Player Matchup

Danzaburou
Danzaburou
AllLuckNoSk1ll
Danzaburou
Level 42
God Stats
4W - 9L
1,446 SR
Queue Stats
69W - 85L
1,382 Elo+
Party 1
Anubis
Anubis
EPIC_GAMER_LORD
Anubis
Level 61
God Stats
2W - 0L
1,370 SR
Queue Stats
38W - 42L
1,412 Elo+
Party 1
Ares
Ares
MyNeckIsRed
Ares
Level 108
God Stats
3W - 2L
1,797 SR
Queue Stats
92W - 94L
1,404 Elo+
Party 1
Thor
Thor
REAPERSUB99
Thor
Level 107
God Stats
2W - 1L
1,267 SR
Queue Stats
80W - 81L
1,398 Elo+
Party 1
Awilix
Awilix
TrVpxLordDaYv0
Awilix
Level 44
God Stats
30W - 31L
1,487 SR
Queue Stats
59W - 78L
1,371 Elo+
Solo
Team Averages
Level 72
1,474 SR
1,393 Elo+

VS

Team Averages
Level 65
1,503 SR
1,438 Elo+
Janus
Janus
Emperor sore
Janus
Level 48
God Stats
1W - 1L
1,806 SR
Queue Stats
38W - 48L
1,417 Elo+
Party 2
Fafnir
Fafnir
MOISTCATPHISH
Fafnir
Level 47
God Stats
5W - 9L
1,242 SR
Queue Stats
12W - 19L
1,121 Elo+
Party 2
Thor
Thor
MonarchSoup
Thor
Level 99
God Stats
0W - 1L
1,341 SR
Queue Stats
91W - 88L
1,607 Elo+
Party 2
Izanami
Izanami
MrDecipher
Izanami
Level 46
God Stats
7W - 9L
1,624 SR
Queue Stats
51W - 43L
1,568 Elo+
Solo
Rama
Rama
NekoSamuraii
Rama
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllLuckNoSk1ll
Danzaburou
11
7 / 0 / 0
6,924
692
4,225
4,640
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 5
5,707
571
3,073
3,814
2,055
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
3 / 0 / 8
5,910
591
4,466
5,003
2,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 1 / 3
5,380
538
4,603
5,776
1,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 1 / 0
4,702
470
1,603
3,989
1,315
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,102
510
2,496
5,014
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 5 / 1
4,164
416
1,835
5,657
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

10
2 / 0 / 0
5,760
576
4,565
6,426
1,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
MrDecipher
Izanami
8
0 / 4 / 0
5,006
501
1,867
6,161
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 3 / 0
5,016
502
2,348
5,707
1,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
4
4
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AllLuckNoSk1ll
Danzaburou
7
0
0
7
W
2
2
5
2.25
L
0
3
2
0.33
L
0
5
1
0.1
L
2
0
0
2
L
Izanami
MrDecipher
Izanami
0
4
0
0
W
3
0
8
7
L
2
3
0
0.67
W
2
1
3
3.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,970
Damage
13,111
23,222
Taken
28,965
8,602
Mitigated
7,831
6,721
Healing
5,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AllLuckNoSk1ll
Danzaburou
4,225
2,662
0
2,666
4,640
1,471
854
288
4,352
0
35,669
W
3,073
262
0
1,145
3,814
2,055
0
1,527
2,183
28,549
0
L
2,496
115
0
1,081
5,014
999
0
2,490
2,524
22,964
0
L
1,835
661
0
731
5,657
2,691
0
1,794
3,863
9,483
0
L
4,565
1,332
0
1,595
6,426
1,751
0
994
5,432
0
31,151
L
Izanami
MrDecipher
Izanami
1,867
1,206
0
867
6,161
1,051
0
822
5,339
0
27,047
W
4,466
647
0
1,533
5,003
2,128
0
1,410
3,581
12,431
0
L
2,348
1,507
0
918
5,707
1,339
0
1,439
4,268
0
14,780
W
4,603
1,314
0
1,227
5,776
1,633
0
596
5,138
0
24,164
W
1,603
726
0
150
3,989
1,315
0
310
3,637
0
15,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,623
Gold Earned
25,048
230
Minions Killed
235
0
Camps Cleared
0
912,164
Distance Traveled
903,189
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,924
692
68
7
0
175,091
1
W
Anubis
5,707
571
57
6
0
145,628
1
L
Janus
5,102
510
55
6
0
178,104
1
L
Fafnir
4,164
416
17
2
0
155,895
1
L
Thor
5,760
576
72
7
0
199,306
3
L
Izanami
5,006
501
54
5
0
175,408
1
W
Ares
5,910
591
14
1
0
196,518
5
L
Rama
5,016
502
37
4
0
194,476
0
W
Thor
5,380
538
54
5
0
200,656
2
W
Awilix
4,702
470
37
4
0
194,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role