Player Matchup

Olorun
Olorun
AAidxnn
Olorun
Level 139
God Stats
7W - 4L
1,600 SR
Queue Stats
618W - 517L
1,578 Elo+
Party 1
Fenrir
Fenrir
Blanco Vans
Fenrir
Level 128
God Stats
17W - 17L
1,652 SR
Queue Stats
516W - 446L
1,526 Elo+
Party 1
Mercury
Mercury
COCCRASH1234
Mercury
Level 23
God Stats
1W - 1L
1,284 SR
Queue Stats
30W - 16L
1,632 Elo+
Party 1
Scylla
Scylla
Karbonyx5228
Scylla
Level 36
God Stats
2W - 1L
1,482 SR
Queue Stats
66W - 57L
1,483 Elo+
Solo
Bacchus
Bacchus
julioj2391
Bacchus
Level 38
God Stats
88W - 65L
1,527 SR
Queue Stats
394W - 409L
1,479 Elo+
Solo
Team Averages
Level 73
1,509 SR
1,539 Elo+

VS

Team Averages
Level 73
1,482 SR
1,541 Elo+
Tyr
Tyr
CarnageeWolf
Tyr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
421W - 446L
1,508 Elo+
Party 2
Hun Batz
Hun Batz
Daddys Hammer
Hun Batz
Level 80
God Stats
4W - 2L
1,313 SR
Queue Stats
658W - 466L
1,621 Elo+
Party 2
Khepri
Khepri
Gogert777
Khepri
Level 14
God Stats
29W - 16L
1,534 SR
Queue Stats
33W - 18L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
MephaIla
Danzaburou
Level 46
God Stats
2W - 2L
1,563 SR
Queue Stats
9W - 10L
1,531 Elo+
Solo
Raijin
Raijin
Tepru
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AAidxnn
Olorun
16
6 / 0 / 1
9,233
660
11,624
11,815
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
14
7 / 0 / 2
8,520
609
5,828
8,909
3,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
COCCRASH1234
Mercury
15
1 / 0 / 3
8,621
616
5,603
7,121
3,138
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
11
2 / 4 / 1
6,437
460
1,799
6,406
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
julioj2391
Bacchus
11
2 / 2 / 5
7,193
514
4,841
9,439
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,208
443
1,467
9,133
4,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Daddys Hammer
Hun Batz
11
0 / 3 / 0
6,359
454
7,949
9,968
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Gogert777
Khepri
9
0 / 1 / 0
5,701
407
1,835
4,264
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
MephaIla
Danzaburou
9
0 / 6 / 0
5,614
401
4,199
9,918
3,376
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Tepru
Raijin
12
6 / 5 / 0
7,835
560
8,016
7,928
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
18
Kills
6
6
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
AAidxnn
Olorun
6
0
1
6.5
W
Fenrir
7
0
2
8
W
Mercury
COCCRASH1234
Mercury
1
0
3
2.5
L
0
3
0
0
L
Hun Batz
Daddys Hammer
Hun Batz
0
3
0
0
L
Khepri
Gogert777
Khepri
0
1
0
0
W
Scylla
2
4
1
0.63
L
Danzaburou
MephaIla
Danzaburou
0
6
0
0
L
Raijin
Tepru
Raijin
6
5
0
1.2
W
Bacchus
julioj2391
Bacchus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,695
Damage
23,466
43,690
Taken
41,211
19,020
Mitigated
16,275
21,856
Healing
5,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AAidxnn
Olorun
11,624
6,714
52
10,102
11,815
4,677
2,834
1,481
10,334
70,672
0
W
Fenrir
5,828
1,293
0
4,194
8,909
3,418
0
1,000
7,749
0
51,916
W
Mercury
COCCRASH1234
Mercury
5,603
2,448
0
3,107
7,121
3,138
34
0
7,121
0
50,327
L
1,467
317
0
1,645
9,133
4,453
122
495
8,638
0
23,995
L
Hun Batz
Daddys Hammer
Hun Batz
7,949
3,198
0
592
9,968
3,385
0
2,118
7,830
0
51,211
L
Khepri
Gogert777
Khepri
1,835
141
0
649
4,264
2,241
0
3,075
1,189
12,321
0
W
Scylla
1,799
37
0
900
6,406
1,865
545
3,860
2,196
22,264
0
L
Danzaburou
MephaIla
Danzaburou
4,199
1,664
0
1,993
9,918
3,376
0
8,431
1,487
0
27,432
L
Raijin
Tepru
Raijin
8,016
648
0
500
7,928
2,820
29
3,941
3,803
41,936
0
W
Bacchus
julioj2391
Bacchus
4,841
599
159
3,342
9,439
5,922
245
2,880
6,439
17,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,004
Gold Earned
31,717
429
Minions Killed
317
0
Camps Cleared
0
1,388,821
Distance Traveled
1,289,673
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,233
660
138
10
0
232,182
1
W
Fenrir
8,520
609
101
7
0
316,403
0
W
Mercury
8,621
616
120
9
0
337,793
1
L
Tyr
6,208
443
61
4
0
271,229
0
L
Hun Batz
6,359
454
97
7
0
288,104
1
L
Khepri
5,701
407
15
1
0
260,737
0
W
Scylla
6,437
460
50
4
0
232,847
1
L
Danzaburou
5,614
401
55
4
0
244,136
1
L
Raijin
7,835
560
89
6
0
225,467
6
W
Bacchus
7,193
514
20
1
0
269,596
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role