
1,907,967
Distance Traveled
1,764,159
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,716
487
61
3
0
354,202
3
W
Ra
9,513
432
70
3
0
321,144
0
L
Ravana
10,943
497
108
5
0
388,060
2
W
Hades
10,532
479
86
4
0
357,775
2
L
Chaac
11,206
509
109
5
0
379,963
2
L
Osiris
8,409
382
42
2
0
360,958
0
L
Janus
12,616
573
136
6
0
414,488
6
W
Loki
10,504
477
85
4
0
386,446
0
L
Hachiman
9,563
435
86
4
0
364,498
2
W
Anhur
15,321
696
232
11
0
344,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role