Player Matchup

Sun Wukong
Sun Wukong
AceAmp01
Sun Wukong
Level 88
God Stats
3W - 4L
1,203 SR
Queue Stats
522W - 503L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
HiDrip
Cthulhu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,397 Elo+
Party 4
Heimdallr
Heimdallr
Lunchabelz
Heimdallr
Level 67
God Stats
2W - 2L
1,424 SR
Queue Stats
51W - 47L
1,518 Elo+
Party 4
Thanatos
Thanatos
Niixta
Thanatos
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 62L
1,601 Elo+
Party 4
Chang'e
Chang'e
Thepeacemaker94
Chang'e
Level 107
God Stats
3W - 7L
1,535 SR
Queue Stats
308W - 317L
1,595 Elo+
Party 1
Team Averages
Level 89
1,432 SR
1,530 Elo+

VS

Team Averages
Level 94
1,632 SR
1,517 Elo+
Chaac
Chaac
ChopToad
Chaac
Level 121
God Stats
4W - 5L
1,673 SR
Queue Stats
342W - 302L
1,616 Elo+
Party 2
Susano
Susano
Lbzv
Susano
Level 57
God Stats
1W - 1L
1,805 SR
Queue Stats
20W - 17L
1,482 Elo+
Party 2
Bacchus
Bacchus
Meli0das121
Bacchus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 194L
1,521 Elo+
Party 3
Scylla
Scylla
ThanksGoobysoft
Scylla
Level 100
God Stats
1W - 3L
1,435 SR
Queue Stats
23W - 20L
1,475 Elo+
Party 2
Chernobog
Chernobog
dixmanegamer
Chernobog
Level 103
God Stats
1W - 1L
1,750 SR
Queue Stats
305W - 283L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AceAmp01
Sun Wukong
18
0 / 4 / 5
10,748
512
6,304
12,188
9,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
HiDrip
Cthulhu
12
0 / 4 / 12
8,477
404
6,262
13,253
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
Lunchabelz
Heimdallr
16
1 / 4 / 4
9,946
474
5,827
14,844
5,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Niixta
Thanatos
17
10 / 4 / 6
10,987
523
16,991
17,150
6,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 1 / 4
11,965
570
12,845
18,599
7,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChopToad
Chaac
17
3 / 3 / 0
10,862
517
8,532
14,794
12,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
Lbzv
Susano
15
1 / 7 / 5
9,186
437
7,701
14,349
4,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Meli0das121
Bacchus
14
3 / 3 / 9
10,110
481
9,519
16,603
15,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 5 / 5
10,474
499
11,912
11,889
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
dixmanegamer
Chernobog
19
4 / 1 / 10
11,897
567
12,409
12,828
4,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
46
19
Kills
17
17
Deaths
19
31
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AceAmp01
Sun Wukong
0
4
5
0.63
L
Chaac
ChopToad
Chaac
3
3
0
1
W
Cthulhu
HiDrip
Cthulhu
0
4
12
1.5
L
Susano
Lbzv
Susano
1
7
5
0.5
W
Heimdallr
Lunchabelz
Heimdallr
1
4
4
0.75
L
Bacchus
Meli0das121
Bacchus
3
3
9
2.5
W
Thanatos
Niixta
Thanatos
10
4
6
3.25
L
6
5
5
1.7
W
8
1
4
10
L
Chernobog
dixmanegamer
Chernobog
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,229
Damage
50,073
76,034
Taken
70,463
40,114
Mitigated
39,958
35,036
Healing
17,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AceAmp01
Sun Wukong
6,304
1,359
0
3,240
12,188
9,878
720
535
11,653
0
78,546
L
Chaac
ChopToad
Chaac
8,532
1,437
0
4,678
14,794
12,342
504
1,820
12,931
0
73,296
W
Cthulhu
HiDrip
Cthulhu
6,262
483
0
1,602
13,253
10,304
393
3,487
9,712
18,922
0
L
Susano
Lbzv
Susano
7,701
1,198
0
600
14,349
4,622
0
4,110
10,077
0
56,672
W
Heimdallr
Lunchabelz
Heimdallr
5,827
2,942
0
4,876
14,844
5,932
1,390
5,545
9,255
0
60,895
L
Bacchus
Meli0das121
Bacchus
9,519
1,260
0
2,721
16,603
15,223
0
4,701
11,776
25,994
0
W
Thanatos
Niixta
Thanatos
16,991
5,450
0
13,918
17,150
6,854
0
3,414
13,690
0
63,260
L
11,912
1,114
0
1,172
11,889
2,917
210
4,661
6,934
56,592
0
W
12,845
1,116
2,373
9,027
18,599
7,146
1,369
7,824
10,293
85,741
0
L
Chernobog
dixmanegamer
Chernobog
12,409
9,097
0
7,942
12,828
4,854
542
3,156
9,638
0
101,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,123
Gold Earned
52,529
561
Minions Killed
565
0
Camps Cleared
0
1,906,926
Distance Traveled
1,997,880
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,748
512
157
7
0
393,586
0
L
Chaac
10,862
517
168
8
0
372,817
4
W
Cthulhu
8,477
404
15
1
0
386,217
2
L
Susano
9,186
437
92
4
0
410,341
1
W
Heimdallr
9,946
474
129
6
0
319,253
3
L
Bacchus
10,110
481
30
1
0
420,579
4
W
Thanatos
10,987
523
94
4
0
414,514
2
L
Scylla
10,474
499
102
5
0
382,065
3
W
Chang'e
11,965
570
166
8
0
393,356
3
L
Chernobog
11,897
567
173
8
0
412,078
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role