Player Matchup

Fenrir
Fenrir
HNC-Carnage
Fenrir
Level 107
God Stats
87W - 85L
1,488 SR
Queue Stats
473W - 475L
1,476 Elo+
Party 1
Aphrodite
Aphrodite
HNC-CodeRed
Aphrodite
Level 126
God Stats
72W - 51L
1,630 SR
Queue Stats
847W - 800L
1,479 Elo+
Party 1
Sol
Sol
HNC-Drxmatic
Sol
Level 105
God Stats
22W - 18L
1,555 SR
Queue Stats
475W - 492L
1,473 Elo+
Party 1
Horus
Horus
HNC-Nitroxygen
Horus
Level 87
God Stats
16W - 14L
1,529 SR
Queue Stats
806W - 793L
1,492 Elo+
Party 1
Loki
Loki
HNC-Zechbell22
Loki
Level 148
God Stats
184W - 123L
1,549 SR
Queue Stats
600W - 583L
1,478 Elo+
Party 1
Team Averages
Level 115
1,550 SR
1,480 Elo+

VS

Team Averages
Level 106
1,543 SR
1,535 Elo+
Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Observant-_-
Baron Samedi
Level 109
God Stats
3W - 5L
1,684 SR
Queue Stats
555W - 519L
1,490 Elo+
Solo
Achilles
Achilles
R3C0NFIGURDTWIX
Achilles
Level 101
God Stats
1W - 0L
1,258 SR
Queue Stats
14W - 17L
1,506 Elo+
Solo
Heimdallr
Heimdallr
Woostahh
Heimdallr
Level 109
God Stats
6W - 4L
1,561 SR
Queue Stats
354W - 320L
1,536 Elo+
Party 2
Ares
Ares
skillithead3
Ares
Level 69
God Stats
34W - 22L
1,714 SR
Queue Stats
84W - 72L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 6 / 1
9,938
552
8,874
15,233
5,959
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
HNC-CodeRed
Aphrodite
15
1 / 6 / 4
9,436
524
6,911
12,564
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 5 / 0
9,643
536
7,628
13,796
3,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

1
0 / 0 / 0
3,584
199
0
0
0
16
3 / 3 / 5
9,498
528
10,979
13,354
8,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 6 / 4
9,657
537
2,812
13,913
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Observant-_-
Baron Samedi
16
6 / 3 / 6
10,392
577
12,152
10,504
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
16
3 / 3 / 6
10,128
563
9,474
10,951
9,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
Woostahh
Heimdallr
19
5 / 1 / 2
11,372
632
9,235
11,556
4,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
3 / 0 / 8
9,733
541
6,249
12,071
8,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
13
Kills
20
20
Deaths
13
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
6
4
0.83
L
Fenrir
8
6
1
1.42
L
Aphrodite
HNC-CodeRed
Aphrodite
1
6
4
0.5
L
1
5
0
0.2
L
0
0
0
0
L
3
3
5
1.83
W
Baron Samedi
Observant-_-
Baron Samedi
6
3
6
3
W
Achilles
3
3
6
2
W
Heimdallr
Woostahh
Heimdallr
5
1
2
6
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,392
Damage
39,922
54,947
Taken
58,995
23,673
Mitigated
31,826
22,435
Healing
19,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,812
1,894
0
195
13,913
5,330
0
396
13,517
0
66,963
L
Fenrir
8,874
1,250
0
4,793
15,233
5,959
0
4,850
9,951
0
47,533
L
Aphrodite
HNC-CodeRed
Aphrodite
6,911
138
1,570
6,136
12,564
4,932
0
7,158
4,898
51,231
0
L
7,628
1,851
0
6,322
13,796
3,974
1,138
2,816
10,934
71,925
0
L
0
0
0
0
0
0
0
0
0
0
0
L
10,979
2,202
0
3,614
13,354
8,808
582
2,753
9,828
0
51,461
W
Baron Samedi
Observant-_-
Baron Samedi
12,152
996
1,255
4,178
10,504
4,214
0
1,719
8,785
60,817
0
W
Achilles
9,474
3,361
0
3,233
10,951
9,653
462
643
10,308
0
43,212
W
Heimdallr
Woostahh
Heimdallr
9,235
5,311
0
5,972
11,556
4,430
3,839
6,997
4,559
0
86,900
W
6,249
73
618
3,637
12,071
8,199
0
4,784
7,287
25,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,099
Gold Earned
51,282
403
Minions Killed
500
0
Camps Cleared
0
1,360,980
Distance Traveled
1,765,057
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,657
537
111
6
0
366,531
5
L
Fenrir
9,938
552
75
4
0
352,428
5
L
Aphrodite
9,436
524
110
6
0
304,438
1
L
Sol
9,643
536
127
7
0
344,620
4
L
Horus
3,584
199
0
0
0
0
0
L
Loki
9,498
528
91
5
0
359,494
4
W
Baron Samedi
10,392
577
118
7
0
332,961
7
W
Achilles
10,128
563
90
5
0
346,817
3
W
Heimdallr
11,372
632
146
8
0
326,021
1
W
Ares
9,733
541
35
2
0
392,727
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role