Player Matchup

Ah Puch
Ah Puch
Crachan
Ah Puch
Level 25
God Stats
0W - 2L
1,309 SR
Queue Stats
59W - 54L
1,553 Elo+
Party 1
Baron Samedi
Baron Samedi
Hrafena
Baron Samedi
Level 158
God Stats
6W - 4L
1,500 SR
Queue Stats
152W - 132L
1,558 Elo+
Party 1
Cerberus
Cerberus
MECTHASNEAK
Cerberus
Level 124
God Stats
51W - 24L
1,643 SR
Queue Stats
118W - 101L
1,495 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Statik7414
Tsukuyomi
Level 18
God Stats
10W - 8L
1,698 SR
Queue Stats
77W - 45L
1,614 Elo+
Party 2
Izanami
Izanami
TacitaAmbrose
Izanami
Level 22
God Stats
5W - 4L
1,773 SR
Queue Stats
30W - 25L
1,543 Elo+
Party 1
Team Averages
Level 69
1,585 SR
1,552 Elo+

VS

Team Averages
Level 68
1,562 SR
1,530 Elo+
Merlin
Merlin
SaltyyPeanuts
Merlin
Level 49
God Stats
11W - 12L
1,547 SR
Queue Stats
135W - 129L
1,565 Elo+
Solo
Mulan
Mulan
Shoutoramaru
Mulan
Level 83
God Stats
19W - 15L
1,634 SR
Queue Stats
247W - 211L
1,544 Elo+
Party 3
Medusa
Medusa
UmbralMesh
Medusa
Level 48
God Stats
13W - 7L
1,631 SR
Queue Stats
101W - 94L
1,531 Elo+
Party 3
Sobek
Sobek
Zerøichi
Sobek
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 89L
1,509 Elo+
Party 3
Fenrir
Fenrir
neurak
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Crachan
Ah Puch
13
2 / 3 / 0
7,763
485
3,045
5,785
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Hrafena
Baron Samedi
14
1 / 4 / 2
8,143
509
5,574
8,680
9,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
MECTHASNEAK
Cerberus
12
0 / 4 / 5
7,500
469
5,885
13,116
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Statik7414
Tsukuyomi
13
3 / 4 / 2
8,089
506
7,944
10,462
3,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
12
1 / 5 / 2
7,369
461
3,958
9,097
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
9,752
610
4,264
4,175
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 3 / 1
10,034
627
7,622
12,719
7,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
UmbralMesh
Medusa
15
5 / 3 / 2
9,490
593
9,100
11,123
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Zerøichi
Sobek
13
2 / 0 / 8
7,654
478
3,213
10,452
6,205
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
neurak
Fenrir
15
6 / 1 / 2
8,905
557
6,246
9,689
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
7
Kills
20
20
Deaths
7
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Crachan
Ah Puch
2
3
0
0.67
L
Baron Samedi
Hrafena
Baron Samedi
1
4
2
0.5
L
Cerberus
MECTHASNEAK
Cerberus
0
4
5
0.63
W
3
0
3
4.5
W
4
3
1
1.5
L
Tsukuyomi
Statik7414
Tsukuyomi
3
4
2
1
L
Izanami
1
5
2
0.4
W
Medusa
UmbralMesh
Medusa
5
3
2
2
W
Sobek
Zerøichi
Sobek
2
0
8
6
W
Fenrir
neurak
Fenrir
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,406
Damage
30,445
47,140
Taken
48,158
23,467
Mitigated
23,058
14,393
Healing
17,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Crachan
Ah Puch
3,045
360
0
674
5,785
1,713
0
1,645
4,110
32,606
0
L
Baron Samedi
Hrafena
Baron Samedi
5,574
748
370
2,926
8,680
9,031
84
0
8,538
49,337
0
L
Cerberus
MECTHASNEAK
Cerberus
5,885
527
0
4,114
13,116
6,252
0
2,248
10,658
22,697
0
W
4,264
0
0
1,191
4,175
1,485
310
932
3,243
78,510
0
W
7,622
1,563
0
5,107
12,719
7,322
1,172
7,079
5,640
0
58,441
L
Tsukuyomi
Statik7414
Tsukuyomi
7,944
1,578
0
3,674
10,462
3,920
0
1,510
8,898
0
50,089
L
Izanami
3,958
2,447
0
2,635
9,097
2,551
64
1,690
7,317
0
41,489
W
Medusa
UmbralMesh
Medusa
9,100
4,750
0
3,997
11,123
3,931
580
2,057
9,066
0
68,882
W
Sobek
Zerøichi
Sobek
3,213
305
0
5,220
10,452
6,205
108
2,325
8,127
18,160
0
W
Fenrir
neurak
Fenrir
6,246
1,014
0
2,194
9,689
4,115
0
2,111
7,578
0
60,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,864
Gold Earned
45,835
390
Minions Killed
522
0
Camps Cleared
0
1,461,049
Distance Traveled
1,503,469
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,763
485
76
5
0
291,042
2
L
Baron Samedi
8,143
509
88
6
0
272,032
5
L
Cerberus
7,500
469
38
2
0
309,636
6
W
Merlin
9,752
610
163
10
0
297,091
2
W
Mulan
10,034
627
131
8
0
301,122
4
L
Tsukuyomi
8,089
506
98
6
0
329,059
1
L
Izanami
7,369
461
90
6
0
259,280
4
W
Medusa
9,490
593
108
7
0
268,774
6
W
Sobek
7,654
478
30
2
0
299,175
0
W
Fenrir
8,905
557
90
6
0
337,307
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role