Player Matchup

Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
CoinPlant
Mercury
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
297W - 237L
1,603 Elo+
Party 4
Ymir
Ymir
HexDeadlock
Ymir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 50L
1,479 Elo+
Party 2
Poseidon
Poseidon
Ripuapart
Poseidon
Level 121
God Stats
7W - 2L
1,608 SR
Queue Stats
129W - 125L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
nanabeee
Gilgamesh
Level 29
God Stats
1W - 1L
1,481 SR
Queue Stats
6W - 9L
1,454 Elo+
Party 4
Team Averages
Level 82
1,518 SR
1,511 Elo+

VS

Team Averages
Level 50
1,588 SR
1,528 Elo+
Merlin
Merlin
OG Grim1512
Merlin
Level 20
God Stats
3W - 2L
1,772 SR
Queue Stats
22W - 18L
1,567 Elo+
Party 3
Odin
Odin
OGiPOPPIE
Odin
Level 118
God Stats
717W - 672L
1,639 SR
Queue Stats
749W - 711L
1,600 Elo+
Party 3
Ares
Ares
Sathurnus
Ares
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Suitablename
Sun Wukong
Level 44
God Stats
0W - 4L
1,319 SR
Queue Stats
48W - 67L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
Taaru04
Danzaburou
Level 21
God Stats
0W - 1L
1,711 SR
Queue Stats
176W - 189L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
10 / 2 / 7
9,718
572
13,694
10,241
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
CoinPlant
Mercury
14
4 / 4 / 6
8,846
520
7,555
12,569
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
3 / 2 / 15
8,675
510
8,516
12,164
7,821
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Ripuapart
Poseidon
18
9 / 2 / 5
10,899
641
13,782
7,120
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
nanabeee
Gilgamesh
13
0 / 2 / 0
7,530
443
3,870
11,914
9,493
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 6 / 5
9,147
538
6,946
10,248
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
12
5 / 3 / 2
8,183
481
4,521
10,599
4,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ares
10
1 / 8 / 1
7,142
420
6,229
16,970
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
Suitablename
Sun Wukong
15
2 / 1 / 1
8,810
518
8,524
12,103
7,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Taaru04
Danzaburou
11
0 / 8 / 1
7,071
416
7,741
13,937
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
26
Kills
11
12
Deaths
26
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
2
7
6.75
W
Mercury
CoinPlant
Mercury
4
4
6
1.75
W
3
2
15
5.25
L
Merlin
3
6
5
0.92
L
Odin
5
3
2
2
W
Poseidon
Ripuapart
Poseidon
9
2
5
5.75
L
Ares
1
8
1
0.19
L
Sun Wukong
Suitablename
Sun Wukong
2
1
1
2.5
L
Danzaburou
Taaru04
Danzaburou
0
8
1
0.06
W
Gilgamesh
nanabeee
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,417
Damage
33,961
54,008
Taken
63,857
29,366
Mitigated
31,123
14,921
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,694
6,484
0
3,001
10,241
4,414
3,349
3,390
6,753
0
57,913
W
Mercury
CoinPlant
Mercury
7,555
3,722
0
4,806
12,569
5,088
27
2,837
9,554
0
61,523
W
8,516
1,368
1,329
2,124
12,164
7,821
542
4,649
7,419
29,521
0
L
Merlin
6,946
354
0
1,767
10,248
3,612
0
2,403
7,669
55,517
0
L
Odin
4,521
1,387
0
1,992
10,599
4,822
0
4,392
5,972
0
28,825
W
Poseidon
Ripuapart
Poseidon
13,782
760
0
1,067
7,120
2,550
0
1,688
5,272
77,353
0
L
Ares
6,229
201
552
1,694
16,970
10,312
0
8,963
7,783
19,145
0
L
Sun Wukong
Suitablename
Sun Wukong
8,524
1,841
0
6,094
12,103
7,959
0
409
11,672
0
54,811
L
Danzaburou
Taaru04
Danzaburou
7,741
3,315
0
2,231
13,937
4,418
0
5,358
8,463
0
37,998
W
Gilgamesh
nanabeee
Gilgamesh
3,870
665
0
2,594
11,914
9,493
418
75
11,835
0
37,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,668
Gold Earned
40,353
479
Minions Killed
357
0
Camps Cleared
0
1,707,195
Distance Traveled
1,483,986
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,718
572
102
6
0
307,887
2
W
Mercury
8,846
520
98
6
0
376,267
1
W
Ymir
8,675
510
42
2
0
310,485
4
L
Merlin
9,147
538
106
6
0
313,827
3
L
Odin
8,183
481
61
4
0
269,232
1
W
Poseidon
10,899
641
170
10
0
364,133
1
L
Ares
7,142
420
28
2
0
293,702
2
L
Sun Wukong
8,810
518
103
6
0
329,507
2
L
Danzaburou
7,071
416
59
3
0
277,718
0
W
Gilgamesh
7,530
443
67
4
0
348,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role