Player Matchup

Bellona
Bellona
E-Win-You-Lose11
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,173 Elo+
Solo
Ganesha
Ganesha
ROBOMONK3Y6969
Ganesha
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 47L
1,371 Elo+
Solo
Hou Yi
Hou Yi
TiNi_GeNeRaL
Hou Yi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ra
Ra
aJJackOnTitan
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Fenrir
Fenrir
feliure
Fenrir
Level 17
God Stats
4W - 4L
1,490 SR
Queue Stats
50W - 29L
1,626 Elo+
Solo
Team Averages
Level 14
1,498 SR
1,434 Elo+

VS

Team Averages
Level 22
1,642 SR
1,450 Elo+
Chernobog
Chernobog
FRESHEID
Chernobog
Level 7
God Stats
35W - 35L
1,812 SR
Queue Stats
47W - 58L
1,308 Elo+
Party 3
Achilles
Achilles
LordDark340
Achilles
Level 34
God Stats
33W - 15L
1,687 SR
Queue Stats
154W - 147L
1,417 Elo+
Party 1
Anubis
Anubis
RAYER-X
Anubis
Level 17
God Stats
37W - 27L
1,500 SR
Queue Stats
305W - 287L
1,493 Elo+
Party 1
Mercury
Mercury
Setsunae_kiryu
Mercury
Level 13
God Stats
14W - 8L
1,500 SR
Queue Stats
83W - 80L
1,563 Elo+
Party 1
Ares
Ares
crannied-panda
Ares
Level 38
God Stats
3W - 1L
1,712 SR
Queue Stats
144W - 141L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,706
479
4,171
8,292
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 3 / 6
6,194
442
5,120
9,146
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
11
4 / 4 / 5
7,033
502
3,001
7,287
2,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
1 / 9 / 2
6,551
468
2,885
9,672
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
feliure
Fenrir
12
10 / 3 / 4
8,350
596
10,248
9,968
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FRESHEID
Chernobog
12
2 / 5 / 4
7,200
514
4,092
7,733
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
LordDark340
Achilles
12
3 / 2 / 2
7,562
540
5,958
9,616
6,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
RAYER-X
Anubis
14
5 / 3 / 2
8,281
592
11,528
8,881
3,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 2 / 2
9,226
659
4,056
9,218
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 5 / 2
7,713
551
5,706
11,954
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
16
Kills
22
22
Deaths
17
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Chernobog
FRESHEID
Chernobog
2
5
4
0.8
W
Achilles
LordDark340
Achilles
3
2
2
2
W
Anubis
RAYER-X
Anubis
5
3
2
2
L
0
3
6
1
W
8
2
2
4.5
L
Hou Yi
4
4
5
1.63
L
1
9
2
0.22
W
4
5
2
1
L
Fenrir
feliure
Fenrir
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,425
Damage
31,340
44,365
Taken
47,402
18,687
Mitigated
23,990
5,047
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,171
1,601
0
606
8,292
5,399
305
504
7,278
0
29,959
W
Chernobog
FRESHEID
Chernobog
4,092
2,352
0
807
7,733
2,289
2,803
2,084
5,649
0
34,687
W
Achilles
LordDark340
Achilles
5,958
2,038
0
2,726
9,616
6,819
171
1,053
8,417
0
25,443
W
Anubis
RAYER-X
Anubis
11,528
330
0
4,779
8,881
3,524
758
1,194
7,527
49,573
0
L
5,120
608
0
972
9,146
4,718
164
4,246
4,870
22,575
0
W
4,056
2,675
0
420
9,218
3,335
1,199
929
8,227
0
62,528
L
Hou Yi
3,001
1,173
0
1,245
7,287
2,534
572
2,488
4,799
0
16,493
L
2,885
899
103
510
9,672
2,341
0
5,806
3,806
24,297
0
W
5,706
479
0
3,739
11,954
8,023
468
2,377
9,577
26,895
0
L
Fenrir
feliure
Fenrir
10,248
3,679
0
1,611
9,968
3,695
0
4,190
5,688
0
37,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,834
Gold Earned
39,982
254
Minions Killed
347
0
Camps Cleared
0
1,241,903
Distance Traveled
1,241,368
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,706
479
70
5
0
275,274
3
W
Chernobog
7,200
514
70
5
0
217,932
0
W
Achilles
7,562
540
41
3
0
235,611
2
W
Anubis
8,281
592
87
6
0
216,344
4
L
Ganesha
6,194
442
4
0
0
250,279
0
W
Mercury
9,226
659
123
9
0
316,498
2
L
Hou Yi
7,033
502
53
4
0
202,682
3
L
Ra
6,551
468
59
4
0
241,927
0
W
Ares
7,713
551
26
2
0
254,983
0
L
Fenrir
8,350
596
68
5
0
271,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role