Player Matchup

Camazotz
Camazotz
Castle1607
Camazotz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,469 Elo+
Solo
Neith
Neith
GreenTlyfe
Neith
Level 4
God Stats
1W - 2L
1,257 SR
Queue Stats
24W - 31L
1,479 Elo+
Solo
Merlin
Merlin
QueueMH
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,490 Elo+
Solo
Cerberus
Cerberus
Reshram13
Cerberus
Level 12
God Stats
6W - 4L
1,703 SR
Queue Stats
12W - 14L
1,496 Elo+
Solo
Izanami
Izanami
slumpedzz
Izanami
Level 23
God Stats
8W - 6L
1,656 SR
Queue Stats
14W - 10L
1,541 Elo+
Solo
Team Averages
Level 9
1,523 SR
1,495 Elo+

VS

Team Averages
Level 20
1,594 SR
1,522 Elo+
Hera
Hera
Acrotic NAG
Hera
Level 9
God Stats
11W - 5L
1,563 SR
Queue Stats
38W - 37L
1,470 Elo+
Solo
Chiron
Chiron
Ash10broski
Chiron
Level 29
God Stats
8W - 11L
1,672 SR
Queue Stats
242W - 221L
1,556 Elo+
Solo
Ymir
Ymir
CleanPoem
Ymir
Level 14
God Stats
1W - 1L
1,567 SR
Queue Stats
14W - 7L
1,598 Elo+
Solo
Sun Wukong
Sun Wukong
Joel masterzan
Sun Wukong
Level 20
God Stats
3W - 1L
1,630 SR
Queue Stats
41W - 34L
1,567 Elo+
Solo
Nemesis
Nemesis
WIx BLATZ x87
Nemesis
Level 27
God Stats
8W - 6L
1,538 SR
Queue Stats
125W - 133L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Castle1607
Camazotz
8
0 / 18 / 0
6,910
314
2,478
20,337
5,685
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
13
0 / 12 / 3
8,585
390
4,676
18,212
6,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
QueueMH
Merlin
19
11 / 2 / 7
13,054
593
25,551
12,049
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Reshram13
Cerberus
17
5 / 4 / 9
12,280
558
11,181
17,885
16,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
slumpedzz
Izanami
16
3 / 6 / 2
10,768
489
10,299
15,001
5,560
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 12
10,883
495
14,973
12,618
3,336
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
9
2 / 2 / 5
8,122
369
2,864
5,018
1,075
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
19
7 / 6 / 6
12,070
549
13,830
20,302
10,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Joel masterzan
Sun Wukong
19
11 / 3 / 4
12,057
548
17,028
18,659
13,657
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
17
10 / 4 / 6
11,021
501
13,497
18,163
6,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
19
Kills
38
42
Deaths
20
21
Assists
33
Player
Kills
Deaths
Assists
KDA
W
8
5
12
2.8
W
Chiron
2
2
5
2.25
L
Camazotz
Castle1607
Camazotz
0
18
0
0
W
Ymir
7
6
6
1.67
L
Neith
0
12
3
0.13
W
Sun Wukong
Joel masterzan
Sun Wukong
11
3
4
4.33
L
Merlin
QueueMH
Merlin
11
2
7
7.25
L
Cerberus
Reshram13
Cerberus
5
4
9
2.38
W
Nemesis
10
4
6
3.25
L
Izanami
slumpedzz
Izanami
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,185
Damage
62,192
83,484
Taken
74,760
38,093
Mitigated
35,483
11,479
Healing
15,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,973
4,262
140
1,886
12,618
3,336
2,263
9,123
3,495
60,139
0
W
Chiron
2,864
1,539
355
860
5,018
1,075
0
3,040
1,978
0
16,372
L
Camazotz
Castle1607
Camazotz
2,478
940
0
1,271
20,337
5,685
264
6,104
14,007
0
13,692
W
Ymir
13,830
2,072
839
2,222
20,302
10,887
1,827
9,639
10,663
98,399
0
L
Neith
4,676
2,609
0
2,392
18,212
6,194
656
5,849
12,191
0
53,759
W
Sun Wukong
Joel masterzan
Sun Wukong
17,028
3,164
0
6,980
18,659
13,657
328
7,801
10,858
0
85,222
L
Merlin
QueueMH
Merlin
25,551
2,023
0
3,867
12,049
4,288
273
4,947
7,070
85,828
0
L
Cerberus
Reshram13
Cerberus
11,181
610
0
2,019
17,885
16,366
407
7,437
10,326
36,456
0
W
Nemesis
13,497
5,680
0
1,926
18,163
6,528
2,396
7,129
11,034
0
73,815
L
Izanami
slumpedzz
Izanami
10,299
6,504
0
1,930
15,001
5,560
874
3,850
11,087
0
71,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,597
Gold Earned
54,153
437
Minions Killed
540
0
Camps Cleared
0
1,987,900
Distance Traveled
1,790,327
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,883
495
104
5
0
372,490
0
W
Chiron
8,122
369
29
1
0
168,091
0
L
Camazotz
6,910
314
17
1
0
371,601
1
W
Ymir
12,070
549
144
7
0
341,409
3
L
Neith
8,585
390
74
3
0
359,913
1
W
Sun Wukong
12,057
548
152
7
0
470,391
1
L
Merlin
13,054
593
149
7
0
433,501
4
L
Cerberus
12,280
558
53
2
0
437,139
4
W
Nemesis
11,021
501
111
5
0
437,946
4
L
Izanami
10,768
489
144
7
0
385,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role