Player Matchup

Ra
Ra
DOMINATORH24
Ra
Level 89
God Stats
2W - 0L
1,721 SR
Queue Stats
88W - 102L
1,443 Elo+
Party 2
Ymir
Ymir
Illloveyou_
Ymir
Level 27
God Stats
35W - 42L
1,501 SR
Queue Stats
52W - 65L
1,436 Elo+
Party 2
Kali
Kali
Verbal-Is-Keyser
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 67L
1,354 Elo+
Party 3
Achilles
Achilles
millertime17
Achilles
Level 78
God Stats
4W - 6L
1,513 SR
Queue Stats
280W - 294L
1,377 Elo+
Party 3
Chiron
Chiron
rifler1321
Chiron
Level 45
God Stats
4W - 4L
1,311 SR
Queue Stats
148W - 148L
1,393 Elo+
Party 3
Team Averages
Level 53
1,509 SR
1,400 Elo+

VS

Team Averages
Level 50
1,518 SR
1,447 Elo+
Ares
Ares
ATOMIC fusion22
Ares
Level 67
God Stats
26W - 19L
1,731 SR
Queue Stats
304W - 318L
1,474 Elo+
Party 4
Merlin
Merlin
BTant2610
Merlin
Level 82
God Stats
2W - 2L
1,747 SR
Queue Stats
128W - 109L
1,545 Elo+
Party 1
Arachne
Arachne
HeyItsDemmy
Arachne
Level 44
God Stats
0W - 2L
1,181 SR
Queue Stats
37W - 68L
1,264 Elo+
Solo
Heimdallr
Heimdallr
Tat2edMonk
Heimdallr
Level 16
God Stats
0W - 2L
1,271 SR
Queue Stats
43W - 52L
1,332 Elo+
Party 4
Amaterasu
Amaterasu
TheDemonTv
Amaterasu
Level 43
God Stats
15W - 8L
1,657 SR
Queue Stats
27W - 16L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 4
12,086
636
13,859
10,437
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

17
15 / 1 / 6
11,927
628
16,287
12,883
7,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 5 / 5
10,724
564
3,357
14,874
6,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
millertime17
Achilles
17
5 / 2 / 1
11,260
593
8,121
13,591
12,498
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
rifler1321
Chiron
18
6 / 1 / 13
11,260
593
14,070
14,709
5,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 1
8,391
442
5,889
22,521
11,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
BTant2610
Merlin
16
3 / 5 / 2
9,513
501
15,327
12,686
4,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
HeyItsDemmy
Arachne
11
4 / 7 / 1
8,290
436
6,703
11,830
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
Tat2edMonk
Heimdallr
12
1 / 10 / 0
7,489
394
5,757
15,219
4,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
TheDemonTv
Amaterasu
14
0 / 5 / 2
8,266
435
3,097
13,651
12,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
36
Kills
9
9
Deaths
36
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Merlin
BTant2610
Merlin
3
5
2
0.8
W
8
0
4
10
L
Arachne
HeyItsDemmy
Arachne
4
7
1
0.64
W
15
1
6
18
L
Heimdallr
Tat2edMonk
Heimdallr
1
10
0
0.1
L
Amaterasu
TheDemonTv
Amaterasu
0
5
2
0.2
W
2
5
5
0.9
W
Achilles
millertime17
Achilles
5
2
1
2.75
W
Chiron
rifler1321
Chiron
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,694
Damage
36,773
66,494
Taken
75,907
36,008
Mitigated
37,858
25,721
Healing
11,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,889
38
453
3,364
22,521
11,597
0
9,251
13,082
23,096
0
L
Merlin
BTant2610
Merlin
15,327
787
0
793
12,686
4,623
0
5,300
6,984
62,610
0
W
13,859
1,771
566
7,123
10,437
4,133
1,475
5,357
4,602
74,992
0
L
Arachne
HeyItsDemmy
Arachne
6,703
3,636
0
2,518
11,830
4,212
0
5,330
6,232
0
28,798
W
16,287
1,793
1,062
2,188
12,883
7,582
1,343
2,271
10,570
50,837
0
L
Heimdallr
Tat2edMonk
Heimdallr
5,757
2,163
0
2,081
15,219
4,831
0
8,766
6,437
0
40,901
L
Amaterasu
TheDemonTv
Amaterasu
3,097
1,599
0
2,323
13,651
12,595
0
599
13,026
0
39,691
W
3,357
1,813
0
3,014
14,874
6,382
0
3,801
10,835
0
79,007
W
Achilles
millertime17
Achilles
8,121
2,814
0
4,331
13,591
12,498
2,072
2,686
10,635
0
58,138
W
Chiron
rifler1321
Chiron
14,070
6,128
859
6,578
14,709
5,413
2,996
5,919
8,636
0
90,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,257
Gold Earned
41,949
643
Minions Killed
356
0
Camps Cleared
0
1,910,942
Distance Traveled
1,624,918
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,391
442
24
1
0
351,410
4
L
Merlin
9,513
501
138
7
0
340,852
0
W
Ra
12,086
636
151
8
0
371,789
1
L
Arachne
8,290
436
55
3
0
300,524
0
W
Ymir
11,927
628
78
4
0
499,428
1
L
Heimdallr
7,489
394
57
3
0
281,859
0
L
Amaterasu
8,266
435
82
4
0
350,273
2
W
Kali
10,724
564
144
8
0
364,936
2
W
Achilles
11,260
593
127
7
0
320,092
1
W
Chiron
11,260
593
143
8
0
354,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role