Player Matchup

Sol
Sol
BoiBobbyBo
Sol
Level 29
God Stats
31W - 29L
1,472 SR
Queue Stats
59W - 58L
1,360 Elo+
Solo
Cerberus
Cerberus
DJdrybones
Cerberus
Level 12
God Stats
3W - 2L
1,152 SR
Queue Stats
17W - 34L
1,321 Elo+
Party 1
Mercury
Mercury
Fire_King7001
Mercury
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 190L
1,392 Elo+
Party 1
Tyr
Tyr
Goose Of War219
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 30L
1,270 Elo+
Party 1
Jormungandr
Jormungandr
bacodog1
Jormungandr
Level 16
God Stats
2W - 1L
1,330 SR
Queue Stats
6W - 11L
1,231 Elo+
Party 1
Team Averages
Level 20
1,391 SR
1,315 Elo+

VS

Team Averages
Level 25
1,429 SR
1,387 Elo+
Artio
Artio
Kitsune_Skylar
Artio
Level 24
God Stats
11W - 8L
1,646 SR
Queue Stats
232W - 279L
1,480 Elo+
Party 2
Horus
Horus
ReverendSloth0
Horus
Level 29
God Stats
0W - 2L
1,283 SR
Queue Stats
139W - 183L
1,451 Elo+
Party 2
Arachne
Arachne
Type100kb
Arachne
Level 28
God Stats
35W - 43L
1,498 SR
Queue Stats
191W - 228L
1,410 Elo+
Party 2
Set
Set
dark-hunter5566
Set
Level 16
God Stats
3W - 6L
1,285 SR
Queue Stats
3W - 8L
1,163 Elo+
Solo
Zeus
Zeus
rob_png
Zeus
Level 29
God Stats
19W - 31L
1,431 SR
Queue Stats
151W - 192L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 4 / 0
10,979
610
20,335
12,271
4,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
DJdrybones
Cerberus
12
2 / 11 / 5
8,087
449
8,511
21,084
9,578
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Mercury
14
5 / 6 / 5
8,962
498
7,104
8,846
2,344
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 5 / 3
7,888
438
5,213
12,298
7,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
bacodog1
Jormungandr
13
4 / 3 / 3
8,292
461
7,244
8,651
4,642
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 12
8,749
486
6,725
11,756
11,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 6 / 13
8,276
460
5,458
11,452
5,014
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Type100kb
Arachne
14
11 / 4 / 5
9,987
555
10,009
11,843
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 10 / 2
8,856
492
11,896
17,837
8,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
rob_png
Zeus
12
3 / 6 / 4
8,034
446
12,125
12,739
3,849
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
62
27
Kills
26
29
Deaths
27
16
Assists
36
Player
Kills
Deaths
Assists
KDA
W
14
4
0
3.5
W
Cerberus
DJdrybones
Cerberus
2
11
5
0.41
W
Mercury
5
6
5
1.25
W
2
5
3
0.7
L
5
1
12
11
L
3
6
13
1.58
L
Arachne
Type100kb
Arachne
11
4
5
3.38
W
Jormungandr
bacodog1
Jormungandr
4
3
3
1.83
L
4
10
2
0.5
L
Zeus
rob_png
Zeus
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,407
Damage
46,213
63,150
Taken
65,627
28,666
Mitigated
34,576
15,377
Healing
20,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,335
7,697
0
4,987
12,271
4,150
5,878
2,532
9,739
63,596
0
W
Cerberus
DJdrybones
Cerberus
8,511
1,963
0
5,979
21,084
9,578
1,842
4,867
16,217
40,641
0
W
Mercury
7,104
3,540
0
0
8,846
2,344
35
3,790
5,056
0
30,096
W
5,213
1,089
0
3,622
12,298
7,952
0
3,616
8,682
0
27,156
L
6,725
1,434
1,008
4,760
11,756
11,778
724
6,097
5,659
23,184
0
L
5,458
3,586
791
2,184
11,452
5,014
915
4,753
6,699
0
15,379
L
Arachne
Type100kb
Arachne
10,009
6,064
1,099
3,850
11,843
5,160
1,749
4,512
7,331
0
33,237
W
Jormungandr
bacodog1
Jormungandr
7,244
1,284
423
366
8,651
4,642
0
4,045
4,606
32,087
0
L
11,896
7,111
119
2,242
17,837
8,775
0
15,341
2,496
0
42,713
L
Zeus
rob_png
Zeus
12,125
1,463
496
4,119
12,739
3,849
1,005
5,387
7,352
55,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,208
Gold Earned
43,902
384
Minions Killed
258
0
Camps Cleared
0
1,565,905
Distance Traveled
1,458,386
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,979
610
114
6
0
296,129
0
W
Cerberus
8,087
449
95
5
0
222,103
0
W
Mercury
8,962
498
65
4
0
358,080
3
W
Tyr
7,888
438
37
2
0
331,244
1
L
Artio
8,749
486
34
2
0
329,058
2
L
Horus
8,276
460
19
1
0
253,064
1
L
Arachne
9,987
555
55
3
0
336,373
0
W
Jormungandr
8,292
461
73
4
0
358,349
0
L
Set
8,856
492
68
4
0
278,672
0
L
Zeus
8,034
446
82
5
0
261,219
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role