Player Matchup

Chaac
Chaac
AGN Vade V4
Chaac
Level 97
God Stats
1W - 1L
1,547 SR
Queue Stats
17W - 22L
1,419 Elo+
Party 2
Anubis
Anubis
Dr ZoDi
Anubis
Level 129
God Stats
0W - 2L
1,152 SR
Queue Stats
13W - 16L
1,486 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Parlox315
Tsukuyomi
Level 66
God Stats
15W - 18L
1,370 SR
Queue Stats
216W - 220L
1,421 Elo+
Solo
Sol
Sol
hobohunter169
Sol
Level 122
God Stats
4W - 10L
1,342 SR
Queue Stats
581W - 606L
1,437 Elo+
Solo
Fafnir
Fafnir
jadi59
Fafnir
Level 108
God Stats
5W - 11L
1,509 SR
Queue Stats
364W - 356L
1,414 Elo+
Solo
Team Averages
Level 104
1,384 SR
1,435 Elo+

VS

Team Averages
Level 95
1,488 SR
1,408 Elo+
Hades
Hades
NaniStalkah808
Hades
Level 104
God Stats
4W - 3L
1,561 SR
Queue Stats
135W - 139L
1,457 Elo+
Solo
Bellona
Bellona
PJStevens1
Bellona
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 40L
1,495 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TRLandis1
Ah Muzen Cab
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 35L
1,319 Elo+
Party 1
Ganesha
Ganesha
clannishflame9
Ganesha
Level 87
God Stats
9W - 2L
1,671 SR
Queue Stats
47W - 45L
1,333 Elo+
Party 1
Nemesis
Nemesis
xxTrex1218xx
Nemesis
Level 104
God Stats
1W - 4L
1,209 SR
Queue Stats
38W - 35L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 7
8,443
422
9,344
23,942
22,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anubis
Dr ZoDi
Anubis
16
3 / 6 / 7
10,051
503
11,834
16,761
8,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Parlox315
Tsukuyomi
17
10 / 6 / 4
11,072
554
13,116
17,917
6,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 6 / 7
9,877
494
14,668
18,063
5,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
jadi59
Fafnir
17
2 / 3 / 5
10,824
541
8,680
17,450
16,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 3
10,862
543
14,996
16,760
7,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
PJStevens1
Bellona
17
2 / 3 / 10
11,782
589
13,031
18,320
14,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
TRLandis1
Ah Muzen Cab
15
6 / 6 / 6
9,622
481
14,226
12,491
4,035
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 4 / 11
8,398
420
8,839
13,139
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
xxTrex1218xx
Nemesis
19
12 / 1 / 6
11,766
588
16,171
15,224
7,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
63
21
Kills
27
27
Deaths
21
30
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
6
7
1.25
L
Anubis
Dr ZoDi
Anubis
3
6
7
1.08
W
6
7
3
1.07
W
Bellona
PJStevens1
Bellona
2
3
10
2.33
L
Tsukuyomi
Parlox315
Tsukuyomi
10
6
4
2
W
Ah Muzen Cab
TRLandis1
Ah Muzen Cab
6
6
6
1.5
W
1
4
11
1.63
L
2
6
7
0.92
L
Fafnir
jadi59
Fafnir
2
3
5
1.5
W
Nemesis
xxTrex1218xx
Nemesis
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,642
Damage
67,263
94,133
Taken
75,934
59,148
Mitigated
43,917
35,880
Healing
19,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,344
2,285
0
8,808
23,942
22,428
179
6,871
16,943
0
24,307
L
Anubis
Dr ZoDi
Anubis
11,834
1,082
0
6,346
16,761
8,157
0
4,046
12,487
64,810
0
W
14,996
853
180
5,823
16,760
7,437
55
9,165
7,595
63,589
0
W
Bellona
PJStevens1
Bellona
13,031
3,191
0
2,727
18,320
14,893
0
9,318
9,002
574
57,911
L
Tsukuyomi
Parlox315
Tsukuyomi
13,116
3,010
0
5,302
17,917
6,853
16
5,101
12,617
0
69,802
W
Ah Muzen Cab
TRLandis1
Ah Muzen Cab
14,226
6,237
0
3,642
12,491
4,035
1,659
6,361
6,130
0
48,607
W
8,839
760
0
927
13,139
10,534
441
4,893
8,246
23,368
0
L
14,668
6,124
0
9,022
18,063
5,612
975
4,764
13,225
73,143
0
L
Fafnir
jadi59
Fafnir
8,680
2,617
0
6,402
17,450
16,098
0
2,792
14,472
64,953
4,158
W
Nemesis
xxTrex1218xx
Nemesis
16,171
8,737
0
5,872
15,224
7,018
614
5,229
9,995
0
72,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,267
Gold Earned
52,430
495
Minions Killed
455
0
Camps Cleared
0
1,753,514
Distance Traveled
1,855,721
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,443
422
23
1
0
375,365
2
L
Anubis
10,051
503
110
6
0
309,774
1
W
Hades
10,862
543
120
6
0
338,879
5
W
Bellona
11,782
589
128
6
0
395,281
0
L
Tsukuyomi
11,072
554
106
5
0
394,019
0
W
Ah Muzen Cab
9,622
481
88
4
0
347,490
0
W
Ganesha
8,398
420
11
1
0
371,871
4
L
Sol
9,877
494
138
7
0
323,541
0
L
Fafnir
10,824
541
118
6
0
350,815
2
W
Nemesis
11,766
588
108
5
0
402,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role