Player Matchup

Cupid
Cupid
 
Cupid
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Assasin_DePy
Kukulkan
Level 4
God Stats
0W - 3L
1,342 SR
Queue Stats
12W - 20L
1,342 Elo+
Party 2
Cerberus
Cerberus
BuuGiii_
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 153L
1,618 Elo+
Party 2
Bakasura
Bakasura
ReyFrukt
Bakasura
Level 101
God Stats
6W - 5L
1,471 SR
Queue Stats
252W - 255L
1,537 Elo+
Party 2
Bellona
Bellona
gio21py
Bellona
Level 5
God Stats
2W - 4L
1,395 SR
Queue Stats
31W - 58L
1,377 Elo+
Party 2
Team Averages
Level 31
1,442 SR
1,475 Elo+

VS

Team Averages
Level 33
1,398 SR
1,472 Elo+
Guan Yu
Guan Yu
KarmaLime573739
Guan Yu
Level 21
God Stats
1W - 0L
1,311 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Chiron
Chiron
Nawtmysmurf
Chiron
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,688 Elo+
Party 1
Loki
Loki
S-h-a-d-d-o-w
Loki
Level 128
God Stats
1W - 3L
1,125 SR
Queue Stats
47W - 48L
1,509 Elo+
Party 1
Yemoja
Yemoja
Wauta
Yemoja
Level 4
God Stats
2W - 1L
1,304 SR
Queue Stats
2W - 3L
1,174 Elo+
Party 1
Ra
Ra
getitdone2001
Ra
Level 5
God Stats
2W - 0L
1,750 SR
Queue Stats
5W - 3L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 4 / 0
5,608
467
1,712
6,338
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Assasin_DePy
Kukulkan
9
0 / 7 / 1
5,485
457
2,385
6,686
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
BuuGiii_
Cerberus
9
1 / 2 / 1
5,699
475
2,170
5,893
2,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
ReyFrukt
Bakasura
12
2 / 2 / 1
6,869
572
3,638
8,365
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
gio21py
Bellona
8
0 / 5 / 0
5,050
421
2,803
7,954
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
6,777
565
5,019
6,778
5,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
12
2 / 0 / 5
7,105
592
4,571
7,095
2,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
5 / 0 / 4
8,030
669
6,024
6,205
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
Wauta
Yemoja
9
0 / 1 / 1
5,473
456
379
2,304
1,101
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
8 / 3 / 2
7,744
645
7,731
6,931
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
20
20
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
4
0
0.25
L
Kukulkan
Assasin_DePy
Kukulkan
0
7
1
0.07
L
Cerberus
BuuGiii_
Cerberus
1
2
1
0.75
W
5
0
0
5
W
Chiron
2
0
5
4.5
L
Bakasura
ReyFrukt
Bakasura
2
2
1
1.25
W
5
0
4
7
W
Yemoja
Wauta
Yemoja
0
1
1
0.5
W
8
3
2
3
L
Bellona
gio21py
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,708
Damage
23,724
35,236
Taken
29,313
13,818
Mitigated
13,197
4,658
Healing
12,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,712
447
28
1,699
6,338
1,819
0
982
5,356
0
24,909
L
Kukulkan
Assasin_DePy
Kukulkan
2,385
528
0
0
6,686
2,183
0
4,180
2,506
18,326
0
L
Cerberus
BuuGiii_
Cerberus
2,170
170
0
974
5,893
2,981
0
1,908
3,955
15,774
0
W
5,019
711
0
2,781
6,778
5,630
0
394
6,180
115
25,863
W
Chiron
4,571
1,380
182
2,465
7,095
2,057
220
678
6,375
0
43,546
L
Bakasura
ReyFrukt
Bakasura
3,638
3,176
0
1,775
8,365
3,101
0
1,040
7,325
0
35,733
W
6,024
770
0
4,025
6,205
2,131
0
346
5,697
0
55,445
W
Yemoja
Wauta
Yemoja
379
137
718
289
2,304
1,101
0
643
1,621
8,878
0
W
7,731
931
474
2,004
6,931
2,278
220
2,204
4,508
49,160
0
L
Bellona
gio21py
Bellona
2,803
1,054
0
182
7,954
3,734
270
115
7,382
0
16,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,711
Gold Earned
35,129
275
Minions Killed
359
0
Camps Cleared
0
1,138,225
Distance Traveled
1,144,988
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,608
467
62
5
0
206,420
0
L
Kukulkan
5,485
457
48
4
0
174,612
0
L
Cerberus
5,699
475
38
3
0
234,110
0
W
Guan Yu
6,777
565
48
4
0
236,650
0
W
Chiron
7,105
592
84
7
0
237,843
5
L
Bakasura
6,869
572
97
8
0
280,081
0
W
Loki
8,030
669
115
10
0
272,835
6
W
Yemoja
5,473
456
23
2
0
173,710
4
W
Ra
7,744
645
89
7
0
223,950
4
L
Bellona
5,050
421
30
3
0
243,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role