Player Matchup

Sobek
Sobek
Gold II
AirCurb
Sobek
Gold II
Level 49
God Stats
3W - 5L
1,551 SR
Queue Stats
27W - 27L
1,612 MMR
Solo
Raijin
Raijin
Gold II
CrazedAlaska
Raijin
Gold II
Level 158
God Stats
3W - 5L
1,578 SR
Queue Stats
31W - 27L
1,752 MMR
Party 1
Athena
Athena
Gold II
DavidKingV
Athena
Gold II
Level 120
God Stats
11W - 9L
1,805 SR
Queue Stats
174W - 175L
1,556 MMR
Solo
Danzaburou
Danzaburou
Bronze III
EliteVZ
Danzaburou
Bronze III
Level 30
God Stats
0W - 2L
1,424 SR
Queue Stats
1W - 3L
1,554 MMR
Solo
Awilix
Awilix
Gold V
cfHatter
Awilix
Gold V
Level 141
God Stats
13W - 10L
1,590 SR
Queue Stats
68W - 75L
1,285 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,589 SR
1,552 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,549 SR
1,551 MMR
Nox
Nox
Gold III
DVidjill
Nox
Gold III
Level 157
God Stats
6W - 9L
1,349 SR
Queue Stats
307W - 315L
1,548 MMR
Solo
Hun Batz
Hun Batz
Gold III
FeralVtech
Hun Batz
Gold III
Level 122
God Stats
5W - 7L
1,600 SR
Queue Stats
157W - 152L
1,518 MMR
Solo
Freya
Freya
Platinum V
Rossconator
Freya
Platinum V
Level 127
God Stats
79W - 72L
1,661 SR
Queue Stats
841W - 852L
1,585 MMR
Solo
Nike
Nike
Gold III
TTVThApocalyps3
Nike
Gold III
Level 99
God Stats
11W - 7L
1,572 SR
Queue Stats
41W - 31L
1,505 MMR
Solo
Cerberus
Cerberus
Bronze III
turnshavetabled
Cerberus
Bronze III
Level 30
God Stats
3W - 4L
1,562 SR
Queue Stats
38W - 47L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AirCurb
Sobek
14
1 / 5 / 10
9,654
508
8,285
19,612
20,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
17
6 / 6 / 9
10,253
540
16,816
13,943
5,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
DavidKingV
Athena
17
5 / 2 / 2
10,320
543
10,968
20,686
12,765
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
EliteVZ
Danzaburou
14
1 / 6 / 0
8,694
458
4,402
12,549
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
cfHatter
Awilix
16
6 / 4 / 6
9,825
517
9,406
11,842
4,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshYemojaSetJanusApollo

VS

Bans
TiamatKing ArthurGuan YuNemesisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 8
9,063
477
10,234
10,319
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
FeralVtech
Hun Batz
16
6 / 6 / 5
10,248
539
9,250
14,423
4,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
12 / 3 / 6
12,573
662
18,808
16,657
6,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 3 / 8
10,409
548
14,718
17,170
9,414
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
15
1 / 2 / 9
9,858
519
9,108
17,973
8,915
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
59
19
Kills
23
23
Deaths
19
27
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sobek
AirCurb
Sobek
1
5
10
1.2
L
Raijin
6
6
9
1.75
W
1
5
8
1
L
Athena
DavidKingV
Athena
5
2
2
3
L
Danzaburou
EliteVZ
Danzaburou
1
6
0
0.17
W
Hun Batz
FeralVtech
Hun Batz
6
6
5
1.42
W
12
3
6
5
W
3
3
8
2.33
L
Awilix
cfHatter
Awilix
6
4
6
2.25
W
Cerberus
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,877
Damage
62,118
78,632
Taken
76,542
46,813
Mitigated
33,963
17,183
Healing
22,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AirCurb
Sobek
8,285
846
0
2,726
19,612
20,204
0
11,381
7,656
17,242
0
L
Raijin
16,816
1,282
246
3,476
13,943
5,669
72
5,269
8,542
78,004
0
W
10,234
852
0
287
10,319
3,800
0
4,993
5,142
56,339
0
L
Athena
DavidKingV
Athena
10,968
2,566
0
8,591
20,686
12,765
0
8,521
12,131
63,937
0
L
Danzaburou
EliteVZ
Danzaburou
4,402
1,643
0
1,779
12,549
3,729
0
9,298
3,231
0
49,287
W
Hun Batz
FeralVtech
Hun Batz
9,250
3,221
0
3,736
14,423
4,981
138
6,162
7,992
0
63,519
W
18,808
6,010
0
9,902
16,657
6,853
794
5,656
10,957
93,181
0
W
14,718
1,776
0
3,605
17,170
9,414
0
8,714
8,390
7,932
62,542
L
Awilix
cfHatter
Awilix
9,406
2,739
0
365
11,842
4,446
0
4,964
6,750
0
66,284
W
Cerberus
9,108
502
0
4,684
17,973
8,915
0
9,227
7,992
37,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,746
Gold Earned
52,151
524
Minions Killed
539
0
Camps Cleared
0
1,768,314
Distance Traveled
1,827,473
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,654
508
18
1
0
381,997
10
L
Raijin
10,253
540
146
8
0
315,871
3
W
Nox
9,063
477
110
6
0
353,215
5
L
Athena
10,320
543
140
7
0
381,269
3
L
Danzaburou
8,694
458
112
6
0
305,282
5
W
Hun Batz
10,248
539
107
6
0
389,721
3
W
Freya
12,573
662
135
7
0
351,567
5
W
Nike
10,409
548
126
7
0
360,729
1
L
Awilix
9,825
517
108
6
0
383,895
3
W
Cerberus
9,858
519
61
3
0
372,241
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role