Player Matchup

Serqet
Serqet
AnisRhammar
Serqet
Level 28
God Stats
1W - 0L
1,810 SR
Queue Stats
64W - 8L
2,131 Elo+
Party 2
Ra
Ra
Grapocket
Ra
Level 84
God Stats
2W - 1L
1,553 SR
Queue Stats
87W - 51L
1,802 Elo+
Party 2
Bellona
Bellona
SlackerReturns
Bellona
Level 147
God Stats
1W - 0L
1,895 SR
Queue Stats
76W - 43L
1,814 Elo+
Party 2
Team Averages
Level 86
1,753 SR
1,916 Elo+

VS

Team Averages
Level 62
1,440 SR
1,462 Elo+
Fenrir
Fenrir
MonkeyPoo008
Fenrir
Level 30
God Stats
10W - 5L
1,625 SR
Queue Stats
120W - 115L
1,446 Elo+
Solo
Tyr
Tyr
Voidhorizon8
Tyr
Level 87
God Stats
5W - 13L
1,213 SR
Queue Stats
697W - 711L
1,512 Elo+
Party 1
Scylla
Scylla
Voyient
Scylla
Level 69
God Stats
17W - 17L
1,482 SR
Queue Stats
521W - 517L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
11 / 1 / 9
10,388
866
8,722
7,126
5,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
5 / 0 / 17
9,714
810
7,855
6,001
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
9 / 2 / 14
10,915
910
9,613
11,943
8,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 8 / 0
7,417
618
4,024
12,589
5,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 10 / 0
6,681
557
3,370
12,156
7,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Voyient
Scylla
10
1 / 7 / 1
7,572
631
5,054
8,178
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
3
25
Kills
2
3
Deaths
25
40
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
11
1
9
15.5
W
5
0
17
13.5
L
Fenrir
1
8
0
0.13
W
9
2
14
8
L
0
10
0
0
L
Scylla
Voyient
Scylla
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,190
Damage
12,448
25,070
Taken
32,923
15,655
Mitigated
15,092
5,573
Healing
4,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
8,722
1,605
0
191
7,126
5,312
865
1,010
5,616
0
17,490
W
7,855
692
2,033
1,855
6,001
2,124
853
1,372
4,397
48,768
0
L
Fenrir
4,024
1,011
417
1,506
12,589
5,036
490
1,986
10,051
0
16,157
W
9,613
2,703
0
1,494
11,943
8,219
892
2,034
9,551
0
33,730
L
3,370
222
0
1,450
12,156
7,851
137
3,472
8,613
0
18,604
L
Scylla
Voyient
Scylla
5,054
195
0
681
8,178
2,205
176
2,433
5,066
25,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,017
Gold Earned
21,670
134
Minions Killed
90
0
Camps Cleared
0
735,429
Distance Traveled
592,967
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,388
866
14
1
0
262,245
2
W
Ra
9,714
810
80
7
0
232,441
2
L
Fenrir
7,417
618
22
2
0
222,393
2
W
Bellona
10,915
910
40
3
0
240,743
1
L
Tyr
6,681
557
23
2
0
190,422
0
L
Scylla
7,572
631
45
4
0
180,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role