Player Matchup

King Arthur
King Arthur
AJHouck
King Arthur
Level 24
God Stats
12W - 7L
1,700 SR
Queue Stats
101W - 95L
1,548 Elo+
Solo
Chiron
Chiron
Drowzzy
Chiron
Level 7
God Stats
6W - 2L
1,653 SR
Queue Stats
13W - 11L
1,383 Elo+
Party 1
Sobek
Sobek
JuuvyJr
Sobek
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 23L
1,683 Elo+
Party 1
Zeus
Zeus
MageGoBrrr
Zeus
Level 29
God Stats
2W - 1L
1,211 SR
Queue Stats
114W - 103L
1,565 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wood445
Tsukuyomi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,502 Elo+
Solo
Team Averages
Level 29
1,513 SR
1,536 Elo+

VS

Team Averages
Level 24
1,505 SR
1,541 Elo+
Hel
Hel
AndreaRxse
Hel
Level 25
God Stats
7W - 7L
1,528 SR
Queue Stats
182W - 162L
1,493 Elo+
Solo
Heimdallr
Heimdallr
Clipz247
Heimdallr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 61L
1,601 Elo+
Solo
Pele
Pele
Sparzly
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
TrembleFour
Sun Wukong
Level 23
God Stats
3W - 6L
1,500 SR
Queue Stats
66W - 75L
1,518 Elo+
Solo
Ganesha
Ganesha
tuitionalboar
Ganesha
Level 17
God Stats
41W - 33L
1,496 SR
Queue Stats
306W - 342L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AJHouck
King Arthur
11
5 / 2 / 1
6,711
671
5,238
6,772
3,257
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Drowzzy
Chiron
10
11 / 2 / 2
6,711
671
6,844
4,642
1,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
JuuvyJr
Sobek
10
3 / 1 / 12
6,949
695
5,766
8,439
5,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 2 / 1
6,237
624
3,230
4,086
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
Wood445
Tsukuyomi
10
4 / 3 / 2
6,398
640
3,685
6,183
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
5,982
598
2,463
5,714
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Clipz247
Heimdallr
8
1 / 7 / 2
5,551
555
3,062
7,200
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
Sparzly
Pele
10
4 / 4 / 2
6,046
605
6,524
8,461
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
TrembleFour
Sun Wukong
9
1 / 5 / 1
5,256
526
1,144
5,880
2,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
8
0 / 5 / 4
5,021
502
1,464
7,619
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
24
Kills
10
10
Deaths
24
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AJHouck
King Arthur
5
2
1
2.75
L
4
3
1
1.5
L
Heimdallr
Clipz247
Heimdallr
1
7
2
0.29
W
Chiron
Drowzzy
Chiron
11
2
2
6
W
Sobek
JuuvyJr
Sobek
3
1
12
9
W
1
2
1
0.75
L
Pele
Sparzly
Pele
4
4
2
1.25
L
Sun Wukong
TrembleFour
Sun Wukong
1
5
1
0.3
W
Tsukuyomi
Wood445
Tsukuyomi
4
3
2
1.67
L
Ganesha
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,763
Damage
14,657
30,122
Taken
34,874
12,965
Mitigated
11,173
9,764
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AJHouck
King Arthur
5,238
983
0
1,479
6,772
3,257
0
438
6,334
0
33,581
L
2,463
0
334
1,549
5,714
1,587
168
1,951
3,763
27,528
0
L
Heimdallr
Clipz247
Heimdallr
3,062
1,349
0
568
7,200
1,651
64
2,730
4,470
0
10,214
W
Chiron
Drowzzy
Chiron
6,844
5,125
773
791
4,642
1,432
164
476
4,166
0
26,668
W
Sobek
JuuvyJr
Sobek
5,766
1,239
0
4,484
8,439
5,206
0
404
8,035
18,507
0
W
3,230
651
0
923
4,086
1,116
493
1,837
2,249
37,025
0
L
Pele
Sparzly
Pele
6,524
2,525
0
839
8,461
2,329
0
2,880
5,581
0
32,289
L
Sun Wukong
TrembleFour
Sun Wukong
1,144
250
0
329
5,880
2,262
0
0
5,880
0
22,879
W
Tsukuyomi
Wood445
Tsukuyomi
3,685
842
0
1,314
6,183
1,954
49
772
5,411
0
22,178
L
Ganesha
1,464
292
0
1,254
7,619
3,344
238
1,435
6,184
9,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,006
Gold Earned
27,856
271
Minions Killed
199
0
Camps Cleared
0
906,414
Distance Traveled
935,539
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,711
671
67
7
0
188,022
3
L
Hel
5,982
598
64
6
0
185,903
1
L
Heimdallr
5,551
555
26
3
0
176,882
2
W
Chiron
6,711
671
58
6
0
169,828
0
W
Sobek
6,949
695
11
1
0
183,707
0
W
Zeus
6,237
624
76
8
0
175,113
1
L
Pele
6,046
605
61
6
0
205,249
1
L
Sun Wukong
5,256
526
44
4
0
169,038
0
W
Tsukuyomi
6,398
640
59
6
0
189,744
0
L
Ganesha
5,021
502
4
0
0
198,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role